Unix NetHack Version 3.6.6-0 post-release - last build Sat Mar 21 21:28:42 2020 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2021-11-11 03:01:23, ended 2021-11-11 04:44:29. seahorse17, lawful male human Caveman ----------- ----------- |.........| ------- ----- |..........#### |.........| |.....|######-..{| #-.........| #### |........>| |......# |...| #######|.........| ###%...@U....| |c....| |....### |.........| *|....._..=| ------- --.-- |.........| -------..-- ## ---|----|-- # # # # ### # # # -.--%- --|--------- #### |....| |..........| # ## ### |.....#### |..........| -.--.- ---.------ |....| ###.......{...[###### |....| #.........| ------ ------------ #### |.....####|.%.....(| ####.....| |........| |...)| |........| ------ ---------- Seahorse17 the Vagrant St:18/08 Dx:13 Co:18 In:10 Wi:10 Ch:8 Lawful Dlvl:16 $:127 HP:0(125) Pw:41(41) AC:-4 Xp:11/14730 T:10598 Overtaxed Latest messages: The warhorse bites! The warhorse kicks! The warhorse bites! You kill the warhorse! You hit the gnome mummy! The gnome mummy hits! You destroy the gnome mummy! The quantum mechanic hits! Your position suddenly seems very uncertain! You hear the splashing of a naiad. This door is locked. This door is locked. This door is locked. In what direction? k WHAMMM!!! In what direction? k WHAMMM!!! In what direction? k WHAMMM!!! In what direction? k As you kick the door, it crashes open! You hit the quantum mechanic! The quantum mechanic just misses! You kill the quantum mechanic! There is a doorway here. There are several objects here. You have extreme difficulty lifting a quantum mechanic corpse. Continue? [ynq] (q) y g - a quantum mechanic corpse. You can barely move a handspan with this load! The umber hulk's gaze confuses you! The umber hulk hits! The umber hulk hits! The umber hulk bites! You cannot fight while so heavily loaded. The umber hulk hits! The umber hulk hits! The umber hulk bites! You feel less confused now. The umber hulk hits! The umber hulk hits! The umber hulk bites! You hear the footsteps of a guard on patrol. The umber hulk hits! The umber hulk hits! The umber hulk misses! You don't have enough stamina to move. The umber hulk hits! The umber hulk hits! You die... Do you want your possessions identified? [ynq] (n) q Inventory: Coins $ - 127 gold pieces Amulets z - an uncursed amulet of restful sleep B - an uncursed amulet of ESP (being worn) Weapons a - the blessed rustproof +5 Snickersnee (weapon in hand) Armor b - an uncursed +0 small shield (being worn) i - an uncursed +0 pair of jumping boots (being worn) j - an uncursed +0 pair of leather gloves (being worn) J - an uncursed +0 elven leather helm (being worn) M - an uncursed +0 pair of water walking boots O - an uncursed -1 pair of levitation boots U - a blessed +2 elven mithril-coat (being worn) V - a blessed +2 Hawaiian shirt (being worn) Z - an uncursed +0 elven cloak (being worn) Comestibles g - an uncursed quantum mechanic corpse I - 12 uncursed food rations N - an uncursed tripe ration Scrolls p - an uncursed scroll of enchant weapon u - a cursed scroll of identify v - 2 uncursed scrolls of blank paper Potions f - an uncursed potion of object detection l - a potion of holy water y - an uncursed potion of restore ability P - 3 uncursed potions of water X - 2 uncursed potions of water Rings h - an uncursed ring of polymorph control (on left hand) n - an uncursed ring of slow digestion E - an uncursed ring of poison resistance K - a blessed +4 ring of increase damage (on right hand) L - an uncursed ring of poison resistance S - an uncursed ring of hunger T - an uncursed ring of conflict Wands t - a wand of light (0:13) w - a wand of lightning (0:4) F - a wand of speed monster (0:5) G - a wand of create monster (0:9) R - a wand of speed monster (0:6) Y - a wand of enlightenment (0:11) Tools e - an uncursed towel k - an uncursed skeleton key m - a blessed magic marker (0:14) o - an uncursed bugle s - a blessed bag of holding containing 28 items x - a +0 pick-axe Gems/Stones c - 4 uncursed worthless pieces of white glass d - 7 uncursed worthless pieces of yellow glass r - an uncursed worthless piece of violet glass A - a blessed luckstone C - 2 uncursed worthless pieces of green glass D - an uncursed fluorite stone H - 2 uncursed rubies Q - 2 uncursed aquamarine stones W - 4 uncursed worthless pieces of black glass Contents of the bag of holding: 10848 gold pieces a blessed scroll of earth an uncursed scroll of earth 2 uncursed scrolls of create monster a blessed scroll of light 2 uncursed scrolls of teleportation a cursed scroll of teleportation an uncursed potion of speed an uncursed jet stone an uncursed obsidian stone an uncursed black opal 5 uncursed worthless pieces of blue glass 4 uncursed emeralds an uncursed agate stone 2 uncursed worthless pieces of orange glass an uncursed garnet stone an uncursed jasper stone 3 uncursed amethyst stones an uncursed opal 3 uncursed diamonds an uncursed chrysoberyl stone 2 uncursed amber stones 5 uncursed worthless pieces of yellowish brown glass 2 uncursed worthless pieces of black glass 4 uncursed worthless pieces of green glass 4 uncursed worthless pieces of violet glass 3 uncursed worthless pieces of white glass 6 uncursed worthless pieces of yellow glass Seahorse17 the Caveman's attributes: Background: You were a Vagrant, a level 11 human Caveman. You were lawful, on a mission for Anu who was opposed by Ishtar (neutral) and Anshar (chaotic). You were in the Dungeons of Doom, on level 16. You entered the dungeon 10598 turns ago. It was nighttime. You had 14730 experience points, 5270 more were needed to attain level 12. Basics: You had 0 out of 125 hit points. You had all 41 energy points (spell power). Your armor class was -4. Your wallet contained 127 zorkmids. Autopickup was off. Final Characteristics: Your strength was 18/08 (peak:18/09, limit:18/100). Your dexterity was 13 (limit:18). Your constitution was 18 (limit:18). Your intelligence was 10 (limit:18). Your wisdom was 10 (limit:18). Your charisma was 8 (limit:18). Final Status: You were overtaxed; movement was extremely slowed. You were wielding a long sword. You had basic skill with long sword. Final Attributes: You were piously aligned. You were fire resistant. You were cold resistant. You were poison resistant. You saw invisible. You were telepathic. You were stealthy. You could jump. You had a moderate damage bonus (+4). You were guarded. You had polymorph control. You were fast. You were very lucky. You had extra luck. Good luck did not time out for you. You are dead. Vanquished creatures: a nurse a lurker above a frost giant 4 black puddings a vampire a lieutenant a ghost a winged gargoyle 2 giant mimics 2 long worms an umber hulk a flesh golem an Elvenking a doppelganger 3 large mimics 4 stalkers an air elemental 2 fire elementals 2 wargs 3 small mimics a warhorse an ettin mummy an ogre lord 2 quantum mechanics a gelatinous cube a pyrolisk a freezing sphere 2 shocking spheres 3 tigers a dwarf king a tengu 2 energy vortices an elf mummy a red naga 2 pit vipers a cobra an ettin zombie 2 leather golems 5 Grey-elves a quivering blob a cockatrice a wolf 2 winter wolf cubs 2 panthers 5 orc-captains 3 giant spiders a scorpion 2 horses 2 vampire bats a forest centaur 2 gnome kings an orc mummy a rust monster 2 owlbears 4 yetis a gold golem a Green-elf 2 lizards a dingo 2 dogs a housecat 3 jaguars 3 gray unicorns a black unicorn 2 dust vortices 4 plains centaurs 4 gnome mummies 4 snakes 3 apes a human zombie a Woodland-elf 9 soldier ants 4 fire ants 3 bugbears a quasit 3 water nymphs 2 mountain nymphs 2 Mordor orcs 8 Uruk-hai 8 orc shamans a rock piercer a rock mole 2 ponies 3 yellow lights 2 shriekers 2 violet fungi 15 gnome lords 7 gnomish wizards 2 red naga hatchlings 3 golden naga hatchlings 3 gray oozes 3 elf zombies a straw golem a paper golem a baby crocodile 4 giant ants a little dog 2 kittens 4 dwarves 2 homunculi 2 kobold lords 34 hill orcs 7 rothes a rabid rat 2 centipedes a giant bat a monkey 4 orc zombies a wererat 2 werejackals 5 iguanas 7 killer bees 2 acid blobs a coyote 2 gas spores 4 hobbits 6 manes a large kobold 10 hobgoblins 2 orcs 5 giant rats 3 cave spiders 2 brown molds 2 yellow molds a green mold a red mold 63 gnomes 7 garter snakes 2 geckos 5 jackals 3 foxes a kobold 4 goblins 3 sewer rats 4 grid bugs a bat 3 lichens a newt 435 creatures vanquished. Genocided species: hobbits dwarves bugbears dwarf lords dwarf kings mind flayers master mind flayers disenchanters 8 species genocided. Voluntary challenges: You genocided 8 types of monsters. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 20 Level 1: Level 2: Stairs down to The Gnomish Mines. Level 3: A fountain. Level 4: Level 5: Level 6: An armor shop. Level 7: Many fountains. Oracle of Delphi. Level 8: A fountain. Stairs up to Sokoban, level 7. Level 9: Level 10: Level 11: Level 12: A fountain. Level 13: A fountain. Level 14: Summoned by Shaman Karnov. Level 15: Level 16: <- You were here. An altar to Anu, some fountains. Final resting place for you, killed by an umber hulk. Level 17: A primitive area. Level 18: A fountain. Level 19: A general store. Level 20: A fountain. The Gnomish Mines: levels 3 to 10 Level 3: Level 4: Level 5: An altar to Anu, some fountains. Level 6: Level 7: Level 8: Level 9: Level 10: Sokoban: levels 7 up to 4 Level 4: Solved. Level 5: Solved. Level 6: Solved. Level 7: Unsolved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | seahorse17 | | 10975 Au | | killed by an | | umber hulk | | | | | | 2021 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye seahorse17 the Caveman... You died in The Dungeons of Doom on dungeon level 16 with 69928 points, and 10975 pieces of gold, after 10598 moves. You were level 11 with a maximum of 125 hit points when you died.