Unix NetHack Version 3.6.6-0 post-release - last build Sat Mar 21 21:28:42 2020 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2021-11-01 15:34:12, ended 2021-11-01 15:39:33. seahorse17, lawful male human Caveman ---... -.........- ............| ..^.....|...| --........----.| |@. ---..- |.| -. --.----- --......| ---....--.-- |......||..| |......---.-- ---- |........|..--- ---- --..| |.............--..-- |...--- --...---...........^)[....| |..<..| |.................)..)....------.....| |......---....---....)..)...--......-- ----.--- --.--- |..--.|.---......|.-- --- ----..---- - Seahorse17 the Aborigine St:18/02 Dx:15 Co:16 In:10 Wi:8 Ch:7 Lawful Dlvl:4 $:31 HP:0(37) Pw:14(14) AC:5 Xp:4/146 T:660 Blind Deaf Latest messages: The gnome lord hits! You kill the gnome lord! You see here a food ration. n - a food ration. You kill the gnome! A dagger misses you. The gnome wields 4 daggers! You hit the gnome! You kill the gnome! The dwarf hits! You hit the dwarf! The dwarf just misses! You miss the dwarf. Slasher misses the dwarf. The dwarf hits! Slasher misses the dwarf. You kill the dwarf! Slasher eats a dwarf corpse. The gnome wields a thonged club! You kill the gnome! p - a ruby potion. You swap places with Slasher. You see here a pair of hard shoes. The carafe crashes on your head and breaks into shards. The ruby potion evaporates. Something seems to be holding you. The wererat changes into a rat. You can move again. You see here a pair of hard shoes. The wererat suddenly disappears! You see here a whistle. q - a whistle. What do you want to use or apply? [foqx or ?*] q You produce a strange whistling sound. What do you want to adjust? [a-ln-qx or ?*] q Adjust letter to what [mq-wyzA-Z] (? see used letters)? z Moving: z - a magic whistle. You are momentarily blinded by a flash of light! You hear a deafening roar! It bites! It hits! It misses! It bites! What do you want to use or apply? [foxz or ?*] z You produce a strange, sharp vibration. It bites! You feel an unseen monster! It bites! You die... Do you want your possessions identified? [ynq] (n) q Inventory: Coins $ - 31 gold pieces Weapons a - a +1 club (weapon in hand) b - a +2 sling (alternate weapon; not wielded) l - a +0 dagger Armor e - an uncursed +0 leather armor (being worn) k - a blessed +1 pair of iron shoes (being worn) Comestibles n - 2 uncursed food rations Potions h - an uncursed potion of sleeping i - an uncursed potion of monster detection p - a cursed potion of paralysis Tools f - an uncursed partly used tallow candle (lit) o - an uncursed tallow candle x - a +0 pick-axe z - an uncursed magic whistle Gems/Stones c - 15 uncursed flint stones (in quiver pouch) d - 26 uncursed rocks g - an uncursed worthless piece of blue glass j - an uncursed worthless piece of orange glass Seahorse17 the Caveman's attributes: Background: You were an Aborigine, a level 4 human Caveman. You were lawful, on a mission for Anu who was opposed by Ishtar (neutral) and Anshar (chaotic). You were in the Gnomish Mines, on level 4. You entered the dungeon 660 turns ago. You had 146 experience points, 14 more were needed to attain level 5. Basics: You had 0 out of 37 hit points. You had all 14 energy points (spell power). Your armor class was 5. Your wallet contained 31 zorkmids. Autopickup was off. Final Characteristics: Your strength was 18/02 (limit:18/100). Your dexterity was 15 (limit:18). Your constitution was 16 (limit:18). Your intelligence was 10 (limit:18). Your wisdom was 8 (limit:18). Your charisma was 7 (limit:18). Final Status: You were temporarily blind. You were deaf. You were unencumbered. You were wielding a club. You had basic skill with club. Final Attributes: You were fervently aligned. You were warded. You are dead. Vanquished creatures: a dwarf lord 3 gnome lords 3 dwarves a kobold shaman 2 coyotes a large kobold 14 gnomes a lichen a kobold zombie a newt 28 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You went without food. You were an atheist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 3 Level 1: A sink. Level 2: Stairs down to The Gnomish Mines. Level 3: The Gnomish Mines: levels 3 to 4 Level 3: Level 4: <- You were here. Final resting place for you, killed by a rabid rat. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | seahorse17 | | 31 Au | | killed by a | | rabid rat | | | | | | 2021 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye seahorse17 the Caveman... You died in The Gnomish Mines on dungeon level 4 with 762 points, and 31 pieces of gold, after 660 moves. You were level 4 with a maximum of 37 hit points when you died.