Unix NetHack Version 3.6.6-0 post-release - last build Sat Mar 21 21:28:42 2020 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2021-10-31 01:06:16, ended 2021-10-31 03:34:51. seahorse17, neutral male human Caveman ---------- #-....)...| #|>.......| #|........| #.........-# #----------### # # * # ) ### % # % # ---------) # --+-.---- |....%).|) # |......<| -.------------- |....%[.|) ###.........#######|..........(...| |.@..@@.|) |..)....|#######...............| |..(.@@@@@ --------- |...%..........| --------- ----- Seahorse17 the Vagrant St:18/10 Dx:14 Co:18 In:9 Wi:10 Ch:7 Neutral Dlvl:21 $:2209 HP:0(121) Pw:49(49) AC:-5 Xp:11/12219 T:17476 Satiated Burdened Latest messages: The lieutenant swings her flail. The lieutenant hits! You hit the lieutenant! The lieutenant swings her flail. The lieutenant hits! The lieutenant swings her flail. The lieutenant hits! You hit the lieutenant! The lieutenant swings her flail. The lieutenant hits! The lieutenant swings her flail. The lieutenant hits! You hit the lieutenant! You hit the lieutenant! The lieutenant plays a bugle! You hear the rattle of battle gear being readied. You hear the rattle of battle gear being readied. You hear the rattle of battle gear being readied. You hear the rattle of battle gear being readied. You hear the rattle of battle gear being readied. You hear the rattle of battle gear being readied. You hear the rattle of battle gear being readied. You hear the rattle of battle gear being readied. You hear the rattle of battle gear being readied. The lieutenant is now ready for battle! You hear the rattle of battle gear being readied. You hear the rattle of battle gear being readied. You hear the rattle of battle gear being readied. You hear the rattle of battle gear being readied. You kill the lieutenant! You hear a chugging sound. The soldier throws a spear! The spear misses the lieutenant. A spear misses you. The soldier throws a dagger! The dagger misses the lieutenant. A dagger misses you. The sergeant hurls a potion of sleeping! The flask crashes on your head and breaks into shards. The potion of sleeping evaporates. You feel rather tired. The captain picks up a flail. The sergeant wields a mace! The mace welds itself to the sergeant's hand! The captain swings her silver saber. The captain hits! The captain swings her silver saber. The captain hits! You die... Do you want your possessions identified? [ynq] (n) q Inventory: Coins $ - 2209 gold pieces Amulets w - an uncursed amulet of unchanging y - an uncursed amulet versus poison (being worn) K - an uncursed amulet of magical breathing Weapons a - the rustproof +5 Giantslayer (weapon in hand) Armor b - an uncursed +0 oilskin cloak (being worn) e - a blessed +0 gray dragon scale mail (being worn) j - an uncursed rusty +0 dwarvish iron helm (being worn) o - an uncursed +0 dwarvish roundshield (being worn) E - an uncursed +0 pair of elven boots (being worn) F - an uncursed +0 pair of jumping boots G - a cursed +0 pair of speed boots R - an uncursed +0 pair of leather gloves (being worn) S - an uncursed +0 pair of high boots W - an uncursed +2 elven leather helm Comestibles r - an uncursed tripe ration D - an uncursed sprig of wolfsbane H - 5 uncursed lumps of royal jelly N - 2 uncursed food rations Scrolls Z - an uncursed scroll of magic mapping Rings p - an uncursed ring of slow digestion v - a cursed -1 ring of increase damage B - an uncursed +2 ring of adornment I - an uncursed ring of fire resistance (on left hand) Wands c - a wand of fire (0:5) d - a wand of striking (0:6) i - a wand of create monster (0:7) l - a wand of cancellation (0:6) m - a wand of nothing (0:8) n - a wand of striking (0:5) t - a wand of light (0:15) A - a cursed wand of cold (0:4) J - a wand of slow monster (0:5) M - a wand of striking (0:1) O - a wand of magic missile (0:3) P - a wand of magic missile (0:1) Q - a blessed wand of cold (0:6) T - a blessed wand of sleep (0:4) U - a wand of enlightenment (0:15) V - a wand of sleep (0:5) X - a wand of striking (0:8) Y - a wand of sleep (0:1) Tools k - an uncursed skeleton key s - an uncursed bag of holding containing 38 items u - a +0 unicorn horn x - a +0 pick-axe z - an uncursed magic whistle C - an uncursed stethoscope Gems/Stones q - a blessed luckstone Contents of the bag of holding: 2855 gold pieces an uncursed scroll of confuse monster an uncursed scroll of amnesia an uncursed scroll of gold detection an uncursed scroll of charging a blessed scroll of blank paper 5 uncursed scrolls of blank paper 2 uncursed scrolls of create monster a cursed scroll of create monster an uncursed scroll of destroy armor 4 uncursed scrolls of earth a blessed scroll of fire an uncursed scroll of fire 2 blessed scrolls of remove curse an uncursed scroll of teleportation an uncursed scroll of teleportation a cursed potion of gain energy a cursed potion of restore ability 4 potions of holy water 3 uncursed potions of healing an uncursed potion of sleeping 2 uncursed potions of speed 2 uncursed aquamarine stones 4 uncursed worthless pieces of green glass an uncursed worthless piece of green glass an uncursed worthless piece of orange glass 2 uncursed worthless pieces of orange glass 6 uncursed worthless pieces of red glass 4 uncursed worthless pieces of red glass an uncursed amethyst stone 8 uncursed worthless pieces of violet glass an uncursed diamond 4 uncursed worthless pieces of yellow glass 3 uncursed worthless pieces of yellow glass an uncursed amber stone 4 uncursed emeralds 3 uncursed rubies 3 uncursed turquoise stones Seahorse17 the Caveman's attributes: Background: You were a Vagrant, a level 11 human Caveman. You were neutral, on a mission for Ishtar who was opposed by Anu (lawful) and Anshar (chaotic). You were in the Dungeons of Doom, on level 21. You entered the dungeon 17476 turns ago. It was nighttime. You had 12219 experience points, 7781 more were needed to attain level 12. Basics: You had 0 out of 121 hit points. You had all 49 energy points (spell power). Your armor class was -5. Your wallet contained 2209 zorkmids. Autopickup was off. Final Characteristics: Your strength was 18/10 (limit:18/100). Your dexterity was 14 (limit:18). Your constitution was 18 (limit:18). Your intelligence was 9 (limit:18). Your wisdom was 10 (limit:18). Your charisma was 7 (limit:18). Final Status: You were satiated. You were burdened; movement was slightly slowed. You were wielding a long sword. You had basic skill with long sword. Final Attributes: You were piously aligned. You were magic-protected. You were fire resistant. You were poison resistant. You saw invisible. You were telepathic. You were stealthy. You were guarded. You were fast. You were very lucky. You had extra luck. Good luck did not time out for you. You are dead. Vanquished creatures: a yellow dragon a trapper 2 vampire lords a captain an Aleax a vampire a lieutenant a ghost a queen bee 2 winged gargoyles a giant mimic 2 ogre kings 2 large mimics 2 wumpuses a stalker a fire elemental a water elemental 2 winter wolves 5 small mimics 3 xans a quantum mechanic 2 sasquatches a gelatinous cube a pyrolisk 2 flaming spheres a shocking sphere a tiger 2 gargoyles 2 tengu 2 leocrottas 2 mountain centaurs a stone giant an elf mummy 4 human mummies 5 pythons 2 pit vipers 4 wraiths 3 carnivorous apes 3 ettin zombies a leather golem 14 soldiers an incubus 2 quivering blobs 3 cockatrices 2 winter wolf cubs a gremlin a spotted jelly 4 orc-captains 3 iron piercers 2 giant spiders a scorpion a horse 3 ice vortices a baby long worm 2 black lights a vampire bat 2 forest centaurs 6 gnome kings an orc mummy a dwarf mummy a rust monster an owlbear a gold golem 2 werewolves 3 Green-elves 4 lizards a chickatrice 2 dingoes a dog 3 jaguars a dwarf lord 2 blue jellies 2 white unicorns a dust vortex a raven 4 plains centaurs 2 gnome mummies 2 snakes 10 water moccasins an ape 2 rope golems 6 Woodland-elves 17 bugbears 4 imps 2 quasits 2 wood nymphs 2 mountain nymphs 6 Mordor orcs an Uruk-hai 2 orc shamans 2 rock piercers 3 rock moles a pony a yellow light 2 shriekers 2 violet fungi 25 gnome lords 14 gnomish wizards a kobold mummy 2 black naga hatchlings a golden naga hatchling 2 gray oozes a barrow wight 3 elf zombies a ghoul 3 straw golems 4 paper golems a baby crocodile 8 giant ants 2 little dogs 3 floating eyes 3 kittens 20 dwarves 4 homunculi a kobold lord 17 hill orcs 7 rothes 3 rabid rats a centipede 3 giant bats a monkey 2 orc zombies a dwarf zombie 2 wererats a werejackal 5 iguanas 22 killer bees 2 acid blobs a coyote 2 gas spores 8 hobbits a manes 3 large kobolds 22 hobgoblins 14 giant rats 5 cave spiders a yellow mold a green mold 2 red molds 63 gnomes 8 garter snakes 2 gnome zombies 6 geckos 6 jackals 4 kobolds 7 goblins 5 sewer rats 6 grid bugs 5 bats 3 lichens 3 kobold zombies 4 newts 573 creatures vanquished. Genocided species: disenchanters 1 species genocided. Voluntary challenges: You genocided 1 type of monster. You never polymorphed an object. You used 1 wish. You did not wish for any artifacts. The Dungeons of Doom: levels 1 to 21 Level 1: Level 2: Level 3: Level 4: An altar to Ishtar, a sink. Stairs down to The Gnomish Mines. Level 5: Level 6: A fountain. Oracle of Delphi. Level 7: A scroll shop. Stairs up to Sokoban, level 6. Level 8: A potion shop, an altar to Ishtar. Level 9: An altar. Level 10: A temple. Level 11: Level 12: Summoned by Shaman Karnov. Level 13: An altar to Ishtar, a fountain. Level 14: A fountain. Level 15: A fountain. Level 16: A grave. Level 17: Some graves. Level 18: A primitive area. Level 19: A fountain. Level 20: Many graves. Level 21: <- You were here. Final resting place for you, killed by a captain, while sleeping off a magical draught. The Gnomish Mines: levels 5 to 13 Level 5: Level 6: Level 7: Many shops, a temple to Ishtar, some fountains. Level 8: Level 9: Level 10: Level 11: Level 12: Level 13: Sokoban: levels 6 up to 3 Level 3: Solved. Level 4: Solved. Level 5: Solved. Level 6: Unsolved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | seahorse17 | | 5064 Au | | killed by a | | captain | | | | | | 2021 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye seahorse17 the Caveman... You died in The Dungeons of Doom on dungeon level 21 with 80868 points, and 5064 pieces of gold, after 17476 moves. You were level 11 with a maximum of 121 hit points when you died.