Unix NetHack Version 3.6.6-0 post-release - last build Sat Mar 21 21:28:42 2020 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2021-10-21 12:02:13, ended 2021-10-21 12:15:19. seahorse17, lawful male human Archeologist ------------ .....%.....| ----- ........$....| ------------ ....| @-..............| |........... |...|# d --------- ----- |..........| |....####### # |..........-#####-...|# ######## |.)........| |...+ ## |..........+ ---+- |..........| ------------ ---+- |.... |.<.| |...| ----- Seahorse17 the Field Worker St:15 Dx:11 Co:14 In:13 Wi:18 Ch:10 Lawful Dlvl:6 $:74 HP:0(39) Pw:20(20) AC:7 Xp:5/311 T:1817 Latest messages: You kill the gnome! You hit the gnome lord! The gnome lord hits! You climb up the stairs. You see here 6 throwing stars. You descend the stairs. What do you want to use or apply? [agsxD or ?*] x You now wield a +0 pick-axe. In what direction do you want to dig? [ulnjb>] > You start digging downward. You dig a pit in the floor. You start digging downward. You dig a hole through the floor. You fall through... What do you want to wield? [- aix or ?*] a a - a +2 bullwhip (weapon in hand). You are beginning to feel hungry. You kill the hobgoblin! You see here a crude dagger. What do you want to eat? [dCNR or ?*] d This food really hits the spot! You hear a jackal howling at the moon. You hear someone cursing shoplifters. You finish eating the food ration. The hobgoblin opens a door. That door is closed. You kill the hobgoblin! You hear a door open. The werejackal changes into a jackal. The werejackal bites! You miss the werejackal. You miss the werejackal. The werejackal bites! You hit the werejackal! The werejackal bites! You hit the werejackal. The werejackal bites! You hit the werejackal! The werejackal bites! The werejackal changes into a human. You hit the werejackal! The werejackal changes into a jackal. The werejackal bites! You hit the werejackal. The werejackal bites! The door opens. You hit the werejackal. The werejackal bites! You die... Do you want your possessions identified? [ynq] (n) q Inventory: Coins $ - 74 gold pieces Weapons a - a +2 bullwhip (weapon in hand) i - a +0 orcish dagger Armor b - an uncursed +0 leather jacket (being worn) j - an uncursed +0 pair of low boots (being worn) F - a blessed +0 helmet (being worn) Comestibles d - 2 uncursed food rations C - an uncursed tripe ration N - an uncursed apple R - an uncursed food ration Scrolls H - an uncursed scroll of enchant weapon Rings l - a blessed +2 ring of gain strength (on left hand) m - a cursed ring of teleportation n - a cursed -1 ring of gain constitution o - an uncursed ring of searching p - an uncursed ring of invisibility r - an uncursed ring of regeneration t - an uncursed ring of see invisible u - an uncursed ring of sustain ability v - a cursed ring of hunger w - an uncursed ring of stealth y - an uncursed ring of free action A - a cursed ring of polymorph B - an uncursed +0 ring of increase damage Wands D - a wand of secret door detection (0:10) Tools s - an empty uncursed sack x - a +0 pick-axe Gems/Stones g - an uncursed touchstone Seahorse17 the Archeologist's attributes: Background: You were a Field Worker, a level 5 male human Archeologist. You were lawful, on a mission for Quetzalcoatl who was opposed by Camaxtli (neutral) and Huhetotl (chaotic). You were in the Dungeons of Doom, on level 6. You entered the dungeon 1817 turns ago. There was a full moon in effect when your adventure ended. You had 311 experience points, 9 more were needed to attain level 6. Basics: You had 0 out of 39 hit points. You had all 20 energy points (spell power). Your armor class was 7. Your wallet contained 74 zorkmids. Autopickup was off. Final Characteristics: Your strength was 15 (base:13, limit:18/100). Your dexterity was 11 (limit:18). Your constitution was 14 (limit:18). Your intelligence was 13 (limit:18). Your wisdom was 18 (limit:18). Your charisma was 10 (limit:18). Final Status: You were unencumbered. You were wielding a whip. You were skilled in whip. Final Attributes: You were devoutly aligned. You were stealthy. You were fast. You were lucky. You are dead. Vanquished creatures: an orc mummy 2 human zombies a gnome lord 2 gnomish wizards a giant bat 5 monkeys 3 hobgoblins a yellow mold 9 gnomes 3 geckos a jackal a goblin 7 grid bugs a bat 3 newts 41 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 6 Level 1: A fountain. Level 2: A fountain, a sink. Level 3: A jewelers, a sink. Level 4: Many fountains. Stairs down to The Gnomish Mines. Level 5: A fountain. Level 6: <- You were here. Final resting place for you, killed by a werejackal. The Gnomish Mines: levels 5 to 7 Level 5: Level 6: Level 7: Many shops, a temple, some fountains. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | seahorse17 | | 74 Au | | killed by a | | werejackal | | | | | | 2021 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye seahorse17 the Archeologist... You died in The Dungeons of Doom on dungeon level 6 with 1621 points, and 74 pieces of gold, after 1817 moves. You were level 5 with a maximum of 39 hit points when you died.