Unix NetHack Version 3.6.6-0 post-release - last build Sat Mar 21 21:28:42 2020 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2021-10-20 18:49:48, ended 2021-10-20 18:55:46. seahorse17, lawful male human Archeologist --- ------ ------------ . .... .......... |.- ---- -...------.....----- |.| ..| |...|... |.....-...| |.| .| |...|.. |.....|...| |.----|- |...-|-------..|...| |......| |.....|..|%%|.-----| |.----.| |.....|..|%%|.|....| |.| +.--+-..{..-|--..|.|.._.| |.| |..........%..--|-.-....| |.|---|---....-|--......|%...| |.|((|...|....|..----+-------- |.|@(|(((|....|*=| |.|.@|(((|....|**| |.--|-----..{.----------+----- | |...(..........................| -------------------------------- Seahorse17 the Field Worker St:18 Dx:9 Co:11 In:16 Wi:12 Ch:10 Lawful Dlvl:7 $:43 HP:39(41) Pw:22(22) AC:9 Xp:5/236 T:867 Latest messages: 2 food rations land on the altar. A scroll labeled DAIYEN FOOELS lands on the altar. A scroll labeled FOOBIE BLETCH lands on the altar. A scroll labeled LEP GEX VEN ZEA lands on the altar. A scroll labeled XIXAXA XOXAXA XUXAXA lands on the altar. A swirly potion lands on the altar. A wand of striking lands on the altar. A towel lands on the altar. A jasper stone lands on the altar. d - 2 uncursed food rations. l - an uncursed melon. m - an uncursed tripe ration. n - an uncursed scroll labeled DAIYEN FOOELS. p - an uncursed scroll labeled FOOBIE BLETCH. r - an uncursed scroll labeled LEP GEX VEN ZEA. The scroll turns to dust as you pick it up. Call a scroll labeled XIXAXA XOXAXA XUXAXA: scare monster A - an uncursed swirly potion. y - an uncursed wand of striking. k - an uncursed towel. B - an uncursed jasper stone. The monkey hits! The monkey stole an uncursed towel. The monkey tries to run away with your towel. You hit the monkey! You hit the monkey! You kill the monkey! You see here an uncursed towel. k - an uncursed towel. You feel a draft. You see here a gnome corpse. You miss the gnome. The gnome hits! You kill the gnome! The door opens. "Hello, seahorse17! Welcome to Izchak's lighting store!" "Will you please leave your pick-axe outside?" You hear a door open. The door opens. What do you want to drop? [$abdgik-nprsxyAB or ?*] x You drop a +0 pick-axe. "Hello, seahorse17! Welcome to Yawolloh's hardware store!" You see here 3 candles (for sale, 54 zorkmids). You see here a brass lantern (for sale, 16 zorkmids). You see here a chest (for sale, 21 zorkmids). You see here a whistle called tin (for sale, 13 zorkmids). You see here 3 candles (for sale, 54 zorkmids). Really quit? [yn] (n) y Yawolloh gratefully inherits all your possessions. Do you want to see what you had when you quit? [ynq] (n) q Inventory: Coins $ - 43 gold pieces Weapons a - a +2 bullwhip (weapon in hand) Armor b - an uncursed +0 leather jacket (being worn) Comestibles d - 5 uncursed food rations l - an uncursed melon m - an uncursed tripe ration Scrolls n - an uncursed scroll of teleportation p - an uncursed scroll of remove curse r - an uncursed scroll of gold detection Potions A - an uncursed potion of gain ability Wands y - a wand of striking (0:3) Tools i - an uncursed oil lamp (lit) k - an uncursed towel s - an empty uncursed sack Gems/Stones g - an uncursed touchstone B - an uncursed jasper stone Seahorse17 the Archeologist's attributes: Background: You were a Field Worker, a level 5 male human Archeologist. You were lawful, on a mission for Quetzalcoatl who was opposed by Camaxtli (neutral) and Huhetotl (chaotic). You were in the Gnomish Mines, on level 7. You entered the dungeon 867 turns ago. There was a full moon in effect when your adventure ended. You had 236 experience points, 84 more were needed to attain level 6. Basics: You had 39 out of 41 hit points. You had all 22 energy points (spell power). Your armor class was 9. Your wallet contained 43 zorkmids. Autopickup was off. Final Characteristics: Your strength was 18 (limit:18/100). Your dexterity was 9 (limit:18). Your constitution was 11 (limit:18). Your intelligence was 16 (limit:18). Your wisdom was 12 (limit:18). Your charisma was 10 (limit:18). Final Status: You were unencumbered. You were wielding a whip. You had basic skill with whip. Final Attributes: You were fervently aligned. You were stealthy. You were fast. You were lucky. You survived. Vanquished creatures: a violet fungus 2 gnome lords 2 gnomish wizards 2 monkeys a giant rat a red mold 12 gnomes 2 garter snakes 2 geckos a kobold a sewer rat 2 grid bugs a lichen a kobold zombie 3 newts 34 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 5 Level 1: A fountain. Level 2: Level 3: A weapon shop, a fountain, a sink. Stairs down to The Gnomish Mines. Level 4: Level 5: A fountain. The Gnomish Mines: levels 4 to 7 Level 4: Level 6: Level 7: <- You were here. Some shops, a temple, some fountains. Goodbye seahorse17 the Archeologist... You quit in The Gnomish Mines on dungeon level 7 with 1287 points, and 43 pieces of gold, after 867 moves. You were level 5 with a maximum of 41 hit points when you quit.