Unix NetHack Version 3.6.6-0 post-release - last build Sat Mar 21 21:28:42 2020 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2021-10-14 19:09:28, ended 2021-10-14 21:06:38. seahorse17, lawful male human Archeologist ------ -+--- |....| #....| |..... #|....#####.....| ## ---|-------- #|...| |....-### |[.%..%.%%%| h----- |<...| ######## |%[%....%.%| #@# ------ # #########.%%.......=| # ---------+-- ## Seahorse17 the Exhumer St:18/06 Dx:14 Co:18 In:14 Wi:18 Ch:10 Lawful Dlvl:23 $:91 HP:93(111) Pw:26(61) AC:-5 Xp:11/12216 T:12605 Satiated Burdened Latest messages: Your lamp is now on. You hear some noises in the distance. Something is written here in the dust. You read: "lad v?? nere". You see here 91 gold pieces. You find a hidden door. You have a little trouble lifting $ - 91 gold pieces. What do you want to use or apply? [bijosuxzA-DHJT or ?*] z You produce a strange whistling sound. The baluchitherium hits! The baluchitherium hits! The baluchitherium hits! The baluchitherium hits! The Olog-hai swings her curved sword at the baluchitherium. The Olog-hai hits the baluchitherium. The Olog-hai hits the baluchitherium. The Olog-hai bites the baluchitherium. The baluchitherium misses the Olog-hai. The baluchitherium hits the Olog-hai. The Olog-hai swings her curved sword at the baluchitherium. The Olog-hai hits the baluchitherium. The Olog-hai hits the baluchitherium. The Olog-hai bites the baluchitherium. The baluchitherium is killed! You swap places with your Olog-hai. You see here a light brown spellbook. The Olog-hai eats a baluchitherium corpse. You have a little trouble lifting L - a light brown spellbook. What do you want to use or apply? [bijosuxzA-DHJT or ?*] z You produce a strange whistling sound. You swap places with your white dragon. A wave of psychic energy pours over you! It locks on to the Olog-hai. You hear a door open. A wave of psychic energy pours over you! It locks on to the Olog-hai. You hear some noises. You hit the mind flayer! The mind flayer misses! The mind flayer's tentacles suck you! Your brain is eaten! You feel very stupid! The mind flayer's tentacles suck you! Your brain is eaten! You feel stupid! The mind flayer's tentacles suck you! Your brain is eaten! You feel stupid! Really quit? [yn] (n) y Do you want your possessions identified? [ynq] (n) q Inventory: Coins $ - 91 gold pieces Weapons a - the +0 Grayswandir (weapon in hand) F - the rustproof +0 Sunsword Armor d - an uncursed +0 pair of water walking boots (being worn) t - a cursed -1 small shield G - a cursed +0 robe (being worn) X - a blessed +3 silver dragon scale mail (being worn) Comestibles e - 13 uncursed lumps of royal jelly k - 4 uncursed food rations I - 10 uncursed lumps of royal jelly Scrolls y - a blessed scroll of teleportation Spellbooks L - an uncursed spellbook of magic missile Potions f - an uncursed potion of water g - an uncursed potion of blindness l - an uncursed potion of object detection w - an uncursed potion of fruit juice K - an uncursed potion of gain energy Rings E - a cursed ring of searching (on left hand) Wands b - a wand of cold (0:2) i - a wand of teleportation (0:7) j - a wand of teleportation (0:6) o - a wand of opening (0:5) A - a wand of cancellation (0:7) C - a wand of lightning (0:8) T - a wand of cancellation (0:3) Tools s - an uncursed oilskin sack containing 34 items u - an uncursed stethoscope x - a +0 pick-axe z - an uncursed magic whistle B - a magic marker (0:95) D - a blessed oil lamp (lit) H - an uncursed blindfold J - a bag of tricks (0:2) Gems/Stones S - a blessed luckstone Contents of the oilskin sack: 6156 gold pieces an uncursed scroll of destroy armor an uncursed scroll of amnesia an uncursed scroll of scare monster a blessed scroll of stinking cloud a cursed scroll of confuse monster an uncursed scroll of create monster an uncursed scroll of gold detection an uncursed scroll of remove curse a cursed scroll of remove curse 7 uncursed scrolls of blank paper an uncursed scroll of charging an uncursed scroll of magic mapping 2 uncursed scrolls of teleportation an uncursed potion of levitation an uncursed potion of speed an uncursed potion of fruit juice a cursed potion of monster detection 3 uncursed potions of object detection an uncursed potion of object detection an uncursed potion of oil an uncursed potion of oil 2 uncursed potions of restore ability a blessed potion of restore ability 2 potions of holy water an uncursed jet stone 4 uncursed amethyst stones an uncursed diamond an uncursed opal 2 uncursed citrine stones an uncursed topaz stone 4 uncursed emeralds 2 uncursed rubies an uncursed touchstone Seahorse17 the Archeologist's attributes: Background: You were an Exhumer, a level 11 male human Archeologist. You were lawful, on a mission for Quetzalcoatl who was opposed by Camaxtli (neutral) and Huhetotl (chaotic). You were in the Dungeons of Doom, on level 23. You entered the dungeon 12605 turns ago. You had 12216 experience points, 7784 more were needed to attain level 12. Basics: You had 93 out of 111 hit points. You had 26 out of 61 energy points (spell power). Your armor class was -5. Your wallet contained 91 zorkmids. Autopickup was off. Final Characteristics: Your strength was 18/06 (limit:18/100). Your dexterity was 14 (peak:15, limit:18). Your constitution was 18 (limit:18). Your intelligence was 14 (peak:18, limit:18). Your wisdom was 18 (limit:18). Your charisma was 10 (limit:18). Final Status: You were satiated. You were burdened; movement was slightly slowed. You were wielding a saber. You were skilled in saber. Final Attributes: You were piously aligned. You were cold resistant. You were poison resistant. You resisted hallucinations. You saw invisible. You had automatic searching. You were stealthy. You could walk on water. You were guarded. You were fast. You had reflection. You were extremely lucky. You had extra luck. Good luck did not time out for you. You survived. Vanquished creatures: a white dragon a baluchitherium a titanothere a trapper an aligned priest a lich 3 ghosts a queen bee a giant mimic a long worm a flesh golem a large mimic a wumpus 2 stalkers 2 small mimics a xan 2 ettin mummies an ogre lord 3 quantum mechanics a pyrolisk 2 freezing spheres 2 flaming spheres a large cat a tiger 2 gargoyles a tengu an ochre jelly a leocrotta 2 energy vortices 2 mountain centaurs 3 elf mummies a red naga 2 pit vipers 3 wraiths a leather golem a succubus a giant beetle 2 quivering blobs 2 cockatrices 2 wolves a winter wolf cub 3 lynxes a panther a spotted jelly 2 iron piercers a giant spider a horse 2 ice vortices 2 baby long worms a black light a vampire bat 4 forest centaurs a gnome king 2 dwarf mummies an ogre a rust monster 2 owlbears a yeti 2 gold golems 2 Green-elves 7 lizards 3 dingoes 2 housecats 2 jaguars 2 blue jellies a dust vortex a raven a plains centaur a snake 2 human zombies 5 Woodland-elves 3 soldier ants 3 bugbears 3 wood nymphs a water nymph a mountain nymph 11 Mordor orcs 12 Uruk-hai an orc shaman 2 rock piercers 2 rock moles a pony 3 fog clouds 2 yellow lights 2 shriekers 3 violet fungi 15 gnome lords 7 gnomish wizards a kobold mummy a red naga hatchling a black naga hatchling 2 golden naga hatchlings a guardian naga hatchling 3 gray oozes a barrow wight an elf zombie a paper golem a baby crocodile 3 giant ants a little dog 5 floating eyes a kitten 8 dwarves 3 homunculi 15 hill orcs 5 rothes a rabid rat a centipede 2 giant bats a monkey an orc zombie a dwarf zombie a wererat a werejackal 4 iguanas 74 killer bees an acid blob 4 coyotes 3 gas spores 4 hobbits 7 hobgoblins 8 giant rats 2 cave spiders a brown mold 2 yellow molds 66 gnomes 4 garter snakes 8 geckos 4 jackals a fox 6 goblins a sewer rat 2 grid bugs 2 bats 2 lichens 3 kobold zombies 3 newts 466 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used 1 wish. You did not wish for any artifacts. The Dungeons of Doom: levels 1 to 23 Level 1: Level 2: Level 3: A fountain. Stairs down to The Gnomish Mines. Level 4: Level 5: Level 6: Level 7: Level 8: Level 9: Oracle of Delphi. Level 10: A temple, a sink. Level 11: Level 12: Level 13: Level 14: Level 15: An altar. Summoned by Lord Carnarvon. Level 16: Level 17: Level 18: A sink. Level 19: Level 20: A fountain. Level 21: Level 22: A fountain. Level 23: <- You were here. The Gnomish Mines: levels 4 to 11 Level 4: Level 5: Level 6: Level 7: Level 8: Level 9: Level 10: Level 11: Goodbye seahorse17 the Archeologist... You quit in The Dungeons of Doom on dungeon level 23 with 63827 points, and 6247 pieces of gold, after 12605 moves. You were level 11 with a maximum of 111 hit points when you quit.