Unix NetHack Version 3.6.6-0 post-release - last build Sat Mar 21 21:28:42 2020 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2021-10-13 17:54:17, ended 2021-10-13 18:32:40. seahorse17, lawful male human Archeologist -- ------- ---- ---.---- |".--.----- |..| --......-- |.........-----..--- ---- ---- |........-----.........|......---.@| ---..-- |.............^|.................qf| ---.....----- --.......-----.|...............%..-- .............. --......-----|...................-- -.......-..- |......-- -..|.....-.--.-..---...-- -- -........- |..--..| .....|........--- --...|--.. |........| ---# --- |.(#- --...-----#-#-..-- |...--..- ..--........---|..| ---.-----..-----###--..--#-......------............--..-- |....^...................."...........................--# |.------------##-#--....#--.........................<...-#- -. |..##- --...................----.......#- ... ##-- |.......---..........| --.......--- ... |.......| ---.......-- --........| |.. --......- --......| |....[...-- -- |....... --.....| |..(...%.%-- |...---... |..--.| --.|.*..|..| ----- ---- ------- ----..----- ---- Seahorse17 the Investigator St:15 Dx:13 Co:12 In:15 Wi:15 Ch:9 Lawful Dlvl:7 $:390 HP:0(64) Pw:31(31) AC:2 Xp:7/859 T:4899 Burdened Latest messages: You are carrying too much to get through. What do you want to use or apply? [agkopsxzIN-P or ?*] x You now wield a +0 pick-axe. In what direction do you want to dig? [hkulb>] k You start digging. You hit the rock with all your might. You hear crashing rock. You make an opening in the wall. What do you want to wield? [- ax or ?*] a a - a +2 bullwhip (weapon in hand). You see here a whistle called tin. You hear crashing rock. A bear trap closes on your foot! You are caught in a bear trap. You are caught in a bear trap. You are caught in a bear trap. You are caught in a bear trap. You finally wriggle free. You see here an emerald potion. You stumble into a spider web! You have a little trouble lifting c - an emerald potion. Pick an object. You disentangle yourself. Your leg feels better. The gnome lord hurls an effervescent potion! The vial crashes on your head and breaks into shards. The effervescent potion evaporates. Something seems to be holding you. The gnome lord wields 5 daggers! You can move again. You hit the gnome lord. The gnome lord hurls a white potion! The jar crashes on your head and breaks into shards. The white potion evaporates. This burns! Call a white potion: ? The mumak misses the gnome lord. The mumak bites the gnome lord. The gnome lord thrusts one of his daggers at the mumak. The gnome lord hits the mumak. You kill the gnome lord! You stop. Your mumak is in the way! You swap places with your mumak. What do you want to use or apply? [agkopsxzIN-P or ?*] z You produce a strange whistling sound. The lynx hits! The lynx hits! The lynx bites! You die... Do you want your possessions identified? [ynq] (n) q Inventory: Coins $ - 390 gold pieces Amulets v - a blessed amulet of ESP (being worn) Weapons a - a +2 bullwhip (weapon in hand) Armor B - an uncursed +1 orcish helm (being worn) E - an uncursed +0 small shield (being worn) F - an uncursed +0 studded leather armor (being worn) W - an uncursed +0 pair of water walking boots (being worn) Z - an uncursed +0 pair of leather gloves (being worn) Comestibles d - 3 uncursed food rations t - 2 uncursed tripe rations Scrolls l - an uncursed scroll of teleportation m - a cursed scroll of create monster n - a cursed scroll of enchant weapon u - a blessed scroll of enchant armor y - a blessed scroll of remove curse M - a cursed scroll of teleportation S - an uncursed scroll of destroy armor U - an uncursed scroll of teleportation Potions b - an uncursed potion of healing c - an uncursed potion of gain ability r - 2 uncursed potions of sickness w - 3 potions of holy water H - an uncursed potion of blindness J - an uncursed potion of extra healing L - an uncursed potion of booze T - an uncursed potion of sleeping Rings A - an uncursed ring of free action V - an uncursed ring of teleport control X - an uncursed ring of polymorph control Y - a cursed ring of polymorph Wands o - a wand of undead turning (0:5) P - a wand of speed monster (0:8) Tools k - an uncursed lock pick s - an uncursed sack containing 1 item x - a +0 pick-axe z - an uncursed magic whistle I - a magic harp (0:1) N - an uncursed blindfold O - an uncursed brass lantern Gems/Stones g - an uncursed touchstone p - a blessed luckstone G - an uncursed opal K - an uncursed fluorite stone Contents of the sack: 125 gold pieces Seahorse17 the Archeologist's attributes: Background: You were an Investigator, a level 7 male human Archeologist. You were lawful, on a mission for Quetzalcoatl who was opposed by Camaxtli (neutral) and Huhetotl (chaotic). You were in the Gnomish Mines, on level 7. You entered the dungeon 4899 turns ago. You had 859 experience points, 421 more were needed to attain level 8. Basics: You had 0 out of 64 hit points. You had all 31 energy points (spell power). Your armor class was 2. Your wallet contained 390 zorkmids. Autopickup was off. Final Characteristics: Your strength was 15 (limit:18/100). Your dexterity was 13 (limit:18). Your constitution was 12 (limit:18). Your intelligence was 15 (limit:18). Your wisdom was 15 (limit:18). Your charisma was 9 (limit:18). Final Status: You were burdened; movement was slightly slowed. You were wielding a whip. You were skilled in whip and could have enhanced that. Final Attributes: You were piously aligned. You were telepathic. You were stealthy. You could walk on water. You were warded. You were fast. You were very lucky. You had extra luck. Good luck did not time out for you. You are dead. Vanquished creatures: a small mimic 3 watchmen a chameleon 2 giant beetles 2 quivering blobs an iron piercer 2 giant spiders a gnome king an orc mummy a lizard 2 snakes 4 bugbears 3 yellow lights 3 gnome lords 4 gnomish wizards a kobold mummy a gray ooze a ghoul 4 giant ants 2 little dogs a kitten 3 dwarves a homunculus 3 rothes a centipede 3 giant bats a monkey 4 orc zombies a dwarf zombie 2 werejackals 9 killer bees 2 acid blobs 4 coyotes 3 hobbits 7 manes 3 hobgoblins a cave spider a brown mold a red mold 26 gnomes 3 jackals a kobold 5 goblins a sewer rat a grid bug 6 bats a lichen a kobold zombie 2 newts 138 creatures vanquished. Genocided species: disenchanters 1 species genocided. Voluntary challenges: You genocided 1 type of monster. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 8 Level 1: A fountain. Level 2: A delicatessen, some fountains. Level 3: Stairs down to The Gnomish Mines. Level 4: Level 5: Level 6: An armor shop. Level 7: A fountain. Level 8: Many fountains. Oracle of Delphi. The Gnomish Mines: levels 4 to 7 Level 4: Level 5: Level 6: Many shops, a temple, some fountains. Level 7: <- You were here. Final resting place for you, killed by a lynx. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | seahorse17 | | 515 Au | | killed by a lynx | | | | | | | | 2021 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye seahorse17 the Archeologist... You died in The Gnomish Mines on dungeon level 7 with 4250 points, and 515 pieces of gold, after 4899 moves. You were level 7 with a maximum of 64 hit points when you died.