Unix NetHack Version 3.6.6-0 post-release - last build Sat Mar 21 21:28:42 2020 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2021-10-09 13:04:45, ended 2021-10-09 13:24:01. seahorse17, lawful male human Archeologist .. ..G--- ...@.| ---h&| |..| |.. Seahorse17 the Investigator St:14 Dx:8 Co:15 In:13 Wi:13 Ch:8 Lawful Dlvl:12 $:647 HP:0(48) Pw:33(33) AC:0 Xp:6/485 T:1174 Burdened Latest messages: What do you want to write in the dust here? Never mind. What do you want to zap? [jCFO or ?*] ? In what direction? > You dig a hole through the floor. You fall through... The adjacent object falls through the hole. You see here a dart. In what direction? u What do you want to drink? [AJPRS or ?*] J In a cloud of smoke, a djinni emerges! The djinni speaks. "You disturbed me, fool!" What do you want to write with? [- agjCFNO or ?*] - You write in the dust with your fingertip. What do you want to write in the dust here? Elbereth The djinni turns to flee. What do you want to drink? [APRS or ?*] ? Yecch! This stuff tastes like poison. Your judgement is impaired. You hear the howling of the CwnAnnwn... The giant spider turns to flee. What do you want to zap? [jCFO or ?*] ? Never mind. The djinni picks up a dart. What do you want to put on? [MN or ?*] M M - a triangular amulet (being worn). The djinni hurls an emerald potion! The phial crashes on your head and breaks into shards. The emerald potion evaporates. You feel somewhat dizzy. Call an emerald potion: confusion The djinni turns to flee. You sense a faint wave of psychic energy. You feel less confused now. The giant spider turns to flee. What do you want to write with? [- agjCFNO or ?*] O Do you want to add to the current engraving? [ynq] (y) y You add to the writing in the dust with a tin wand. What do you want to add to the writing in the dust here? sdf What do you want to drink? [ARS or ?*] ? Never mind. What do you want to zap? [jCFO or ?*] ? In what direction? > You dig a hole through the floor. You fall through... The djinni hits! You die... Do you want your possessions identified? [ynq] (n) y Do you want to see your attributes? [ynq] (n) q Inventory: Coins $ - 647 gold pieces Amulets M - an uncursed amulet of magical breathing (being worn) Weapons a - a +2 bullwhip (weapon in hand) Armor o - an uncursed +0 dwarvish iron helm (being worn) p - a cursed +0 pair of iron shoes (being worn) w - an uncursed +0 pair of high boots B - an uncursed +0 banded mail (being worn) H - an uncursed +0 elven leather helm Comestibles d - 3 uncursed food rations l - an uncursed tripe ration I - 4 uncursed food rations Scrolls L - a blessed scroll of enchant armor Potions A - an uncursed potion of monster detection R - a potion of holy water S - an uncursed potion of water Rings N - a cursed ring of poison resistance Wands j - a wand of magic missile (0:0) C - a wand of create monster (0:11) F - a wand of digging (0:4) O - a wand of locking (0:6) Tools k - an uncursed lock pick s - an uncursed sack containing 1 item t - 2 uncursed tallow candles v - an uncursed oil lamp (lit) y - an uncursed stethoscope Gems/Stones g - an uncursed touchstone Contents of the sack: a +0 pick-axe Seahorse17 the Archeologist's attributes: Background: You were an Investigator, a level 6 male human Archeologist. You were lawful, on a mission for Quetzalcoatl who was opposed by Camaxtli (neutral) and Huhetotl (chaotic). You were in the Gnomish Mines, on level 12. You entered the dungeon 1174 turns ago. You had 485 experience points, 155 more were needed to attain level 7. Basics: You had 0 out of 48 hit points. You had all 33 energy points (spell power). Your armor class was 0. Your wallet contained 647 zorkmids. Autopickup was off. Final Characteristics: Your strength was 14 (limit:18/100). Your dexterity was 8 (limit:18). Your constitution was 15 (limit:18). Your intelligence was 13 (limit:18). Your wisdom was 13 (peak:16, limit:18). Your charisma was 8 (limit:18). Final Status: You were burdened; movement was slightly slowed. You were wielding a whip. You were skilled in whip. Final Attributes: You were devoutly aligned. You were stealthy. You could survive without air. You were warded. You were fast. You are dead. Vanquished creatures: a small mimic a giant spider a bugbear an orc shaman 3 gnome lords 3 gnomish wizards a giant ant 2 dwarves 26 gnomes 2 gnome zombies a sewer rat 3 grid bugs 2 lichens a newt 48 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 4 Level 1: Level 2: Level 3: A fountain, a sink. Level 4: Stairs down to The Gnomish Mines. The Gnomish Mines: levels 5 to 12 Level 5: Level 6: Level 7: Many shops, a temple, some fountains. Level 8: Level 9: Level 10: Level 11: Level 12: <- You were here. Final resting place for you, killed by a djinni. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | seahorse17 | | 647 Au | | killed by a | | djinni | | | | | | 2021 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye seahorse17 the Archeologist... You died in The Gnomish Mines on dungeon level 12 with 3113 points, and 647 pieces of gold, after 1174 moves. You were level 6 with a maximum of 48 hit points when you died.