Unix NetHack Version 3.6.6-0 post-release - last build Sat Mar 21 21:28:42 2020 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2021-10-05 19:26:44, ended 2021-10-05 20:14:18. seahorse17, lawful male human Archeologist ------ ------------ |..... # |^.........| |....| ## #...........| |...>.#######---------------- [|..........| - -.-- # #|<...........`..#########---------|-- -------------- ### ####|..............| ##### ## |[.........).| ## #|..............| # ###` # |............| ### #..........[..... ## # # #.._..........| #---------------- # #-.--- )###-------------- ############## # # #|...| ### ########## ### ## `....| ## ############ ## |.u.| ## ### # |...@@# # --.--# ----- # |...|# ##....+# ----- Seahorse17 the Investigator St:17 Dx:11 Co:10 In:17 Wi:15 Ch:12 Lawful Dlvl:5 $:0 HP:0(45) Pw:31(31) AC:-1 Xp:7/1054 T:5583 Burdened Latest messages: What do you want to sacrifice? [O or ?*] O Your sacrifice is consumed in a flash of light! You have a hopeful feeling. Your movements are only slowed slightly by your load. You have a little trouble lifting $ - 97 gold pieces. S - a leprechaun corpse. You rebalance your load. Movement is difficult. What do you want to sacrifice? [S or ?*] S Your sacrifice is consumed in a flash of light! You have a hopeful feeling. Your movements are only slowed slightly by your load. What do you want to use or apply? [cdgklqswxDL or ?*] s You put 97 gold pieces into the sack. You see here 9 darts. In what direction? h The door resists! In what direction? h The door resists! In what direction? h The door closes. What do you want to use or apply? [cdgklqswxDL or ?*] k In what direction? h Lock it? [yn] (n) y The Woodland-elf opens a door. You stop locking the door. a - an uncursed long sword named Sunsword (weapon in hand). You miss the Woodland-elf. The Woodland-elf swings his runed broadsword. The Woodland-elf hits! You miss the Woodland-elf. The Woodland-elf swings his runed broadsword. The Woodland-elf just misses! You miss the Woodland-elf. The Woodland-elf swings his runed broadsword. The Woodland-elf hits! You hit the Woodland-elf! The Woodland-elf swings his runed broadsword. The Woodland-elf misses! You miss the Woodland-elf. The Woodland-elf swings his runed broadsword. The Woodland-elf misses! You miss the Woodland-elf. The Woodland-elf swings his runed broadsword. The Woodland-elf hits! You miss the Woodland-elf. The Woodland-elf swings his runed broadsword. The Woodland-elf hits! You die... Do you want your possessions identified? [ynq] (n) y Do you want to see your attributes? [ynq] (n) q Inventory: Amulets C - an uncursed amulet of ESP (being worn) H - an uncursed amulet of strangulation Weapons a - the +4 Sunsword (weapon in hand) Armor e - an uncursed +0 elven cloak f - an uncursed -1 cloak of protection (being worn) o - an uncursed +0 helmet (being worn) r - an uncursed +0 pair of iron shoes t - an uncursed +1 pair of elven boots (being worn) u - an uncursed +0 alchemy smock v - an uncursed +0 elven mithril-coat (being worn) F - an uncursed +0 pair of gauntlets of dexterity (being worn) Comestibles R - an uncursed tripe ration Scrolls Q - an uncursed scroll of identify V - an uncursed scroll of enchant weapon Y - 3 uncursed scrolls of blank paper Spellbooks i - an uncursed spellbook of sleep y - an uncursed spellbook of slow monster J - an uncursed spellbook of force bolt X - an uncursed spellbook of knock Potions b - an uncursed potion of blindness j - an uncursed potion of full healing l - an uncursed potion of oil m - 2 uncursed potions of water z - an uncursed potion of polymorph K - an uncursed potion of healing M - 2 uncursed potions of fruit juice W - an uncursed potion of booze Rings h - a cursed -2 ring of protection n - an uncursed ring of invisibility A - an uncursed ring of polymorph control (on right hand) B - an uncursed ring of fire resistance N - an uncursed -2 ring of protection U - an uncursed ring of searching (on left hand) Wands c - a wand of cancellation (0:4) q - a wand of digging (0:1) L - a wand of teleportation (0:3) Tools d - an uncursed towel k - an uncursed lock pick s - an uncursed sack containing 1 item w - an uncursed oil lamp x - a +0 pick-axe D - an uncursed oil lamp Gems/Stones g - an uncursed touchstone E - 2 uncursed agate stones P - an uncursed diamond Contents of the sack: 2427 gold pieces Seahorse17 the Archeologist's attributes: Background: You were an Investigator, a level 7 male human Archeologist. You were lawful, on a mission for Quetzalcoatl who was opposed by Camaxtli (neutral) and Huhetotl (chaotic). You were in the Dungeons of Doom, on level 5. You entered the dungeon 5583 turns ago. There was a new moon in effect when your adventure ended. You had 1054 experience points, 226 more were needed to attain level 8. Basics: You had 0 out of 45 hit points. You had all 31 energy points (spell power). Your armor class was -1. Your wallet was empty. Autopickup was off. Final Characteristics: Your strength was 17 (limit:18/100). Your dexterity was 11 (limit:18). Your constitution was 10 (limit:18). Your intelligence was 17 (limit:18). Your wisdom was 15 (limit:18). Your charisma was 12 (limit:18). Final Status: You were burdened; movement was slightly slowed. You were wielding a long sword. You had no skill with long sword. Final Attributes: You were piously aligned. You were poison resistant. You were telepathic. You had automatic searching. You were stealthy. You were protected. You had polymorph control. You were fast. You are dead. Vanquished creatures: a ghost a leprechaun an orc mummy a werewolf a dingo a housecat a snake an ape a human zombie a Woodland-elf 2 Uruk-hai 2 rock piercers a rock mole a violet fungus 3 gnome lords 2 gnomish wizards a black naga hatchling a straw golem a giant ant a little dog 3 floating eyes 2 dwarves 3 kobold lords a rothe a centipede 2 monkeys 4 orc zombies 3 dwarf zombies 2 iguanas 2 killer bees 3 acid blobs 2 coyotes a hobbit 2 manes 5 giant rats 3 cave spiders 2 green molds a red mold 21 gnomes 5 garter snakes a gecko 5 jackals 2 foxes 2 kobolds 7 grid bugs 2 bats 6 lichens a kobold zombie 10 newts 129 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 7 Level 1: A fountain. Level 2: Some fountains. Level 3: An armor shop. Stairs down to The Gnomish Mines. Level 4: A fountain, a sink. Level 5: <- You were here. An altar to Quetzalcoatl, a grave. Final resting place for you, killed by a Woodland-elf, seahorse17-Arc-Hum-Mal-Law, killed by a manes. Level 6: Many fountains. Oracle of Delphi. Level 7: A fountain. Stairs up to Sokoban, level 6. The Gnomish Mines: levels 4 to 6 Level 4: Level 5: Level 6: Many shops, a temple, some fountains. Sokoban: Level 6: Unsolved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | seahorse17 | | 2427 Au | | killed by a | | Woodland-elf | | | | | | 2021 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye seahorse17 the Archeologist... You died in The Dungeons of Doom on dungeon level 5 with 6761 points, and 2427 pieces of gold, after 5583 moves. You were level 7 with a maximum of 45 hit points when you died.