Unix NetHack Version 3.6.6-0 post-release - last build Sat Mar 21 21:28:42 2020 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6).

Game began 2021-10-04 18:06:41, ended 2021-10-04 18:49:49.

seahorse17, lawful male human Archeologist

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Seahorse17 the Investigator  St:25 Dx:8 Co:11 In:17 Wi:14 Ch:11  Lawful
Dlvl:7  $:3  HP:0(35) Pw:26(26) AC:7  Xp:7/913 T:3742  Burdened

Latest messages:
 What do you want to dip? [$adegi-qs-uwxzAC-NPU-WYZ or ?*] ?
 Dip an uncursed diluted potion of object detection into the fountain? [yn] (n) y
 Your diluted potion of object detection dilutes further.
 A water moccasin was hidden under 9 bamboo arrows!
 The water moccasin bites!
 The water moccasin bites!
 You miss the water moccasin.
 The water moccasin bites!
 You kill the water moccasin!
 You see here a gnome corpse.
 You hear the footsteps of a guard on patrol.
 In what direction? .
 You feel better.
 You kill the grid bug!
 What do you want to zap? [m-otDIKMPUW or ?*] ?
 Never mind.
 You climb up the stairs.
 You hear someone counting money.
 With great effort you move the boulder.
 The garter snake bites!
 You kill the garter snake!
 You fall down the stairs.
 The kitten bites!
 The kitten snaps wildly and misses!
 The kitten strikes at thin air!
 The gnome hits!
 You kill the gnome!
 The kitten snaps wildly and misses!
 The kitten bites!
 You hit the kitten!
 The kitten misses!
 You kill the kitten!
 You hear crashing rock.
 You fall down the stairs.
 You fall down the stairs.
 You hear rumbling in the distance.
 You hit the gold golem.
 The gold golem hits!
 The gold golem hits!
 You hit the gold golem.
 The gold golem hits!
 The gold golem hits!
 You hit the gold golem.
 The gold golem hits!
 The gold golem hits!
 You hit the gold golem.
 The gold golem hits!
 The gold golem hits!
 You die...
 Do you want your possessions identified? [ynq] (n) q

Inventory:
 Coins
  $ - 3 gold pieces
 Amulets
  E - a cursed amulet of restful sleep
  N - a cursed amulet of strangulation
 Weapons
  a - a +2 bullwhip (weapon in hand)
 Armor
  b - an uncursed +0 leather jacket (being worn)
  e - a cursed -1 pair of gauntlets of fumbling
  j - a cursed -1 elven cloak (being worn)
  J - an uncursed +0 pair of kicking boots
  V - an uncursed +0 pair of gauntlets of power (being worn)
  Y - an uncursed +0 small shield (being worn)
  Z - a cursed +0 cloak of protection
 Comestibles
  d - 8 uncursed food rations
  q - an uncursed carrot
  L - an uncursed food ration
 Scrolls
  l - 2 uncursed scrolls of identify
  C - an uncursed scroll of teleportation
 Potions
  p - an uncursed potion of water
  u - an uncursed potion of water
  w - an uncursed potion of water
  G - an uncursed potion of water
 Rings
  F - an uncursed +2 ring of adornment
  H - a cursed ring of teleportation
 Wands
  m - a wand of create monster (0:13)
  n - a wand of magic missile (0:5)
  o - a wand of striking (0:7)
  t - a wand of polymorph (0:5)
  D - a wand of polymorph (0:4)
  I - a wand of magic missile (0:2)
  K - a wand of striking (0:6)
  M - a wand of polymorph (0:4)
  P - a wand of digging (0:3)
  U - a wand of striking (0:5)
  W - a wand of striking (0:5)
 Tools
  i - a magic marker (0:57)
  k - an uncursed skeleton key
  s - an uncursed bag of holding containing 38 items
  x - a +0 pick-axe
  z - an uncursed magic whistle
  A - an uncursed towel
 Gems/Stones
  g - an uncursed touchstone

Contents of the bag of holding:
  7173 gold pieces
  2 uncursed scrolls of remove curse
  a cursed scroll of remove curse
  a blessed scroll of gold detection
  an uncursed scroll of enchant weapon
  a blessed scroll of light
  a cursed scroll of light
  a blessed scroll of blank paper
  an uncursed scroll of blank paper
  an uncursed spellbook of detect treasure
  an uncursed spellbook of confuse monster
  an uncursed spellbook of magic mapping
  an uncursed spellbook of charm monster
  an uncursed spellbook of extra healing
  an uncursed spellbook of levitation
  an uncursed spellbook of restore ability
  an uncursed spellbook of invisibility
  an uncursed spellbook of healing
  3 uncursed potions of sleeping
  an uncursed potion of hallucination
  a cursed potion of hallucination
  an uncursed potion of booze
  a cursed potion of booze
  an uncursed potion of blindness
  2 uncursed potions of confusion
  an uncursed potion of levitation
  an uncursed potion of paralysis
  an uncursed potion of fruit juice
  3 uncursed potions of extra healing
  a cursed potion of extra healing
  2 uncursed potions of healing
  an uncursed potion of water
  2 uncursed agate stones
  an uncursed amethyst stone
  an uncursed aquamarine stone
  an uncursed chrysoberyl stone
  an uncursed citrine stone
  an uncursed topaz stone

Seahorse17 the Archeologist's attributes:

Background:
 You were an Investigator, a level 7 male human Archeologist.
 You were lawful, on a mission for Quetzalcoatl
 who was opposed by Camaxtli (neutral) and Huhetotl (chaotic).
 You were in the Gnomish Mines, on level 7.
 You entered the dungeon 3742 turns ago.
 You had 913 experience points, 367 more were needed to attain level 8.

Basics:
 You had 0 out of 35 hit points.
 You had all 26 energy points (spell power).
 Your armor class was 7.
 Your wallet contained 3 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 25 (base:15, innate limit:18/100).
 Your dexterity was 8 (limit:18).
 Your constitution was 11 (limit:18).
 Your intelligence was 17 (limit:18).
 Your wisdom was 14 (limit:18).
 Your charisma was 11 (limit:18).

Final Status:
 You were burdened; movement was slightly slowed.
 You were wielding a whip.
 You were skilled in whip.

Final Attributes:
 You were piously aligned.
 You saw invisible.
 You were invisible to others.
 You were stealthy.
 You were warded.
 You were fast.
 You are dead.

Vanquished creatures:
  2 shopkeepers
 an aligned priest
  a warg
  2 small mimics
  a chameleon
  a lynx
  2 leprechauns
  2 dwarf lords
  a raven
  2 water moccasins
  a water nymph
  a mountain nymph
  a fog cloud
  a yellow light
  a shrieker
 11 gnome lords
  a kobold mummy
  a red naga hatchling
  a straw golem
  a giant ant
  a floating eye
  2 kittens
  4 dwarves
  a homunculus
  a kobold lord
  3 hill orcs
  3 rothes
  a monkey
  2 dwarf zombies
 an iguana
 an acid blob
  2 coyotes
  2 hobbits
  a large kobold
  3 giant rats
  a cave spider
  3 yellow molds
 38 gnomes
  9 garter snakes
  a gnome zombie
  4 jackals
  a kobold
  3 goblins
  a sewer rat
  4 grid bugs
  a bat
  2 lichens
  a newt
132 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 6
   Level 1:
   Level 2:
      A bookstore.
   Level 3:
      An untended shop, some fountains.
   Level 4:
      An untended shop.
      Stairs down to The Gnomish Mines.
   Level 5:
      A fountain.
   Level 6:
      Final resting place for
         seahorse17-Arc-Hum-Mal-Law, killed by a fire ant.
The Gnomish Mines: levels 5 to 9
   Level 5:
   Level 6:
   Level 7: <- You were here.
      Final resting place for
         you, killed by a gold golem.
   Level 8:
      Many shops, a temple, some fountains, some trees.
   Level 9:

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |    seahorse17    |
                  |     7176 Au      |
                  | killed by a gold |
                  |      golem       |
                  |                  |
                  |                  |
                  |       2021       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye seahorse17 the Archeologist...

You died in The Gnomish Mines on dungeon level 7 with 10591 points,
and 7176 pieces of gold, after 3742 moves.
You were level 7 with a maximum of 35 hit points when you died.