Unix NetHack Version 3.6.6-0 post-release - last build Sat Mar 21 21:28:42 2020 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2021-09-29 20:03:16, ended 2021-09-29 22:24:29. seahorse17, neutral male human Priest .. .............................................................. .... ......................................................... ...... .................................................... ....... ............................................... ......... .......................................... ........... W B ................... ............ ................... .............. -+- ................... ................ |.| ................... .................. |.| ................... ................... ----- ----.----.----- ...<............... .................... +.........@.........+ ................... .................... +........._.@@......+ ................... .................... ----- ----.---- ----- ................... .................... |.| ................... .................... |.| ................... .................... -|---- ................... .................... ...... ................... .................... |.(.|.| ................... ............................................................................... ............................................................................... Seahorse17 the Priest St:25 Dx:14 Co:16 In:11 Wi:17 Ch:9 Neutral Home 3 $:0 HP:0(92) Pw:129(129) AC:-5 Xp:13/40754 T:20318 Burdened Latest messages: This door is locked. What do you want to use or apply? [fi-lnsuwxzACHJ-LO-Q or ?*] k In what direction? k Unlock it? [yn] (n) y You succeed in unlocking the door. The door opens. A nearby voice intones: "Pilgrim, you enter a sacred place!" You have a forbidding feeling... The massive hammer hits! Lightning strikes the succubus! You feel very attracted to the succubus. The succubus murmurs in your ear, while helping you undress. "Take off your robe; it's in the way." "Take off your dragon mail; let's get a little closer." "Take off your boots; let me rub your feet." You sure are noisy. "Take off your gloves; they're too clumsy." You rebalance your load. Movement is difficult. "Shall I remove your shield, lover?" [yn] (n) n "Shall I remove your helm, lover?" [yn] (n) n Time stands still while you and the succubus lie in each other's arms... The succubus seems to have enjoyed it more than you... You feel exhausted. The succubus takes 889 zorkmids for services rendered! What do you want to wear? [bmqDEIMXY or ?*] ? You finish your dressing maneuver. What do you want to wear? [bmDEIMXY or ?*] ? Your movements are only slowed slightly by your load. You finish your dressing maneuver. What do you want to wear? [bDEIMXY or ?*] ? The invisible priest of Moloch swings his mace. The invisible priest of Moloch hits! The invisible priest of Moloch kicks! The invisible priest of Moloch casts a spell at you! The invisible priest of Moloch swings his mace. The invisible priest of Moloch hits! The invisible priest of Moloch kicks! The invisible priest of Moloch points at you, then curses. The invisible priest of Moloch swings his mace. The invisible priest of Moloch hits! The invisible priest of Moloch kicks! The invisible priest of Moloch casts a spell at you! The invisible priest of Moloch swings his mace. The invisible priest of Moloch hits! The invisible priest of Moloch kicks! The invisible priest of Moloch points at you, then curses. The invisible priest of Moloch swings his mace. The invisible priest of Moloch hits! You die... Do you want your possessions identified? [ynq] (n) q Inventory: Amulets G - an amulet of ESP (being worn) Weapons a - the rustproof +7 Mjollnir (weapon in hand) Armor b - a +0 robe c - a +0 small shield (being worn) m - a corroded +0 pair of gauntlets of power (being worn) q - a blessed +2 silver dragon scale mail (being worn) D - a +0 pair of jumping boots E - a -1 pair of levitation boots I - a +0 cloak of protection M - a +0 pair of elven boots (being donned) N - a blessed rusty +2 orcish helm (being worn) X - a +0 pair of water walking boots Y - a +0 pair of kicking boots Comestibles t - 2 food rations Scrolls h - a cursed scroll of remove curse o - a blessed scroll of teleportation S - a scroll of gold detection Z - a scroll of teleportation Rings d - a blessed +2 ring of increase damage (on right hand) g - a ring of sustain ability v - a +1 ring of increase damage B - a ring of protection from shape changers R - a ring of regeneration T - a ring of see invisible V - a ring of teleport control W - a cursed ring of polymorph Wands f - a wand of polymorph (0:5) i - a wand of locking (0:7) n - a wand of striking (0:5) w - a wand of digging (0:5) A - a wand of digging (0:7) C - a wand of teleportation (0:6) H - a wand of cold (0:7) J - a wand of cold (0:2) K - a wand of digging (0:5) L - a wand of lightning (0:3) O - a wand of probing (0:6) P - a wand of light (0:12) Tools j - a blindfold k - a skeleton key l - a blessed oil lamp s - a sack containing 41 items u - a +0 unicorn horn x - a +0 pick-axe z - a magic whistle Q - a magic marker (0:42) Gems/Stones p - 5 worthless pieces of orange glass r - 4 opals F - a blessed luckstone U - 5 sapphires Contents of the sack: 6792 gold pieces the +0 Demonbane the +0 Frost Brand a scroll of taming a blessed scroll of food detection 2 scrolls of earth 2 scrolls of amnesia 11 scrolls of blank paper 2 scrolls of confuse monster a scroll of create monster 2 scrolls of destroy armor a blessed scroll of fire 2 scrolls of fire 2 scrolls of gold detection a blessed scroll of light 3 scrolls of light 3 scrolls of magic mapping a scroll of punishment 2 blessed scrolls of remove curse a blessed potion of blindness a potion of acid 2 potions of enlightenment 4 potions of healing a potion of invisibility a blessed potion of speed 4 potions of speed 4 potions of holy water a potion of water a jade stone 2 emeralds 2 jasper stones 2 rubies 4 amethyst stones 10 worthless pieces of violet glass 3 diamonds 5 fluorite stones a dilithium crystal a topaz stone 2 amber stones 2 obsidian stones 10 worthless pieces of orange glass Seahorse17 the Priest's attributes: Background: You were a Priest, level 13 human. You were neutral, on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were in the Quest, on level 3. You entered the dungeon 20318 turns ago. It was nighttime. You had 40754 experience points, 39246 more were needed to attain level 14. Basics: You had 0 out of 92 hit points. You had all 129 energy points (spell power). Your armor class was -5. Your wallet was empty. Autopickup was off. Final Characteristics: Your strength was 25 (base:18/08, innate limit:18/100). Your dexterity was 14 (limit:18). Your constitution was 16 (limit:18). Your intelligence was 11 (limit:18). Your wisdom was 17 (limit:18). Your charisma was 9 (limit:18). Final Status: You were burdened; movement was slightly slowed. You were wielding a hammer. You had expert skill with hammer. Final Attributes: You were piously aligned. You were fire resistant. You were cold resistant. You were shock resistant. You were poison resistant. You saw invisible. You were telepathic. You were stealthy. You had a small damage bonus (+2). You were fast. You had reflection. You were lucky. You had extra luck. Good luck did not time out for you. You are dead. Vanquished creatures: a gray dragon 2 red dragons a blue dragon a green dragon a baluchitherium a vampire lord a shopkeeper an aligned priest a captain a lurker above 3 black puddings 5 vampires 6 ghosts a queen bee a long worm 2 ogre kings 5 ice trolls an umber hulk an Elvenking 4 large mimics a couatl a stalker a fire elemental a hill giant a black naga a giant zombie a water demon 4 wargs 12 small mimics a glass piercer a warhorse a xan 2 ettin mummies 3 ogre lords 2 quantum mechanics 12 trolls a sasquatch a large dog a freezing sphere a flaming sphere a shocking sphere a tiger 3 dwarf kings a tengu 2 leocrottas a mountain centaur 7 stone giants an elf mummy 2 human mummies 2 pythons a cobra 6 wraiths 3 ettin zombies a chameleon a giant beetle a cockatrice 6 wolves 2 winter wolf cubs 5 panthers 2 gremlins a spotted jelly 4 leprechauns 3 orc-captains 2 iron piercers 5 giant spiders 2 scorpions a horse an ice vortex a black light 3 vampire bats 4 forest centaurs 3 gnome kings an orc mummy a dwarf mummy an ogre 6 brown puddings 3 rust monsters 3 owlbears 2 yetis 2 lizards 2 dingoes 2 jaguars 2 blue jellies 2 white unicorns 4 dust vortices 11 ravens 2 plains centaurs a gnome mummy an ape 19 human zombies a rope golem 6 soldier ants 22 bugbears 4 imps 3 water nymphs 22 Uruk-hai 6 orc shamans 3 rock piercers 3 rock moles 4 ponies 4 fog clouds 3 yellow lights 3 shriekers a violet fungus 25 gnome lords 7 gnomish wizards 2 kobold mummies a guardian naga hatchling a gray ooze a barrow wight 2 elf zombies 4 ghouls 3 straw golems 2 paper golems 7 giant ants a little dog 7 floating eyes 2 kittens 20 dwarves 9 homunculi 4 kobold lords 3 kobold shamans 7 hill orcs 17 rothes 7 giant bats a monkey 2 orc zombies 5 dwarf zombies 3 wererats a werejackal 8 iguanas 30 killer bees an acid blob 8 coyotes a gas spore 12 hobbits 10 manes 2 large kobolds 15 hobgoblins a giant rat 8 cave spiders 2 brown molds 4 yellow molds 74 gnomes 5 garter snakes 5 gnome zombies 13 geckos 12 jackals 3 foxes 2 kobolds 11 goblins 4 sewer rats 20 grid bugs 8 lichens 6 kobold zombies 15 newts 742 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You used 1 wish. You did not wish for any artifacts. The Dungeons of Doom: levels 1 to 25 Level 1: An altar to Thoth, a fountain, a sink. Level 2: A scroll shop. Stairs down to The Gnomish Mines. Level 3: A general store, a sink. Level 4: Level 5: A fountain. Final resting place for seahorse17-Pri-Hum-Mal-Neu, killed by a wererat. Level 6: A fountain. Level 7: A grave. Level 8: Level 9: Many fountains. Oracle of Delphi. Level 10: A very big room. Stairs up to Sokoban, level 9. Level 11: An untended shop, some fountains. Level 12: A fountain. Level 13: An armor shop, some fountains, a sink. Level 14: Level 15: Level 16: A primitive area. Summoned by the Arch Priest. Portal to The Quest. Level 17: Some fountains. Level 18: Level 19: Level 20: A temple to Thoth, a grave. Level 21: A fountain. Level 22: Level 23: A fountain. Level 24: Level 25: Many trees. The Gnomish Mines: levels 3 to 11 Level 3: Level 4: Level 5: Many shops, a temple to Thoth, some fountains. Level 6: Level 7: Level 8: Level 9: Level 10: Level 11: The Quest: levels 1 to 3 Level 1: A temple, many trees. Given quest by the Arch Priest. Level 2: Many graves. Level 3: <- You were here. A temple, many graves. Final resting place for you, killed by an invisible priest of Moloch, while paralyzed by a monster. Sokoban: Level 9: Unsolved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | seahorse17 | | 6792 Au | | killed by an | | invisible priest | | of Moloch | | | | 2021 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye seahorse17 the Priest... You died in The Quest on dungeon level 3 with 132067 points, and 6792 pieces of gold, after 20318 moves. You were level 13 with a maximum of 92 hit points when you died.