Unix NetHack Version 3.6.6-0 post-release - last build Sat Mar 21 21:28:42 2020 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2021-09-29 15:28:04, ended 2021-09-29 17:31:22. seahorse17, neutral male human Priest |.----- |.....| ----- |.---.| }}}}| |.|...| ....}| ---.|.| ....}X |..`|%|.....}# |.-----.....}| |...|.V.....}| |--%|@|}}}}}}| |..?|%|}------ |%|.|.| | |.|<|.| |.---.| |.....| ------- Seahorse17 the Priest St:18/04 Dx:12 Co:18 In:11 Wi:18 Ch:11 Neutral Dlvl:26 $:567 HP:0(97) Pw:7(134) AC:-4 Xp:10/9999 T:7577 Latest messages: What do you want to zap? [envwyAEHKQT or ?*] ? In what direction? u The bolt of lightning hits the ogre king! You kill the ogre king! There are several objects here. What do you want to zap? [envwyAEHKQT or ?*] ? In what direction? u The bolt of lightning hits the ogre king! The ogre king picks up a double-headed axe. The ogre king picks up 45 rocks. You hit the ogre king! The ogre king swings his double-headed axe. The ogre king hits! The ogre king picks up 3 worthless pieces of blue glass. The ogre king picks up a worthless piece of white glass. You hit the ogre king! The ogre king swings his double-headed axe. The ogre king hits! You kill the ogre king! A snake was hidden under an ogre king corpse! The snake bites! You hit the snake! You kill the snake! Wait! There's something there you can't see! You hit it. It hits! You hit it. It hits! What do you want to drink? [fRSV or ?*] ? You feel much better. It hits! You hit it. You attack thin air. There are several objects here. You hit the vampire bat! You kill the vampire bat! The seemingly dead vampire bat suddenly transforms and rises as a vampire lord! The vampire lord hits! The vampire lord bites! You hit the vampire lord! You hit the vampire lord! The vampire lord hits! The vampire lord bites! You hit the vampire lord! The vampire lord hits! The vampire lord bites! Goodbye level 11. The vampire lord hits! You die... Do you want your possessions identified? [ynq] (n) q Inventory: Coins $ - 567 gold pieces Weapons a - a blessed rustproof +6 mace (weapon in hand) Armor b - a +0 robe (being worn) c - a +0 small shield p - a -2 Hawaiian shirt G - a blessed fireproof +5 pair of speed boots (being worn) I - a +0 shield of reflection (being worn) L - a +0 elven leather helm (being worn) Z - a +0 studded leather armor (being worn) Comestibles q - a slime mold Y - a lembas wafer Scrolls O - 2 scrolls of teleportation U - a scroll of earth Potions f - a cursed potion of polymorph R - a potion of healing V - a potion of restore ability Rings g - a ring of teleport control h - a ring of shock resistance o - a ring of stealth (on right hand) r - a ring of slow digestion (on left hand) t - a ring of conflict N - a ring of teleportation Wands e - a wand of cancellation (0:7) n - a wand of lightning (0:6) v - a wand of teleportation (0:2) w - a wand of enlightenment (0:13) y - a wand of cold (0:2) A - a wand of striking (0:6) E - a wand of secret door detection (0:13) H - a wand of teleportation (0:4) K - a wand of secret door detection (0:9) Q - a wand of probing (0:4) T - a wand of digging (0:5) Tools i - an oil lamp j - a blindfold k - a skeleton key m - a magic whistle s - a blessed bag of holding containing 44 items u - a +0 unicorn horn x - a +0 pick-axe F - a stethoscope Gems/Stones B - a blessed luckstone P - a garnet stone Contents of the bag of holding: 11518 gold pieces 6 food rations a blessed scroll of amnesia a scroll of amnesia 8 scrolls of blank paper a scroll of charging 3 scrolls of confuse monster a scroll of confuse monster a blessed scroll of create monster 3 scrolls of create monster a cursed scroll of create monster 2 scrolls of earth 3 scrolls of enchant armor a blessed scroll of enchant weapon a cursed scroll of enchant weapon a scroll of fire a scroll of gold detection 2 scrolls of identify 2 cursed scrolls of identify 2 scrolls of light a scroll of punishment a blessed scroll of remove curse 2 scrolls of remove curse a scroll of stinking cloud 5 scrolls of teleportation a spellbook of dig a spellbook of invisibility a spellbook of restore ability a spellbook of turn undead 2 potions of gain energy a blessed potion of levitation a potion of levitation a potion of levitation 6 potions of holy water a ring of searching 2 jasper stones a diamond 3 worthless pieces of yellowish brown glass an amber stone 2 agate stones an aquamarine stone a garnet stone an obsidian stone a turquoise stone Seahorse17 the Priest's attributes: Background: You were a Priest, level 10 human. You were neutral, on a mission for Camaxtli who was opposed by Quetzalcoatl (lawful) and Huhetotl (chaotic). You were in the Dungeons of Doom, on level 26. You entered the dungeon 7577 turns ago. You had 9999 experience points, 1 more was needed to attain level 11. Basics: You had 0 out of 97 hit points. You had 7 out of 134 energy points (spell power). Your armor class was -4. Your wallet contained 567 zorkmids. Autopickup was off. Final Characteristics: Your strength was 18/04 (limit:18/100). Your dexterity was 12 (limit:18). Your constitution was 18 (limit:18). Your intelligence was 11 (limit:18). Your wisdom was 18 (limit:18). Your charisma was 11 (limit:18). Final Status: You were unencumbered. You were wielding a mace. You had expert skill with mace. Final Attributes: You were piously aligned. You were cold resistant. You were poison resistant. You were telepathic. You were stealthy. You had slower digestion. You were guarded. You were very fast. You had reflection. You were extremely lucky. You had extra luck. Good luck did not time out for you. You are dead. Vanquished creatures: a master lich a minotaur a vampire lord an Aleax 3 black puddings 2 vampires 4 ghosts a queen bee 3 zruties a fire giant 4 ogre kings an umber hulk a flesh golem an Elvenking 2 large mimics a wumpus a stalker 2 fire elementals a black naga a xorn a sergeant a barbed devil a warg a winter wolf 12 small mimics an ettin mummy a quantum mechanic a troll a sasquatch a gelatinous cube 2 flaming spheres 2 shocking spheres 2 gargoyles a dwarf king 4 tengu an ochre jelly 2 energy vortices a python a pit viper a wraith a carnivorous ape an incubus a chameleon a crocodile a giant beetle a quivering blob 2 cockatrices 3 wolves a winter wolf cub a leprechaun 2 orc-captains 3 giant spiders a scorpion a baby long worm 2 black lights 2 vampire bats a forest centaur an orc mummy an ogre a rust monster 2 owlbears a gold golem a Green-elf a piranha 4 giant eels 2 lizards a dingo a jaguar a dwarf lord a blue jelly a white unicorn a raven 2 plains centaurs 3 snakes 3 human zombies 2 rope golems 3 Woodland-elves 4 soldier ants 5 bugbears 2 imps a quasit a water nymph 10 Mordor orcs 4 Uruk-hai an orc shaman a rock piercer 4 rock moles a fog cloud 5 yellow lights a violet fungus 12 gnome lords 3 gnomish wizards a kobold mummy 2 barrow wights an elf zombie 3 giant ants 3 floating eyes 15 dwarves 2 homunculi a kobold lord 10 hill orcs 4 rothes 3 rabid rats a giant bat 2 Kop Sergeants a monkey 3 orc zombies 2 dwarf zombies a wererat a werejackal 3 iguanas 10 killer bees 2 acid blobs 6 hobbits 6 manes a large kobold 2 hobgoblins 5 giant rats 5 cave spiders 2 yellow molds 43 gnomes 2 Keystone Kops a garter snake 6 geckos 3 jackals a goblin 3 sewer rats 3 grid bugs 2 bats 4 lichens a kobold zombie 2 newts 353 creatures vanquished. Genocided species: jellyfish piranha sharks giant eels electric eels krakens 6 species genocided. Voluntary challenges: You genocided 6 types of monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 26 Level 1: Level 2: A fountain. Level 3: A fountain. Stairs down to The Gnomish Mines. Level 4: A fountain. Final resting place for seahorse17-Pri-Hum-Mal-Neu, killed by a rabid rat, seahorse17-Pri-Hum-Mal-Neu, killed by a rabid rat. Level 5: Many fountains. Oracle of Delphi. Level 6: Stairs up to Sokoban, level 5. Level 7: Level 8: A fountain. Level 9: A grave. Level 10: A fountain. Level 11: A jewelers. Summoned by the Arch Priest. Portal to The Quest. Level 12: Many trees. A very big room. Level 13: A scroll shop, a fountain. Level 14: A sink. Level 15: Many fountains. Level 16: A primitive area. Level 17: Level 18: A scroll shop, a sink. Level 19: Level 20: Level 21: Level 22: Level 23: Level 24: Level 25: Level 26: <- You were here. The castle. Final resting place for you, killed by a vampire lord. The Gnomish Mines: levels 4 to 11 Level 4: Level 5: Level 6: Level 7: Many shops, a temple, some fountains. Level 8: Final resting place for spontiff-Bar-Orc-Mal-Cha, killed by a Green-elf, while sleeping. Level 9: Level 10: Level 11: A fountain. The Quest: Level 1: Many trees. Home. Sokoban: Level 5: Unsolved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | seahorse17 | | 12085 Au | | killed by a | | vampire lord | | | | | | 2021 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye seahorse17 the Priest... You died in The Dungeons of Doom on dungeon level 26 with 74649 points, and 12085 pieces of gold, after 7577 moves. You were level 10 with a maximum of 97 hit points when you died.