rjpresser, chaotic male gigantic Electric Mage ----- |#...- |.<..| |.@).| |.d#.. ------ [Rjpresser the Charger] St6 Dx14 Co8 In7 Wi7 Ch7 EleGigMalCha Dlvl:2 $5 HP27(27) Pw28(28) AC4 Exp2 T677 Latest messages You continue your efforts to memorize the spell. You hear the footsteps of a guard on patrol. You have keen knowledge of the spell. You add the "vanishing" spell to your repertoire. What do you want to read? [eg-il-rvw or ?*] You don't have that object. What do you want to read? [eg-il-rvw or ?*] The words on the page seem to glow faintly. You begin to memorize the runes. You hear someone counting money. You have keen knowledge of the spell. You add the "free action" spell to your repertoire. There is a wall in the way! (3x) The shocking sphere explodes! The yakuza member gets zapped! The yakuza member is killed! You hear water falling on coins. You feel a certain tension. This message was stolen from ADOM. # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 6 Your max alignment was 16 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: shock resistance You could not have this property intrinsically: detect monsters Scroll identification only worked 100 times out of 120 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 21 Gem identification only worked 100 times out of 198 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 92% Musable item generation frequency had a negative bias of 52% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 92% Implant drop chance was reduced to 85% Potion drop chance was reduced to 95% Armor drop chance was reduced to 84% Tool drop chance was reduced to 68% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: riding The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: lightsaber The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: healing spells (turn 59) The following skill became untrainable if you tried to train it too early: paddle (turn 625) The following skill became untrainable after a while: body armor (turn 19249) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 45752) Heavy curses were more common by 15% Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 35927 Monster spawn increase reached its maximum at turn 121421 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 618034 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: cat or other feline (freq bonus 3) The monster species that spawned more often: garbage kinglet (freq bonus 14) The monster species that spawned more often: depth rat (freq bonus 4) The monster species that spawned more often: failed sorceror (freq bonus 21) The monster species that spawned more often: smudge scrotal executory reportable havening (freq bonus 48) The monster species that spawned more often: yellow jacket (freq bonus 36) The monster species that spawned more often: sticky colony (freq bonus 45) The monster species that spawned more often: blue-red warp patch (freq bonus 20) The monster species that spawned more often: orison greensward (freq bonus 10) The monster species that spawned more often: jubilation brailled (freq bonus 16) The monster species that spawned more often: toothlet (freq bonus 24) The monster species that spawned more often: psychotherapeut (freq bonus 42) The monster species that spawned more often: erring wight (freq bonus 16) The monster species that spawned more often: covetous Mordor orc (freq bonus 18) The monster species that spawned more often: bright beam (freq bonus 24) The monster species that spawned more often: giant brown tick (freq bonus 24) The monster species that spawned more often: porter tiger (freq bonus 20) The monster species that spawned more often: petty carrion bird (freq bonus 18) The monster species that spawned more often: selenite central command unit (freq bonus 15) The monster species that spawned more often: ninja girl (freq bonus 10) The monster species that spawned more often: minnewt (freq bonus 12) The monster trait that was more common: monsters that originate from Animeband (freq bonus 18) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 1) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 6) The monster trait that was more common: monsters that have humanoid speech (freq bonus 1) The monster trait that was more common: monsters whose attacks burn you (freq bonus 4) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 5) The monster trait that was more common: monsters whose attacks blind you (freq bonus 1) The monster trait that was more common: monsters that have claw attacks (freq bonus 8) The monster species that never randomly spawned: giant chick The monster species that never randomly spawned: guatemala prehuman parasitic The monster species that never randomly spawned: shock ant The monster species that never randomly spawned: leopard dress prostitute The monster species that never randomly spawned: verbosity pavan The monster species that never randomly spawned: chap cuckold The monster species that never randomly spawned: Santa Claus The monster species that never randomly spawned: newsgroup lady The monster species that never randomly spawned: mexorn The monster species that never randomly spawned: memory ray The monster class that always generated with extra speed: human or elf The RNG hath decreed that this item was never generated: necklace (conical) The RNG hath decreed that this item was never generated: amulet of spell forgetting (guilded) The RNG hath decreed that this item was never generated: cocoa (nettle) The RNG hath decreed that this item was never generated: cryogenics (hostile) The RNG hath decreed that this item was never generated: copper dragon scales ((null)) The RNG hath decreed that this item was never generated: recovery (reddish) The RNG hath decreed that this item was never generated: rebel stone (gray) The RNG hath decreed that this item was never generated: fast forward stone (gray) The RNG hath decreed that this item was never generated: statcrease stone (gray) The RNG hath decreed that this item was never generated: battery stone (gray) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 5) The RNG hath decreed that this item was generated more often: lycanthropy (transforming, freq bonus 20) The RNG hath decreed that this item was generated more often: heavy mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 15) The RNG hath decreed that this item was generated more often: silver spell gloves (gameble gloves, freq bonus 58) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: asterisk ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: geyser (stolen, freq bonus 53) The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 49) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 30) The RNG hath decreed that this item was generated more often: vault cloak (geek cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 11) The RNG hath decreed that this item was generated more often: colossus blade ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 5) The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 16) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 36) The RNG hath decreed that this item was generated more often: implant of elusion (dense, freq bonus 11) The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 2) The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 3) The RNG hath decreed that this item was generated more often: dywypi stone (gray, freq bonus 9) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 43) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 7) The RNG hath decreed that this item was always generated cursed: silver mace ((null)) The RNG hath decreed that this item was always generated cursed: impossibly heavy nuclear ball ((null)) The RNG hath decreed that this item was always generated cursed: chrysocolla (cyan) The RNG hath decreed that this item was always generated cursed: implant of desire (camphor) The RNG hath decreed that this item was always generated cursed: disconnected boots (living boots) The RNG hath decreed that this item was always generated cursed: cloak of nakedness (wafer-thin cloak) The RNG hath decreed that this item was always generated cursed: embedding (YOU WILL NEVER HURT MY METAL PIANIST AGAIN) The RNG hath decreed that this item was always generated cursed: fleece stone (gray) The RNG hath decreed that this item was always generated cursed: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was always generated cursed: battle-axe (double-headed axe) The RNG hath decreed that this trap was always invisible: web The RNG hath decreed that this trap was generated more often: skill reduction trap (freq bonus 2) Trap randomization happened for 1 in 611 traps Next attribute increase check would have come at turn 991 Strength training was 3 Dexterity training was 4 Wisdom training was 2 Constitution training was 28 Your sanity was 0 You were shock resistant You had not decided on your sexuality yet You were prevented from having clairvoyance (0) You hungered rapidly You had infravision You had 598 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Marilyn Monroe The version you were playing was: Unix SlashEMExtended Version 2.4.7 (d5603cc6) - last build Sun Mar 17 07:44:58 2019. You could not have safely prayed (377) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 99% b - lightning 4 matter 90% 294% c - vanishing 7 chaos 99% 99% d - free action 7 occult 99% 100% Techniques known in the end Name Level Status reinforce memory 2X Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of magic mapping (TDTTOSTBDTECONWIALACI) scroll of healing (HAK KHANG SINKHA THIMISIBSONG KONHIN SON KAN) scroll of mana (MANCHNOBIS CHOLCHOBE MALASET IAT) scroll of phase door (CHAIOCHEN OUTIBILMEMNOUOTH ATRAUICH) scroll of standard id (LAD OS GA TIL CITADELLET) scroll of cure (KESALAN PATHARAN) * scroll of extra healing (FROTZ) * scroll of greater mana restoration (TRAVEL IMMEDIATELY OUT OF THE WAY) scroll of sleep (VALHOG UNLEASHED) Spellbooks spellbook of shocking sphere (donkey-eared) spellbook of lightning (embossed) spellbook of vanishing (fearsome) spellbook of free action (swirling) Potions potion of fruit juice (feeding) potion of oil (illegal) Rings ring of increase accuracy (conundrum) Wands wand of lightning (finned) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 8 times You killed 7 monsters You read items or engraved 9 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (25 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (28 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (22 of 160) Goodbye rjpresser the Electric Mage...