rikerw, lawful male angelic Unbeliever --- --- --- ---- --.---- ..- --.- -..| |.%...| . ----|... ...| --.<...-- . ....|.. --- --..--- +-------.......| |.- -....----.----.....| --..... |........| |.| |.-...+....^.......-- ---.-..|.--.....---- |A| |.....%--.----......--- --......|...--..-- |.|-----..-.---- |.........----.......|--.---.--- |.-|..........-----.|.................---.......- |..|.-......- ..------.....----...[..%...,-- |. ---................- |.....| -----%..-,.,# .. -..............| --...-| -...,|...| . |........|(--...-- --...| ----.....----... .. |........|-- ..-- -...............- ..* .. --.......| --- |...................- ..... -----.-.| |.....---..............`..... |. .| ---.--- ----......................- |. .| --- |......................| -- -- ---.|.--.-- .-- |.--.-- ----- -- -- -- -- [Rikerw the Veteran] St15 Dx15 Co15 In5 Wi6 Ch3 UnbAngMalLaw Min:5 $4025 HP174(174) Pw83(83) AC-14 Exp11 T4744 Sat Latest messages # Pick an object. A an angelic being (angelic unbeliever called rikerw) Accessing Pokedex entry for unbeliever... Base statistics of this monster type: Base level = 10, difficulty = 13, AC = 10, magic resistance = 1, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Magic resistant. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - magic missiles You have become a green slime. # There is a wooden container {762} here, loot it? [ynq] (q) Hmmm, it seems to be locked. What do you want to use or apply? [bfmopwDLQT-VX or ?*] In what direction? [hykulnjb><] There is a wooden container {762} here, pick its lock? [ynq] (q) You succeed in picking the lock. You have become a green slime. # There is a wooden container {762} here, loot it? [ynq] (q) You carefully open the wooden container... y - a mace named The Field Marshal's Baton {12}. mace named The Field Marshal's Baton - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A mace. It's quite a weak weapon, actually. Artifact specs: warning when wielded, lawful. You have become a green slime. (6x) Your inventory Weapons a - an uncursed very rusty +1 black aestivalis (weapon in hand) {30} g - 23 uncursed +0 flimsy darts {12} h - an uncursed +2 long sword {16} i - an uncursed +0 shotgun {15} l - 20 uncursed +0 shotgun shells {10} m - an uncursed +0 battle-axe {48} n - an uncursed +0 long sword {16} u - a blessed +0 silver short sword {12} v - 22 uncursed +0 ya named Heavy Hitter Arrow {11} y - the blessed +4 mace named The Field Marshal's Baton {12} G - 24 uncursed +1 blaster bolts {12} M - an uncursed +0 mace {12} Y - 16 uncursed +2 silver arrows {8} Armor k - the blessed +0 pair of ugg boots named Jonadab's Winter Wear (being worn) {8} s - an uncursed +0 dwarvish iron helm (being worn) {16} t - an uncursed +0 dwarvish cloak {4} z - an uncursed +0 bronze plate mail {200} A - an uncursed +0 lab coat (being worn) {4} C - an uncursed +0 pair of jumping boots {8} E - an uncursed +0 dwarvish roundshield {40} F - a blessed +0 pair of speed boots {8} I - an uncursed +0 elven shield (being worn) {20} O - the uncursed +0 banded mail named Heaven's Light {160} R - an uncursed +0 plain dragon scale mail (being worn) {20} Comestibles c - 4 uncursed food rations {4} q - an uncursed lizard corpse {10} x - 7 uncursed carrots {4} J - a blessed fortune cookie {1} P - 9 uncursed slime molds {5} Q - 26 uncursed cream pies {15} Scrolls d - 4 uncursed scrolls of healing {3} e - 5 uncursed scrolls of mana {5} Spellbooks H - an uncursed spellbook of passwall (0:0) {1} Potions N - a blessed potion of sleeping {1} Rings r - an uncursed ring of invisibility {1} B - an uncursed ring of slow digestion (on right hand) {1} K - a cursed -2 ring of increase accuracy {1} S - an uncursed ring of shock resistance {1} W - an uncursed ring of stealth {1} Z - a cursed -1 ring of increase accuracy {1} Wands b - an uncursed wand of magic missile (0:0) {1} o - an uncursed wand of teleportation called tele (0:0) {1} D - an uncursed wand of haste monster (0:1) {1} U - an uncursed wand of solar beam (2:6) {1} V - an uncursed wand of charging (0:8) {1} X - an uncursed wand of teleportation called tele (0:3) {1} Tools f - 2 uncursed bottles {2} w - an uncursed stethoscope {1} L - an uncursed lock pick {1} T - an uncursed credit card {1} Gems p - an uncursed +0 salt chunk Iron balls j - an uncursed +3 heavy iron ball {1200} Final attributes You were piously aligned Your alignment was 26 Your max alignment was 28 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: burnopathy You could not have this property intrinsically: reflection Scroll identification only worked 100 times out of 356 Potion identification only worked 3 times out of 5 Amulet identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 125 Tool identification only worked 5 times out of 14 Monsters only dropped their musable items with 94% chance Wand drop chance was reduced to 85% Amulet drop chance was reduced to 39% Concealing monsters were spawned underneath items 78% of the time only The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: knife The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: crossbow (turn 42) Number of artifacts generated was 7 Number of fake artifacts generated was 2 You were producing a permanent antimagic shell Monster spawn increase started at turn 54110 Monster spawn increase reached its maximum at turn 79587 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 71920 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: worm (freq bonus 1) The monster species that spawned more often: Ujiblex (freq bonus 30) The monster species that spawned more often: intelligent piercer (freq bonus 4) The monster species that spawned more often: green prostitute (freq bonus 18) The monster species that spawned more often: gargantuan beast (freq bonus 20) The monster species that spawned more often: debuff turret (freq bonus 9) The monster species that spawned more often: null warp patch (freq bonus 9) The monster species that spawned more often: evasive sniper (freq bonus 21) The monster species that spawned more often: false stalk (freq bonus 8) The monster species that spawned more often: apparition (freq bonus 72) The monster species that spawned more often: spirit of barbs (freq bonus 30) The monster species that spawned more often: Armed Kop Katcher (freq bonus 2) The monster species that spawned more often: Malcanthet (freq bonus 18) The monster species that spawned more often: inertia spore (freq bonus 9) The monster species that spawned more often: RNG Kop (freq bonus 36) The monster species that spawned more often: Isis (freq bonus 9) The monster species that spawned more often: evolved gorilla (freq bonus 15) The monster species that spawned more often: big spider (freq bonus 10) The monster species that spawned more often: genetic engineer (freq bonus 32) The monster species that spawned more often: stone-warhorse (freq bonus 18) The monster species that spawned more often: fire rogue (freq bonus 4) The monster trait that was more common: monsters that can fly (freq bonus 2) The monster species that never randomly spawned: Karin's combat boot The monster species that never randomly spawned: Wurie The monster species that never randomly spawned: roaring fishtaur The monster species that never randomly spawned: thorn warp fungus The monster species that never randomly spawned: irresistible stalk The monster species that never randomly spawned: gazer archhorror The monster species that never randomly spawned: nibelung The monster species that never randomly spawned: smart piercer The monster species that never randomly spawned: insanity vortex The monster species that never randomly spawned: reality weaver The monster class that always generated with extra speed: trove The RNG hath decreed that this item was never generated: cure dim (colorglad) The RNG hath decreed that this item was never generated: heretic cloak (godless cloak) The RNG hath decreed that this item was never generated: bullet ((null)) The RNG hath decreed that this item was never generated: meter gauntlets (parked gloves) The RNG hath decreed that this item was never generated: regeneration (antique) The RNG hath decreed that this item was never generated: anti disintegration (doorstopping) The RNG hath decreed that this item was never generated: gauntlets of typing (brand-new gloves) The RNG hath decreed that this item was never generated: trap disarming (listening) The RNG hath decreed that this item was never generated: underlaid stone (gray) The RNG hath decreed that this item was never generated: make invisible (marble) The RNG hath decreed that this item was generated more often: nuclear hostage chain ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 15) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 3) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 33) The RNG hath decreed that this item was generated more often: enchant (legit, freq bonus 27) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 17) The RNG hath decreed that this item was generated more often: robe of spell power (white robe, freq bonus 39) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 9) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 17) The RNG hath decreed that this item was generated more often: heap stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: inka mithril-coat ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: brass dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 9) The RNG hath decreed that this item was generated more often: free action (serif, freq bonus 10) The RNG hath decreed that this item was generated more often: unwanted helmet (bug-tracking helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 5) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 12) The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 11) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 45) The RNG hath decreed that this item was always generated cursed: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was always generated cursed: solar beam (mirroring) The RNG hath decreed that this item was always generated cursed: cloak of leech (energizer cloak) The RNG hath decreed that this item was always generated cursed: crystal helm (fish bowl) The RNG hath decreed that this item was always generated cursed: fire resistance (iron) The RNG hath decreed that this item was always generated cursed: symmetry (SENIL LELLARAP) The RNG hath decreed that this item was always generated cursed: Pan Galactic Gargle Blaster (radiating) The RNG hath decreed that this item was always generated cursed: heavy granite ball ((null)) The RNG hath decreed that this item was always generated cursed: green sweets ((null)) The RNG hath decreed that this item was always generated cursed: reroll artifact (marvelous) The RNG hath decreed that this trap was always invisible: disenchantment trap The RNG hath decreed that this trap was generated more often: menu trap (freq bonus 5) Next attribute increase check would have come at turn 6997 Strength training was 50 Dexterity training was 50 Wisdom training was 32 Constitution training was 12 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You were acid resistant You were prevented from having regeneration (0) You were prevented from having burnopathy (0) Your chance to block was 20% You saw invisible You had infravision You had 3252 points of nutrition remaining You aggravated monsters You could fly You had slower digestion Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of No God, No God and No God Your deity was No God The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - detect unseen 3 divine 90% 69% b - finger 2 divine 83% 70% c - passwall 6 body 98% 97% Techniques known in the end Name Level Status turn undead 11XR Prepared(0) weapon practice 11X Soon(66) dazzle 11 R Prepared(0) appraisal 11 R Prepared(0) panic digging 11 R Not Ready(4059) phase door 11 R Soon(22) invoke deity 11 R Prepared(0) shield bash 9X Prepared(0) iron skin 6X Prepared(0) concentrating 6X Prepared(0) disarm 3 O Prepared(0) Discoveries Artifacts Jonadab's Winter Wear [unaligned ugg boots] Weapons black aestivalis (runed broadsword) battle-axe (double-headed axe) orcish dagger (crude dagger) ya (bamboo arrow) Armor ugg boots (side gore boots) dancing shoes (soft footwear) iron shoes (hard shoes) dwarvish iron helm (hard hat) dwarvish cloak (hooded cloak) lab coat (white coat) jumping boots (spider boots) dwarvish roundshield (large round shield) speed boots (heap of shit boots) elven shield (blue and green shield) Scrolls scroll of healing (FLOW ABLES IS BACKWARD) scroll of mana (DIV HALF BY ADD MORAL AND ATTACK BY MENTAL) scroll of phase door (NOM STYL STUNT IS FLY STYL) scroll of standard id (LRF GUR NZL UNGRF LBH NAQ LBH JVYY ABG NFPRAQ) scroll of cure (ACHAT SHTAYIM SHALOSH) scroll of enchant weapon (LOREM IPSUM) scroll of light (SEHR GEEHRTE FRAU FLUEGELBUESCHEL) scroll of punishment (TRAETOR HORIGO) scroll called scare monster (HIT THE KEY BY VACUUM LEAF) scroll of gain mana (PAS DIO LEO) scroll called no msg (LAM EQUENUS) scroll of create monster (SPRING NO HAPPEN) scroll of lockout (ANTONIO DUCKERAS MADE ME A SHOE FETISHIST) scroll called remove curse (POWER DAMAGE BY HEALTH POINT) scroll of blank paper (unlabeled) Spellbooks spellbook of detect unseen (shivering) spellbook of finger (solid) spellbook of passwall (moldy) Potions potion of gain ability (pink) potion of extra healing (venomous) potion of paralysis (bewitched) potion of sleeping (peculiar) potion called acid (cooling) potion of invisibility (deep blue) potion of levitation (stevia) potion of ESP (muddy) potion of speed (silver) potion of gain level (camo) potion called slime mold juice (dangerous) potion called see invis (black) Rings ring of slow digestion (illegible) ring of stealth (granite) ring of invisibility (terrible) ring of increase accuracy (teak) ring of shock resistance (quartz) Wands wand of striking called striking (stable) wand of haste monster (ironwood) wand of solar beam (elven-lettered) wand of charging (ectoplasm) wand of magic missile (circular) wand of teleportation called tele (octagonal) Gems salt chunk (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a firefly a fire ant 0 large beetles (1 created) 0 butterflies (1 created) a dead ant a thick jackal an evasive fox 0 coyotes (1 created) a mink a wolf a floating eye a drain sphere 0 dark eyes (1 created) 0 Lilly's fleecy combat boots (1 created) 0 spear throwing cats (1 created) 0 camo dwarves (1 created) 2 army dwarves 0 large brain eaters (7 created) 0 hobbit lords (2 created) a duergar lord a 5K guy 3 large mind suckers (1 created) 0 evasive homunculi (1 created) an imp a vanship a kobold 0 hidden kobolds (1 created) a kicker kobold a small kobold 0 taslois (1 created) a large kobold a morlock an aggressive morlock a leprechaun a petit mimic (2 created) 0 mimics (3 created) 0 small flying mimics (1 created) 0 greater mimics (1 created) 0 naiads (1 created) 0 sly water nymphs (1 created) a goblin cop a low snotling (2 created) 0 Isengard orcs (8 created) a healing iron piercer a rothe 9 large rothes 0 pack rats (1 created) a black rat (2 created) a scavenger a giant white cave mouse a giant rat 2 giant garbage rats a giant field mouse 0 giant red mice (1 created) 2 giant pack rats (1 created) 2 cave spiders 0 swarm centipedes (2 created) a metallic green centipede 0 grey centipedes (1 created) a metallic red centipede 6 zebra spiders a large centipede a fog cloud a dust vortex (2 created) a larva 0 tearmaggots (1 created) 0 evasive maggots (1 created) 3 dung worms 2 dark maggots a faerie light 0 yellow lights (1 created) a nebulous light a cheating black light a dim light 2 flapbats 2 thrushes 0 flup flups (16 created) a giant owl 0 giant brown bats (1 created) 0 baby platinum dragons (1 created) a baby yellow dragon a baby cyan dragon 0 young gray dragons (1 created) a lichen 0 lich lichens (1 created) an ivy lichen a brown growth a yellow spore a green fungus 0 green patches (1 created) a cyan growth (0 created) 2 pale stalks (3 created) 2 sucker spores (1 created) 0 spike growths (1 created) a crunchy spore a pink frog (0 created) a bog creature (0 created) 3 gnomes (5 created) a gnome thief an intermediate gnome a gnome lord a gnomish wizard a gnomish caster a deep gnome a burrower gnome a deep gnome thief a deep gnome digger a stronger gnome warrior a Kop 8 Keystone Kops 2 Uniform Kops a Keystone Inspector a Keystone Officer an Uniform Sergeant (2 created) 2 Policeman Lieutenants an Officer Lieutenant a Detective Lieutenant an Undead Lieutenant an Uniform Kaptain 0 Policeman Kommissioners (1 created) a mummy a dcss mummy 0 gecko mummies (1 created) a kobold mummy a kappa mummy a tomb mummy 0 orc mummies (1 created) 2 dwarf mummies 0 black naga hatchlings (1 created) an eyeglass-wearing retard Martti Ihrasaari (0 times) an atomic quantum mechanic 0 marauders (1 created) a mini rust monster 0 rattlesnakes (1 created) a war troll a hidden barrow wight a grid xorn a nethorn 0 ice bear cubs (1 created) 0 furry yetis (1 created) a kobold zombie a controller a gnome zombie 0 orc zombies (1 created) 0 dwarf zombies (4 created) a kappa zombie a ghast a ghoul a moaner type a revenant a karakasa 2 black chameleons an animated limb a paper golem a wax golem a wrap golem 2 living iron chains a grey cyborg a plastic golem a tin golem a bronze golem a scarecrow a flame atronach a leather golem 2 wood golems an animated wooden statue a human adventurer 0 flower girls (1 created) a blubbering idiot a boil-covered wretch 0 wide-eyed tourists (1 created) an aimless-looking merchant 0 sanctimonious-looking preachers (1 created) a dunadan 2 muggers a force mugger a werenymph a skillor 0 item masters (7 created) 2 freaky girls (4 created) a shopkeeper (8 created) 0 prisoners (4 created) 0 aligned priests (1 created) 0 watchmen (5 created) 0 watch captains (1 created) a mana stealer 5 small boos 3 shadows a chaser shadow 0 garos (2 created) a green glutton ghost a child spirit a water demon a lesser moloch 2 tortoises 3 hata-hatas 0 hata-matas (1 created) a rouge jellyfish (2 created) a pike a jellyfish (2 created) a tuna (2 created) a legged tuna a functioning babelfish 0 goldfish (1 created) 0 piranhas (2 created) a giant eel (2 created) a poliwag a twen a gray twen a leopard frog a giant black frog a lizard 0 blue lizards (1 created) a grandpa a colorless mushroom patch 0 arctic fern spores (1 created) 0 brown mushroom patches (1 created) 2 silver mushroom patches a shrieker mushroom patch a flying goomba 0 piles of copper coins (1 created) a pile of silver coins a clear icky thing a blubbering icky thing 0 gargoyle traps (1 created) 0 poison troves (1 created) 0 numb troves (1 created) 345 creatures born. 219 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You eaten 22 times You eaten food with animal by-products 15 times You eaten meat 13 times You have communicated with the gods 31 times You prayed to the gods 2 times You hit with a wielded weapon 353 times You killed 210 monsters You read items or engraved 33 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (18 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Expert) (35 of 160) shield [Unskilled] (max Expert) (20 of 20) body armor [Basic] (max Expert) (83 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (10 of 20) martial arts [Basic] (max Master) (21 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Skilled] (max Master) (373 of 540) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (83 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye rikerw the Unbeliever... You turned into slime in The Gnomish Mines on dungeon level 5 with 47529 points, and 4025 pieces of gold, after 4744 moves. Killer: moaner type You were level 11 with a maximum of 174 hit points when you turned into slime. You reached the 31st place on the top 10000 list. No Points Name Hp [max] 1 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 2 477631 ziratha-Aci-Ang-Fem-Cha died in The Dungeons of Doom on level 13. Killed by a shotgun shell. - [118] 3 304844 ziratha-Ele-Ang-Mal-Cha died in The Dungeons of Doom on level 5 [max 12]. Killed by a bullet. - [143] 29 50878 ziratha-Ord-Min-Fem-Cha died in The Dungeons of Doom on level 5 [max 10]. Killed by a monster (giant eel). - [85] 30 50476 ziratha-Abu-Mai-Mal-Cha died in The Gnomish Mines on level 11. Killed by a monster (great yellow dragon). - [104] *31 47529 rikerw-Unb-Ang-Mal-Law died in The Gnomish Mines on level 5 [max 8]. Moaner type. 174 [174] 32 46764 ziratha-Ele-Nym-Fem-Neu was poisoned in The Gnomish Mines on level 5 [max 8]. Poisoned by a noxious mushroom patch. 130 [130] 33 45112 stonewall-Pri-Hum-Mal-Law quit in The Dungeons of Doom on level 10. 105 [105]