rikerw, chaotic male angelic Anachronounbinder ---------------- ...............| |......A.'.<...| |..............| -------.-------- [Rikerw the Hexorcist] St8 Dx5 Co8 In10 Wi9 Ch7 AcuAngMalCha S4 Dlvl:1 $0 HP18(18) Pw6(6) AC10 Xp1/1 T6 Latest messages Use hybrid races? [yn] (n) Hello rikerw, welcome to SlashEMExtended! You are a chaotic male angelic Anachronounbinder. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. You miss the kobold zombie. You claw the kobold zombie. You destroy the kobold zombie! # Really quit [yes/no]? # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: teleport control You could not have this property intrinsically: flying Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 16 Wand identification only worked 3 times out of 22 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 141 Scroll drop chance was reduced to 79% Musable item generation frequency had a negative bias of 23% Ring drop chance was reduced to 72% Weapon drop chance was reduced to 43% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: broadsword The following skill was trained at half the usual rate: club The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: knife The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: high heels (turn 1) The following skill became untrainable if you tried to train it too early: healing spells (turn 1048) The following skill became untrainable after a while: shuriken (turn 18913) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 48864) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 92896 Monster spawn increase reached its maximum at turn 146724 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 650301 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: gnome (freq bonus 4) The monster species that spawned more often: gunwale fifty (freq bonus 14) The monster species that spawned more often: umbra fungus (freq bonus 10) The monster species that spawned more often: cold corpse (freq bonus 10) The monster species that spawned more often: watch kieutenant (freq bonus 18) The monster species that spawned more often: automated blast furnace (freq bonus 14) The monster species that spawned more often: phase spider (freq bonus 6) The monster species that spawned more often: antimatter sphere (freq bonus 42) The monster species that spawned more often: chemical growth (freq bonus 14) The monster species that spawned more often: humanoid dryad (freq bonus 45) The monster species that spawned more often: mean robber (freq bonus 54) The monster species that spawned more often: green draconian (freq bonus 36) The monster species that spawned more often: hole warp patch (freq bonus 48) The monster species that spawned more often: garo nymph (freq bonus 21) The monster species that spawned more often: brooklyn preprogrammed (freq bonus 40) The monster species that spawned more often: stumbling horror (freq bonus 12) The monster species that spawned more often: cadmium draconian (freq bonus 21) The monster species that spawned more often: axial star (freq bonus 18) The monster species that spawned more often: horse (freq bonus 11) The monster species that spawned more often: inka torturemaster (freq bonus 24) The monster species that spawned more often: randomizing dotingly (freq bonus 36) The monster trait that was more common: monsters that have lash attacks (freq bonus 3) The monster trait that was more common: monsters that wail (freq bonus 4) The monster species that never randomly spawned: pumping beam The monster species that never randomly spawned: mastodon squawked The monster species that never randomly spawned: oblivion daemon The monster species that never randomly spawned: eraser swarmer The monster species that never randomly spawned: mana patch The monster species that never randomly spawned: gisau The monster species that never randomly spawned: ladiesman The monster species that never randomly spawned: giant mummy The monster species that never randomly spawned: abyss spider The monster species that never randomly spawned: elder yellow dragon The RNG hath decreed that this item was never generated: create victim (KESALAN PATHARAN) The RNG hath decreed that this item was never generated: elysium scourge ((null)) The RNG hath decreed that this item was never generated: aklys (thonged club) The RNG hath decreed that this item was never generated: oilskin gloves (slippery gloves) The RNG hath decreed that this item was never generated: leather saddle (saddle) The RNG hath decreed that this item was never generated: concrete nunchiaku ((null)) The RNG hath decreed that this item was never generated: directional swap stone (gray) The RNG hath decreed that this item was never generated: bullwhip ((null)) The RNG hath decreed that this item was never generated: implant of malice (eocene) The RNG hath decreed that this item was never generated: field helm (yellow helmet) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 17) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 3) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: anti-magic shell (fugacious, freq bonus 43) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 37) The RNG hath decreed that this item was generated more often: colossus blade ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: fleece stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 46) The RNG hath decreed that this item was generated more often: scaler mittens (dusty gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 3) The RNG hath decreed that this item was generated more often: nuclear hostage chain ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 87) The RNG hath decreed that this item was generated more often: sprig of wolfsbane ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: specific candle (candle, freq bonus 11) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 11) The RNG hath decreed that this item was generated more often: delight helmet (thinking helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: induce vomiting (rank, freq bonus 10) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 98) The RNG hath decreed that this item was always generated cursed: make visible (interplanar) The RNG hath decreed that this item was always generated cursed: implant of insulation (visionary) The RNG hath decreed that this item was always generated cursed: earthquake (battered) The RNG hath decreed that this item was always generated cursed: lootcut stone (gray) The RNG hath decreed that this item was always generated cursed: artificial stone (gray) The RNG hath decreed that this item was always generated cursed: unskilled stone (gray) The RNG hath decreed that this item was always generated cursed: rainbow dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: medical kit (leather bag) The RNG hath decreed that this item was always generated cursed: haste monster (royal) The RNG hath decreed that this item was always generated cursed: leather saber ((null)) The RNG hath decreed that this trap was always invisible: wendy trap The RNG hath decreed that this trap was generated more often: wakeup call trap (freq bonus 4) Trap randomization happened for 1 in 895 traps Next attribute increase check would have come at turn 182 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having drain resistance (0) You were prevented from having teleport control (0) You saw invisible You had infravision You had 1494 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tariru, FIQ and Demo Your deity was Demo The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (299) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (LONG YU DE LILIANG) scroll of mana (FOMO) scroll of phase door (PROZACELF WANTS TO HAVE HIS NICKNAME IMMORTALIZED) scroll of standard id (HLLLLLLLGH WAS IST DAS DENN) scroll of cure (DELUXIDREAM) * scroll of extra healing (MKMNFST) * scroll of greater mana restoration (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye rikerw the Anachronounbinder... Since you quit, the score list will not be checked.