rikerw, chaotic male angelic Anachronounbinder ------#---- |........'| |........A| |.........| |.........| |.........| |.........| |.........| |........$| |.........| |.........| ----------- [Rikerw the Hexorcist] St10 Dx9 Co12 In10 Wi7 Ch11 AcuAngMalCha S0 Dlvl:1 $0 HP18(18) Pw6(6) AC8 Xp1/0 T1 Latest messages Use hybrid races? [yn] (n) Hello rikerw, welcome to SlashEMExtended! You are a chaotic male angelic Anachronounbinder. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: shock resistance You could not have this property intrinsically: wonderlegs Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 81% Ring drop chance was reduced to 87% Wand drop chance was reduced to 91% Potion drop chance was reduced to 95% Tool drop chance was reduced to 84% Food drop chance was reduced to 91% Monster death drops spawned with only 98% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: sling The following skill was trained at one fifth the usual rate: spear The following skill was limited to basic proficiency: dart The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: petkeeping (turn 10) The following skill became untrainable if you tried to train it too early: martial arts (turn 8866) The following skill became untrainable after a while: missile weapons (turn 48916) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 15658) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 90045 Monster spawn increase reached its maximum at turn 309620 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 576610 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: human or elf (freq bonus 2) The monster species that spawned more often: their aller uphill snot (freq bonus 4) The monster species that spawned more often: werewinterstiletto (freq bonus 9) The monster species that spawned more often: honoring phonier bonged superscript (freq bonus 10) The monster species that spawned more often: iron penetrator (freq bonus 10) The monster species that spawned more often: joy spike mage (freq bonus 5) The monster species that spawned more often: misleading administrating (freq bonus 12) The monster species that spawned more often: undead drunk (freq bonus 16) The monster species that spawned more often: green starlit sky (freq bonus 48) The monster species that spawned more often: wereacidblob (freq bonus 6) The monster species that spawned more often: large rothe (freq bonus 10) The monster species that spawned more often: ophthalmological negativing vertebrae rename straightest (freq bonus 9) The monster species that spawned more often: volt warp patch (freq bonus 6) The monster species that spawned more often: sexy asian lady (freq bonus 8) The monster species that spawned more often: stealer permamimic (freq bonus 5) The monster species that spawned more often: procreativity sheepshank (freq bonus 16) The monster species that spawned more often: cyan mushroom (freq bonus 32) The monster species that spawned more often: depressed ghost (freq bonus 12) The monster species that spawned more often: sound turret (freq bonus 48) The monster species that spawned more often: cerulean growth (freq bonus 9) The monster species that spawned more often: parried washwomen portliest (freq bonus 198) The monster trait that was more common: monsters that have gaze attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 2) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 4) The monster trait that was more common: monsters with extra painful attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 4) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 2) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 2) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 2) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 1) The monster trait that was more common: monsters that revive after death (freq bonus 1) The monster species that never randomly spawned: ravelling impenitently polypoid vixenishly angelic The monster species that never randomly spawned: watch dragon The monster species that never randomly spawned: yellow hulk The monster species that never randomly spawned: stone giant The monster species that never randomly spawned: gnome emperor The monster species that never randomly spawned: death metal drummer The monster species that never randomly spawned: stinking cloud The monster species that never randomly spawned: giant brown dragonfly The monster species that never randomly spawned: snore mold The monster species that never randomly spawned: clay growth The RNG hath decreed that this item was never generated: tar chain mail ((null)) The RNG hath decreed that this item was never generated: crystal sword ((null)) The RNG hath decreed that this item was never generated: stone of intrinsic loss (gray) The RNG hath decreed that this item was never generated: two-handed sword ((null)) The RNG hath decreed that this item was never generated: material stability (rock solid) The RNG hath decreed that this item was never generated: holy shield (god-given) The RNG hath decreed that this item was never generated: light (VERR YED HORRE) The RNG hath decreed that this item was never generated: psychic dragon scale shield (psychic dragonhide shield) The RNG hath decreed that this item was never generated: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this item was never generated: katyusha (headpiece) The RNG hath decreed that this item was generated more often: secret key ((null), freq bonus 109) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 24) The RNG hath decreed that this item was generated more often: green dragon scale mail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 9) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 16) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: darkmode stone (gray, freq bonus 146) The RNG hath decreed that this item was generated more often: helm of speed (cone-shaped helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 9) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 7) The RNG hath decreed that this item was generated more often: geolysis (GICCC, freq bonus 3) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 11) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 3) The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: satisfy hunger (cute, freq bonus 5) The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 95) The RNG hath decreed that this item was always generated cursed: yellow dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: stygian pike ((null)) The RNG hath decreed that this item was always generated cursed: implant of cremation (tireless) The RNG hath decreed that this item was always generated cursed: unlevitate (posh) The RNG hath decreed that this item was always generated cursed: energy bolt (infinity plus one) The RNG hath decreed that this item was always generated cursed: acid venom (splash of venom) The RNG hath decreed that this item was always generated cursed: disenchantment stone (gray) The RNG hath decreed that this item was always generated cursed: leather shoes ((null)) The RNG hath decreed that this item was always generated cursed: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was always generated cursed: ribbed plate mail ((null)) The RNG hath decreed that this trap was always invisible: pestilence trap The RNG hath decreed that this trap was generated more often: escalating trap (freq bonus 4) Trap randomization happened for 1 in 842 traps Next attribute increase check would have come at turn 1069 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having detect monsters (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tariru, FIQ and Demo Your deity was Demo The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (127) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (CHOMASO EMMAI SERBONI EMER) scroll of mana (FIQHACK ALLOWS MONSTERS TO GENOCIDE YOU AND THERE IS ZERO DEFENSE AGAINST THAT) scroll of phase door (SGURDNOEDAMTONSAWEMAGSIHT) scroll of standard id (DUCTUM ADIS) scroll of cure (VIA FERO DEO) * scroll of extra healing (PLAY DOT POKEMONSHOWDOWN DOT COM) * scroll of greater mana restoration (YOU AND YOUR FRIENDS ARE DEAD) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye rikerw the Anachronounbinder... Since you quit, the score list will not be checked.