rikerw, chaotic male angelic Anachronounbinder ------ --- |.... ..# +.'.# ........ |.A.....# --------- [Rikerw the Hexorcist] St8 Dx6 Co10 In5 Wi6 Ch9 AcuAngMalCha S0 Dlvl:1 $0 HP18(18) Pw6(6) AC9 Xp1/0 T1 Latest messages Use hybrid races? [yn] (n) Hello rikerw, welcome to SlashEMExtended! You are a chaotic male angelic Anachronounbinder. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: the Force You could not have this property extrinsically: searching You could not have this property intrinsically: free action Scroll identification only worked 100 times out of 489 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 40 Wand identification only worked 3 times out of 46 Armor identification only worked 15 times out of 21 Gem identification only worked 100 times out of 122 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 89% chance Scroll drop chance was reduced to 78% Musable item generation frequency had a negative bias of 18% Ring drop chance was reduced to 83% Amulet drop chance was reduced to 88% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 81% Armor drop chance was reduced to 78% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: two-handed sword The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: sling The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: martial arts (turn 21) The following skill became untrainable if you tried to train it too early: petkeeping (turn 913) The following skill became untrainable after a while: knife (turn 37270) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 30880) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 118940 Monster spawn increase reached its maximum at turn 213189 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 5270627 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: gnome (freq bonus 6) The monster color that was spawned more often: bright green (freq bonus 3) The monster species that spawned more often: magic bulb (freq bonus 14) The monster species that spawned more often: green snake (freq bonus 26) The monster species that spawned more often: angelfish boot (freq bonus 14) The monster species that spawned more often: trap ghost (freq bonus 36) The monster species that spawned more often: maud mushroom (freq bonus 42) The monster species that spawned more often: psychic seraphon (freq bonus 14) The monster species that spawned more often: sager filing (freq bonus 13) The monster species that spawned more often: biology bitch (freq bonus 28) The monster species that spawned more often: Yasaman's leather boot (freq bonus 20) The monster species that spawned more often: sand bug (freq bonus 32) The monster species that spawned more often: dizzy blonde (freq bonus 8) The monster species that spawned more often: stone warp fungus (freq bonus 48) The monster species that spawned more often: incapable male nurse (freq bonus 20) The monster species that spawned more often: churner decemvir (freq bonus 20) The monster species that spawned more often: inefficiently clumpy (freq bonus 10) The monster species that spawned more often: ghoulish soul (freq bonus 8) The monster species that spawned more often: dwarf queen (freq bonus 10) The monster species that spawned more often: skunk (freq bonus 8) The monster species that spawned more often: otyugh (freq bonus 30) The monster species that spawned more often: werefireelemental (freq bonus 36) The monster trait that was more common: monsters that count as animals (freq bonus 1) The monster trait that was more common: monsters that can tunnel (freq bonus 12) The monster trait that was more common: monsters that like to mimic objects (freq bonus 2) The monster trait that was more common: monsters that count as elf (freq bonus 4) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 2) The monster trait that was more common: monsters that are humanoid (freq bonus 6) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 1) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 1) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 3) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 1) The monster species that never randomly spawned: memory robber troll The monster species that never randomly spawned: fire toad The monster species that never randomly spawned: devoted terrier The monster species that never randomly spawned: autofarm brown pudding The monster species that never randomly spawned: rhumbat The monster species that never randomly spawned: tear warp patch The monster species that never randomly spawned: chunneler The monster species that never randomly spawned: stalking ore lichen The monster species that never randomly spawned: wereacidblob The monster species that never randomly spawned: agent black fungus The RNG hath decreed that this item was never generated: bidenhander ((null)) The RNG hath decreed that this item was never generated: morion (black) The RNG hath decreed that this item was never generated: amulet of acid resistance (venomous) The RNG hath decreed that this item was never generated: amulet of regeneration (vivid) The RNG hath decreed that this item was never generated: yellow lightsaber (lightsaber) The RNG hath decreed that this item was never generated: heavy granite ball ((null)) The RNG hath decreed that this item was never generated: thunder wave (raw) The RNG hath decreed that this item was never generated: horror stone (gray) The RNG hath decreed that this item was never generated: swimming (aquatic) The RNG hath decreed that this item was never generated: enrage (YOU AND YOUR FRIENDS ARE DEAD) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: radar (everlasting, freq bonus 17) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 7) The RNG hath decreed that this item was generated more often: bar chain mail ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 11) The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 6) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: implant of bile (pure, freq bonus 77) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 34) The RNG hath decreed that this item was generated more often: hoe sable ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 11) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: difficult shield ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 12) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 11) The RNG hath decreed that this item was generated more often: quarterstaff (staff, freq bonus 17) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 5) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 18) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 29) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 73) The RNG hath decreed that this item was always generated cursed: wedge sandals (heeled sandals) The RNG hath decreed that this item was always generated cursed: amulet of contamination resistance (gradual) The RNG hath decreed that this item was always generated cursed: droven bolt (obsidian bolt) The RNG hath decreed that this item was always generated cursed: wedge sandals (heeled sandals) The RNG hath decreed that this item was always generated cursed: trap disarming (listening) The RNG hath decreed that this item was always generated cursed: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was always generated cursed: slow monster (light green) The RNG hath decreed that this item was always generated cursed: helm of opposite alignment (crested helmet) The RNG hath decreed that this item was always generated cursed: quarterstaff (staff) The RNG hath decreed that this item was always generated cursed: relocation (FUCK THE NOTELEPORT RULES) The RNG hath decreed that this trap was always invisible: heap trap The RNG hath decreed that this trap was generated more often: paralysis trap (freq bonus 15) Trap randomization happened for 1 in 262 traps Next attribute increase check would have come at turn 120 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having automatic searching (0) You were prevented from using the force like a real jedi (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tariru, FIQ and Demo Your deity was Demo The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (638) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (DIBING TO ATTACK NEXT) scroll of mana (HM MINUS 1R) scroll of phase door (ARGA NECROMUTATION GDA) scroll of standard id (SHOTTYMAN GUNRUNNER FIREANGEL) scroll of cure (2018 GERMAN SAUSAGES GOT OFFSERVED BY THE KIMCHIS) * scroll of extra healing (THERMOCH CHTHABOI ACHAPH MARMILYCHA BERTHIOCH CHAREL) * scroll of greater mana restoration (THE MISSINGNO DOES NOT CAUSE CRASH BUGS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye rikerw the Anachronounbinder... Since you quit, the score list will not be checked.