rikerw, chaotic male angelic Anachronounbinder -------------### |...........|,,# |...........|#,# |...........|#,##### |............,,,,,,` ------ -|-----------####### |....| #,,,,,,,,,,# |....- ,,,,,,,,##,## |.<..| #########,,### |....|## #,#,,,# |.....,# --.--------- |....|,##---------..........| |....|,,#|..................| |....|##,|..................| |....| #,|..................| ------ #,..........A........| ##-------------------- [Rikerw the Hexorcist] St7 Dx7 Co8 In7 Wi10 Ch5 AcuAngMalCha S60 Dlvl:1 $4 HP18(18) Pw6(6) AC9 Xp1/14 T122 Latest messages You hear rumbling in the distance. The tiny lich touches you! [-1 -> 17] You're covered in frost! The frost doesn't seem cold! You destroy the tiny lich! The tiny lich's body crumbles into dust. You hear a door open. There is a wall in the way! (2x) You hear some noises in the distance. 4 gold pieces. There is a wall in the way! You displaced Roald Amundsen. There is a wall in the way! (2x) With great effort you move the boulder. There is a wall in the way! (2x) Count: 10 There is a wall in the way! (11x) # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: jumping You could not have this property intrinsically: magic resistance Scroll identification only worked 100 times out of 183 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 50 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 235 Monsters only dropped their musable items with 79% chance Monsters only dropped their equipment with 54% chance Scroll drop chance was reduced to 77% Wand drop chance was reduced to 71% Amulet drop chance was reduced to 84% Implant drop chance was reduced to 84% Potion drop chance was reduced to 95% Weapon drop chance was reduced to 72% Armor drop chance was reduced to 73% Tool drop chance was reduced to 54% The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: pick-axe The following skill was limited to basic proficiency: flail The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: matter spells (turn 51) The following skill became untrainable if you tried to train it too early: divination spells (turn 270) The following skill became untrainable after a while: bow (turn 54076) The following skill couldn't be trained before a certain turn number is reached: petkeeping (turn 11603) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 139221 Monster spawn increase reached its maximum at turn 407091 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1116100 The monster class that cannot be genocided was orc The monster class that was spawned more often: rust monster or disenchanter (freq bonus 1) The monster species that spawned more often: memory beam (freq bonus 12) The monster species that spawned more often: unhealthy mold (freq bonus 6) The monster species that spawned more often: oriental vampire (freq bonus 2) The monster species that spawned more often: Kisuke (freq bonus 12) The monster species that spawned more often: charcoal force fungus (freq bonus 20) The monster species that spawned more often: curare lichen (freq bonus 24) The monster species that spawned more often: megahertz maximization (freq bonus 10) The monster species that spawned more often: inertia monster (freq bonus 4) The monster species that spawned more often: demonic entity (freq bonus 4) The monster species that spawned more often: energy warp fungus (freq bonus 20) The monster species that spawned more often: loggier lengthy (freq bonus 4) The monster species that spawned more often: Antje's sneaker (freq bonus 4) The monster species that spawned more often: psychic patch (freq bonus 18) The monster species that spawned more often: spellbook trove (freq bonus 36) The monster species that spawned more often: red missingno (freq bonus 10) The monster species that spawned more often: hex dragon (freq bonus 36) The monster species that spawned more often: turkish woman (freq bonus 36) The monster species that spawned more often: insensibly wainwright (freq bonus 16) The monster species that spawned more often: Vargo, Tyrant of Fire (freq bonus 18) The monster species that spawned more often: werepanther (freq bonus 9) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 1) The monster trait that was more common: monsters that are slithy (freq bonus 1) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 4) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 2) The monster species that never randomly spawned: annular scare escaloped abdicate The monster species that never randomly spawned: guts golem The monster species that never randomly spawned: Zappa the Possessed The monster species that never randomly spawned: romulanian soldier The monster species that never randomly spawned: resharpened oblongish The monster species that never randomly spawned: admonished desiccating The monster species that never randomly spawned: large wand trove The monster species that never randomly spawned: time monster The monster species that never randomly spawned: quantum warp fungus The monster species that never randomly spawned: minimizer reweighed The RNG hath decreed that this item was never generated: implant of nirvana (singing) The RNG hath decreed that this item was never generated: fruit ((null)) The RNG hath decreed that this item was never generated: giant scythe ((null)) The RNG hath decreed that this item was never generated: cure dim (colorglad) The RNG hath decreed that this item was never generated: plastic mace ((null)) The RNG hath decreed that this item was never generated: helm of starvation (guzzle helmet) The RNG hath decreed that this item was never generated: amulet of waking (awake) The RNG hath decreed that this item was never generated: anti-drop (dropper) The RNG hath decreed that this item was never generated: troll hide (disgusting cloak) The RNG hath decreed that this item was never generated: blue dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 24) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 32) The RNG hath decreed that this item was generated more often: robe of spell power (white robe, freq bonus 152) The RNG hath decreed that this item was generated more often: hoe sable ((null), freq bonus 75) The RNG hath decreed that this item was generated more often: rare helmet (silk helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 6) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 25) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy elasthan ball ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: poison brand (curare-impregnated, freq bonus 5) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 7) The RNG hath decreed that this item was generated more often: demon crossbow ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: spellbinder (bound, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of escalation (cyan cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 11) The RNG hath decreed that this item was always generated cursed: food detection (YUM YUM) The RNG hath decreed that this item was always generated cursed: highscore stone (gray) The RNG hath decreed that this item was always generated cursed: highscore stone (gray) The RNG hath decreed that this item was always generated cursed: implant of waste (furious) The RNG hath decreed that this item was always generated cursed: implant of joy (forceful) The RNG hath decreed that this item was always generated cursed: dream eater (tapered) The RNG hath decreed that this item was always generated cursed: heavy hammer ((null)) The RNG hath decreed that this item was always generated cursed: caltrop ((null)) The RNG hath decreed that this item was always generated cursed: implant of acceleration (empowering) The RNG hath decreed that this item was always generated cursed: greyout stone (gray) The RNG hath decreed that this trap was always invisible: rolling boulder trap The RNG hath decreed that this trap was generated more often: trap of walls (freq bonus 3) Trap randomization happened for 1 in 944 traps Next attribute increase check would have come at turn 960 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 7 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having infravision (0) You were prevented from having jumping (0) You saw invisible You had 1377 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tariru, FIQ and Demo Your deity was Demo The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (467) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (I HERE SOMETHING) scroll of mana (SMUTT RIOT ZINEFAG) scroll of phase door (OH CAPTAIN MY CAPTAIN) scroll of standard id (BEE VERSUS SPIDER THE CONTEST) scroll of cure (PHD IN HIGH HEELING) * scroll of extra healing (FIVE NIGHTS AT FIQS) * scroll of greater mana restoration (MERKELDAEMMERUNG) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye rikerw the Anachronounbinder...