rikerw, chaotic male angelic Anachronounbinder ------------ |..........| |........A`- -......'...| ----.......| |..<....| --------- [Rikerw the Hexorcist] St6 Dx9 Co8 In7 Wi8 Ch4 AcuAngMalCha S0 Dlvl:1 $0 HP24(24) Pw14(14) AC8 Xp2/20 T5 Latest messages Use hybrid races? [yn] (n) Hello rikerw, welcome to SlashEMExtended! You are a chaotic male angelic Anachronounbinder. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. # What do you want to drink? [* or .] You don't have that object. What do you want to drink? [* or .] You cannot reach the floor to drink while flying. What do you want to drink? [* or .] You don't have that object. What do you want to drink? [* or .] Never mind. What do you want to drink? [* or .] You feel more experienced. Welcome to experience level 2. You've trained no unknown skills since your last level up and therefore you unfortunately don't learn anything new. # (2x) Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: freezopathy You could not have this property intrinsically: half physical damage Scroll identification only worked 100 times out of 168 Potion identification only worked 3 times out of 5 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 38 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 70% chance Scroll drop chance was reduced to 62% Musable item generation frequency had a negative bias of 31% Ring drop chance was reduced to 41% Wand drop chance was reduced to 55% Amulet drop chance was reduced to 70% Implant drop chance was reduced to 87% Potion drop chance was reduced to 88% Food drop chance was reduced to 82% Concealing monsters were spawned underneath items 60% of the time only The following skill could not be trained at all: bow The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: crossbow The following skill was limited to basic proficiency: short sword The following skill was limited to skilled proficiency: unicorn horn The following skill was limited to expert proficiency: short sword The following skill became untrainable if you tried to train it too early: pick-axe (turn 4) The following skill became untrainable if you tried to train it too early: body armor (turn 588) The following skill became untrainable after a while: healing spells (turn 42290) The following skill couldn't be trained before a certain turn number is reached: searching (turn 46884) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 66602 Monster spawn increase reached its maximum at turn 199082 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 4960944 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: lich (freq bonus 1) The monster species that spawned more often: lavender mold (freq bonus 6) The monster species that spawned more often: scarlet mushroom (freq bonus 18) The monster species that spawned more often: Vilea's sister (freq bonus 18) The monster species that spawned more often: blazing fern (freq bonus 12) The monster species that spawned more often: Minator Kommissioner (freq bonus 10) The monster species that spawned more often: Corina's stiletto boot (freq bonus 24) The monster species that spawned more often: quartz piercer (freq bonus 12) The monster species that spawned more often: dark bulb (freq bonus 30) The monster species that spawned more often: The high-heel loving asian girl her heels (freq bonus 72) The monster species that spawned more often: untasteful insuppressible vain (freq bonus 8) The monster species that spawned more often: greater water elemental (freq bonus 12) The monster species that spawned more often: uncapped combatant (freq bonus 8) The monster species that spawned more often: ace of clubs (freq bonus 6) The monster species that spawned more often: lava lover (freq bonus 4) The monster species that spawned more often: snowman (freq bonus 2) The monster species that spawned more often: forehanded feminise (freq bonus 18) The monster species that spawned more often: debugging dissatisfying (freq bonus 5) The monster species that spawned more often: gamma metroid (freq bonus 12) The monster species that spawned more often: navy colony (freq bonus 9) The monster species that spawned more often: cheator rusalka (freq bonus 22) The monster trait that was more common: monsters that have lash attacks (freq bonus 4) The monster trait that was more common: monsters of small size (freq bonus 1) The monster species that never randomly spawned: tentacruel The monster species that never randomly spawned: richter rearming The monster species that never randomly spawned: nuclear slime The monster species that never randomly spawned: jabbering aphrodite dissimulation The monster species that never randomly spawned: despondent kiting evinced The monster species that never randomly spawned: clicking fungus The monster species that never randomly spawned: adult lindworm The monster species that never randomly spawned: squiggle tubularly The monster species that never randomly spawned: traffic light dragon The monster species that never randomly spawned: overdrive ridden The RNG hath decreed that this item was never generated: splint mail ((null)) The RNG hath decreed that this item was never generated: black spell stone (gray) The RNG hath decreed that this item was never generated: teleport away (gold) The RNG hath decreed that this item was never generated: trap disarming (listening) The RNG hath decreed that this item was never generated: geolysis (geological) The RNG hath decreed that this item was never generated: implant of dusk (volcanic) The RNG hath decreed that this item was never generated: silver saber ((null)) The RNG hath decreed that this item was never generated: boogeyman helmet (frequent helmet) The RNG hath decreed that this item was never generated: ulch helmet (filtered helmet) The RNG hath decreed that this item was never generated: levitation (floating) The RNG hath decreed that this item was generated more often: heavy elasthan ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: implant of deception (serrated, freq bonus 12) The RNG hath decreed that this item was generated more often: elemental beam (wet, freq bonus 16) The RNG hath decreed that this item was generated more often: green spell helmet (greenery helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of stone (gray cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: fire resistance (cooling, freq bonus 14) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 24) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 6) The RNG hath decreed that this item was generated more often: lycanthropy (transforming, freq bonus 6) The RNG hath decreed that this item was generated more often: leather leash (leash, freq bonus 5) The RNG hath decreed that this item was generated more often: darkmode stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of contamination resistance (ill cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: battery stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cutting (inane, freq bonus 3) The RNG hath decreed that this item was generated more often: paper sword ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: diamond smasher ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 18) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 7) The RNG hath decreed that this item was always generated cursed: boots of plugsuit (tightly fitting boots) The RNG hath decreed that this item was always generated cursed: special camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was always generated cursed: time (momentary) The RNG hath decreed that this item was always generated cursed: no skill (shattering) The RNG hath decreed that this item was always generated cursed: nether beam (crashbug) The RNG hath decreed that this item was always generated cursed: glaive (single-edged polearm) The RNG hath decreed that this item was always generated cursed: grayout stone (gray) The RNG hath decreed that this item was always generated cursed: discount action (cashed) The RNG hath decreed that this item was always generated cursed: fly swatter ((null)) The RNG hath decreed that this item was always generated cursed: steel shield ((null)) The RNG hath decreed that this trap was always invisible: magnet trap The RNG hath decreed that this trap was generated more often: totter trap (freq bonus 1) Trap randomization happened for 1 in 462 traps Next attribute increase check would have come at turn 436 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having freezopathy (0) You saw invisible You had infravision You had 1496 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tariru, FIQ and Demo Your deity was Demo The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (383) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 2 R Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) turn undead 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Scrolls scroll of healing (JOUKKUE LAEIKSE VAKAVIMMIKSI TAITEILIJOISTA) scroll of mana (COMPILE SLEX SUDO UBUNTU) scroll of phase door (SHIFTLY ITEM TRICK HIT CONTINUE) scroll of standard id (PRATYAVAYAH) scroll of cure (SP00KOFTHENECROSP00KER) * scroll of extra healing (JEZYK NAZYWANY JEST POLSKIM I NIE HISZPANSKI) * scroll of greater mana restoration (RGB ZNFUVAALL CRERIBQ) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye rikerw the Anachronounbinder... Since you quit, the score list will not be checked.