rikerw, chaotic male angelic Anachronounbinder -------- |......| |......| |......| |.<..... ---|-- - #,# ##### #,# ,,A,, ------|--- ##,## |........| #,# |........| ####,# |........|####,,,,# |.........,,,,,#### |........|###### |........| ---------- [Rikerw the Hexorcist] St11 Dx7 Co15 In11 Wi12 Ch5 AcuAngMalCha S0 Dlvl:1 $0 HP18(18) Pw6(6) AC9 Xp1/0 T28 Latest messages Use hybrid races? [yn] (n) Hello rikerw, welcome to SlashEMExtended! You are a chaotic male angelic Anachronounbinder. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. You stop. Roald Amundsen is in the way! There is a wall in the way! (2x) You displaced Roald Amundsen. There is a wall in the way! The door resists! The door opens. There is a wall in the way! (3x) # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: glib combat Scroll identification only worked 100 times out of 225 Potion identification only worked 3 times out of 5 Amulet identification only worked 15 times out of 24 Implant identification only worked 1 times out of 18 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 101 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 94% Musable item generation frequency had a negative bias of 79% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 92% Implant drop chance was reduced to 81% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 88% Armor drop chance was reduced to 57% Tool drop chance was reduced to 83% The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: quarterstaff The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 99) The following skill became untrainable if you tried to train it too early: two-handed sword (turn 34) The following skill became untrainable after a while: devices (turn 52491) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 57263) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32142 Monster spawn increase reached its maximum at turn 165574 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3784094 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: rub monster (freq bonus 1) The monster species that spawned more often: blue mewlip (freq bonus 4) The monster species that spawned more often: octarine warp patch (freq bonus 4) The monster species that spawned more often: glamorizing engr (freq bonus 18) The monster species that spawned more often: water control girl (freq bonus 8) The monster species that spawned more often: basher (freq bonus 4) The monster species that spawned more often: minocentaur (freq bonus 24) The monster species that spawned more often: topaz warp patch (freq bonus 10) The monster species that spawned more often: abyss crasher (freq bonus 24) The monster species that spawned more often: seven-feet we-sell (freq bonus 12) The monster species that spawned more often: pink colony (freq bonus 12) The monster species that spawned more often: impact hound (freq bonus 12) The monster species that spawned more often: detriment headhunt ascender (freq bonus 32) The monster species that spawned more often: black force fungus (freq bonus 18) The monster species that spawned more often: furious fungus (freq bonus 6) The monster species that spawned more often: boss bass (freq bonus 10) The monster species that spawned more often: aircraft carrier (freq bonus 9) The monster species that spawned more often: egging power (freq bonus 4) The monster species that spawned more often: magic platypus (freq bonus 24) The monster species that spawned more often: terror turret (freq bonus 6) The monster species that spawned more often: green glutton ghost (freq bonus 16) The monster trait that was more common: monsters that shriek (freq bonus 2) The monster trait that was more common: monsters that count as mind flayers (freq bonus 1) The monster trait that was more common: monsters that have claw attacks (freq bonus 2) The monster trait that was more common: monsters that usually spawn tame (freq bonus 4) The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 2) The monster trait that was more common: monsters whose attacks stun you (freq bonus 2) The monster trait that was more common: monsters with death resistance (freq bonus 2) The monster species that never randomly spawned: insurmountable mushroom The monster species that never randomly spawned: The Fairy The monster species that never randomly spawned: werejackal The monster species that never randomly spawned: localizing spleenish The monster species that never randomly spawned: dzoo-noo-qua The monster species that never randomly spawned: colorless mold The monster species that never randomly spawned: wing baddie The monster species that never randomly spawned: bright blue mushroom The monster species that never randomly spawned: dawdle purificatory The monster species that never randomly spawned: huh what The RNG hath decreed that this item was never generated: stiletto ((null)) The RNG hath decreed that this item was never generated: plasteel boots (white boots) The RNG hath decreed that this item was never generated: nature beam (retarded) The RNG hath decreed that this item was never generated: bread ((null)) The RNG hath decreed that this item was never generated: baseball bat ((null)) The RNG hath decreed that this item was never generated: gain wisdom (glass) The RNG hath decreed that this item was never generated: cloak of confusion (ripped cloak) The RNG hath decreed that this item was never generated: white dragon scale mail ((null)) The RNG hath decreed that this item was never generated: quasimodular boots (femmy boots) The RNG hath decreed that this item was never generated: chrysocolla (cyan) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 6) The RNG hath decreed that this item was generated more often: message suppression stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of evil crafting (evilpatch, freq bonus 5) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 10) The RNG hath decreed that this item was generated more often: green spell stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 11) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 3) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 25) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 3) The RNG hath decreed that this item was generated more often: fire golem (jetting, freq bonus 8) The RNG hath decreed that this item was generated more often: detect water (APOKRAR DONENIGHT, freq bonus 5) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: holy shield (god-given, freq bonus 10) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: atsuzoko boots ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 5) The RNG hath decreed that this item was generated more often: lycanthropy (transforming, freq bonus 8) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 54) The RNG hath decreed that this item was always generated cursed: impossibly heavy nuclear ball ((null)) The RNG hath decreed that this item was always generated cursed: dementia boots (ankle boots) The RNG hath decreed that this item was always generated cursed: cloak of permanence (concrete cloak) The RNG hath decreed that this item was always generated cursed: helm of opposite alignment (crested helmet) The RNG hath decreed that this item was always generated cursed: implant of nirvana (singing) The RNG hath decreed that this item was always generated cursed: helm of thirst (echo helmet) The RNG hath decreed that this item was always generated cursed: counterclockwise stone (gray) The RNG hath decreed that this item was always generated cursed: reduce max hitpoints (noticeable) The RNG hath decreed that this item was always generated cursed: know enchantment (sky blue) The RNG hath decreed that this item was always generated cursed: pink sweets ((null)) The RNG hath decreed that this trap was always invisible: nexus trap The RNG hath decreed that this trap was generated more often: respawn trap (freq bonus 2) Trap randomization happened for 1 in 998 traps Trap difficulty was increased by 70 Next attribute increase check would have come at turn 525 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having half physical damage (0) You were prevented from having confusion resistance (0) You saw invisible You had infravision You had 1471 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tariru, FIQ and Demo Your deity was Demo The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (252) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons scimitar (curved sword) Scrolls scroll of healing (FORCE BOLT IS BROKEN) scroll of mana (GOOD LUCK CATCHING RARE POKEMON ON A HIGHWAY) scroll of phase door (MAKE ENEMY BAD THEN SNORING NEXT) scroll of standard id (YOU DIED ON THE ASTRAL PLANE) scroll of cure (IN MY NEXT LIFE ILL BECOME A FEMINIST) * scroll of extra healing (AQUE BRAGH) * scroll of greater mana restoration (YOU REALLY BECOME STRONGER) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye rikerw the Anachronounbinder... Since you quit, the score list will not be checked.