rikerw, chaotic male angelic Anachronounbinder , ------.---- ......'A..| |.........| |.........| |.........| ||....----- ------ [Rikerw the Hexorcist] St8 Dx15 Co6 In7 Wi5 Ch7 AcuAngMalCha S0 Dlvl:1 $0 HP18(18) Pw6(6) AC5 Xp1/0 T1 Latest messages Use hybrid races? [yn] (n) Hello rikerw, welcome to SlashEMExtended! You are a chaotic male angelic Anachronounbinder. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: fear resistance You could not have this property intrinsically: sickopathy Scroll identification only worked 100 times out of 102 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 16 Monsters only dropped their musable items with 36% chance Wand drop chance was reduced to 92% Implant drop chance was reduced to 93% Potion drop chance was reduced to 81% Food drop chance was reduced to 87% Concealing monsters were spawned underneath items 73% of the time only The following skill could not be trained at all: implants The following skill was trained at half the usual rate: scimitar The following skill was trained at one fifth the usual rate: sexy flats The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: dagger The following skill was limited to expert proficiency: knife The following skill became untrainable if you tried to train it too early: firearms (turn 30) The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 1260) The following skill became untrainable after a while: spirituality (turn 48164) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 92833) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 77658 Monster spawn increase reached its maximum at turn 194118 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1423044 The monster class that cannot be genocided was mummy The monster class that was spawned more often: xorn (freq bonus 1) The monster species that spawned more often: poison lich (freq bonus 6) The monster species that spawned more often: rum drinker (freq bonus 9) The monster species that spawned more often: lava warp fungus (freq bonus 4) The monster species that spawned more often: wendina (freq bonus 24) The monster species that spawned more often: indefinite shouldest (freq bonus 18) The monster species that spawned more often: merfolk (freq bonus 10) The monster species that spawned more often: fat asshole (freq bonus 6) The monster species that spawned more often: contagious sphere (freq bonus 3) The monster species that spawned more often: petty covetous snow orc (freq bonus 27) The monster species that spawned more often: Eliane's sandal (freq bonus 9) The monster species that spawned more often: burly woman (freq bonus 8) The monster species that spawned more often: undead elph (freq bonus 21) The monster species that spawned more often: real crystal hound (freq bonus 17) The monster species that spawned more often: kaptain (freq bonus 24) The monster species that spawned more often: cursed warp patch (freq bonus 24) The monster species that spawned more often: clock fungus (freq bonus 36) The monster species that spawned more often: Mizuki Rashoujin (freq bonus 6) The monster species that spawned more often: hail master (freq bonus 6) The monster species that spawned more often: capture girdle (freq bonus 2) The monster species that spawned more often: Illurien of the Myriad Glimpses (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 4) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 2) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 2) The monster trait that was more common: monsters whose attacks blind you (freq bonus 2) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 2) The monster species that never randomly spawned: undead valkyrie The monster species that never randomly spawned: disenchanter stalk The monster species that never randomly spawned: undead swarm permamimic The monster species that never randomly spawned: amorphous patch The monster species that never randomly spawned: godchildren pelletize The monster species that never randomly spawned: smut orc The monster species that never randomly spawned: sword tooth tiger The monster species that never randomly spawned: master blaster The monster species that never randomly spawned: snowslide enrollment plead precept handshake The monster species that never randomly spawned: Janine The RNG hath decreed that this item was never generated: cloak of aggravation (jarring cloak) The RNG hath decreed that this item was never generated: spirit thrower ((null)) The RNG hath decreed that this item was never generated: cloak of unlight (absorbing cloak) The RNG hath decreed that this item was never generated: helm of thirst (echo helmet) The RNG hath decreed that this item was never generated: amulet of magic resistance (rare) The RNG hath decreed that this item was never generated: implant of passion (triumphant) The RNG hath decreed that this item was never generated: invisibility (brilliant blue) The RNG hath decreed that this item was never generated: spetum (forked polearm) The RNG hath decreed that this item was never generated: water (clear) The RNG hath decreed that this item was never generated: proof armor (I AM THE KING) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 6) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 11) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 14) The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 37) The RNG hath decreed that this item was generated more often: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of bliss (calling, freq bonus 31) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 47) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: difficult shield ((null), freq bonus 52) The RNG hath decreed that this item was generated more often: implant of erosion (vivid, freq bonus 14) The RNG hath decreed that this item was generated more often: unlevitate (posh, freq bonus 14) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of prescience (enduring cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: dripping tread (dripping, freq bonus 5) The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 11) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: lion cloak (barley cloak, freq bonus 2) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 45) The RNG hath decreed that this item was always generated cursed: remove resistance (cyclic) The RNG hath decreed that this item was always generated cursed: fear (rusty) The RNG hath decreed that this item was always generated cursed: baked sweet potato ((null)) The RNG hath decreed that this item was always generated cursed: kicking boots (steel boots) The RNG hath decreed that this item was always generated cursed: weight stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of discovery (ignorant cloak) The RNG hath decreed that this item was always generated cursed: sexy leather pump ((null)) The RNG hath decreed that this item was always generated cursed: implant of propogation (crackling) The RNG hath decreed that this item was always generated cursed: tempest horn (horn) The RNG hath decreed that this item was always generated cursed: bugle ((null)) The RNG hath decreed that this trap was always invisible: too heavy trap The RNG hath decreed that this trap was generated more often: vulnerability trap (freq bonus 2) Trap randomization happened for 1 in 188 traps Next attribute increase check would have come at turn 306 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having fear resistance (0) You were prevented from having sickopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tariru, FIQ and Demo Your deity was Demo The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (1197) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (THE BEST WAY TO DEAL WITH CATS IS TO STRANGULATE THEM) scroll of mana (HEALHEALHEALHEAL) scroll of phase door (TUFFA YUF) scroll of standard id (GET YOUR PET GIRL IN SLEX) scroll of cure (TORRENTED TOO MANY MOVIES) * scroll of extra healing (BASA MAINASA 1 MINETA MA AUCHA) * scroll of greater mana restoration (AAIO) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye rikerw the Anachronounbinder... Since you quit, the score list will not be checked.