rikerw, chaotic male angelic Anachronounbinder ---------------- |......[........ |......*.......|# |.....%[.......|,###^^.### |......%.......|,,,,A^,,,,, |.<............|####^^,,,,' |..............|,,,,,,,,#,# -----------.----,######## #,,,,,,# ######## [Rikerw the Hexorcist] St5 Dx6 Co14 In8 Wi9 Ch7 AcuAngMalCha S144 Dlvl:1 $0 HP24(27) Pw14(14) AC9 Xp2/36 T89 Latest messages What do you want to drop? [a-l or ?*] Never mind. What do you want to use or apply? [j or ?*] You light your stick. It gives off a dim light. What do you want to throw? [ah-l or ?*] In what direction? [hykulnjb><] You displaced Roald Amundsen. j - a stick of dynamite (lit) {0}. What do you want to drop? [a-l or ?*] You drop a stick of dynamite (lit) {0}. You see a bomb explode. You are caught in the fireball! [-4 -> 23] A pit appears in the ground. A pit appears in the floor. A pit appears in the ground. (2x) A pit appears in the floor. A pit appears in the ground. # Really quit [yes/no]? Your inventory Weapons a - an uncursed +1 fly swatter {4} h - the blessed +2 orcish dagger named The Lost World (weapon in hand) {4} i - 2 uncursed +0 orcish daggers {8} k - 2 blessed +0 orcish daggers {8} l - a blessed +1 scimitar {16} Armor b - an uncursed +0 leather armor (being worn) {60} Scrolls c - 5 uncursed scrolls of healing {0} d - 4 uncursed scrolls of mana {0} e - 3 uncursed scrolls of phase door {0} f - 2 uncursed scrolls of standard id {0} g - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: psi resistance You could not have this property intrinsically: regeneration Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 92% chance Monsters only dropped their equipment with 68% chance Scroll drop chance was reduced to 74% Musable item generation frequency had a negative bias of 28% Amulet drop chance was reduced to 63% Potion drop chance was reduced to 78% Tool drop chance was reduced to 85% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 81% of the time only The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: saber The following skill was limited to basic proficiency: lance The following skill was limited to skilled proficiency: mace The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: chaos spells (turn 10) The following skill became untrainable if you tried to train it too early: petkeeping (turn 312) You had blown your chance of training the petkeeping skill The following skill became untrainable after a while: elemental spells (turn 25450) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 41211) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 28469 Monster spawn increase reached its maximum at turn 77723 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2591280 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: jabberwock (freq bonus 2) The monster species that spawned more often: Center of All (freq bonus 10) The monster species that spawned more often: Boris (freq bonus 9) The monster species that spawned more often: stone spore (freq bonus 6) The monster species that spawned more often: multi-hued mold (freq bonus 9) The monster species that spawned more often: honoring phonier bonged superscript (freq bonus 4) The monster species that spawned more often: wind patch (freq bonus 4) The monster species that spawned more often: obsidian lord (freq bonus 6) The monster species that spawned more often: timeless guardian (freq bonus 30) The monster species that spawned more often: giant silver ant (freq bonus 28) The monster species that spawned more often: helcungol (freq bonus 18) The monster species that spawned more often: sparkling stalk (freq bonus 3) The monster species that spawned more often: stone ooze (freq bonus 20) The monster species that spawned more often: chaos polymorpher (freq bonus 32) The monster species that spawned more often: card mold (freq bonus 32) The monster species that spawned more often: filcher caparisoning (freq bonus 24) The monster species that spawned more often: lynch mob member (freq bonus 8) The monster species that spawned more often: fake mold (freq bonus 3) The monster species that spawned more often: kobold alchemist (freq bonus 6) The monster species that spawned more often: king slug (freq bonus 16) The monster species that spawned more often: grey naga hatchling (freq bonus 9) The monster trait that was more common: monsters whose attacks time you (freq bonus 18) The monster trait that was more common: monsters whose attacks reduce your spell memory (freq bonus 8) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 3) The monster species that never randomly spawned: coffin nail The monster species that never randomly spawned: elven shade The monster species that never randomly spawned: immobile stalk The monster species that never randomly spawned: nezeramon fighter The monster species that never randomly spawned: flounderingly prepossessed The monster species that never randomly spawned: agate warp patch The monster species that never randomly spawned: deep seraphon The monster species that never randomly spawned: gnarled fly The monster species that never randomly spawned: bookbinding clairvoyant cloth neapolitan The monster species that never randomly spawned: card growth The RNG hath decreed that this item was never generated: dimness (peculiar) The RNG hath decreed that this item was never generated: difficult gloves (vampiric gloves) The RNG hath decreed that this item was never generated: training (chocolate) The RNG hath decreed that this item was never generated: morganite (pink) The RNG hath decreed that this item was never generated: genocide (extraordinary) The RNG hath decreed that this item was never generated: cold resistance (brass) The RNG hath decreed that this item was never generated: victorian underwear ((null)) The RNG hath decreed that this item was never generated: amulet versus curses (attractive) The RNG hath decreed that this item was never generated: green lightsaber (lightsaber) The RNG hath decreed that this item was never generated: numbness (constricting) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of depression (psychosomatic, freq bonus 39) The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R, freq bonus 13) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: tele level (irregular, freq bonus 15) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 143) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 8) The RNG hath decreed that this item was generated more often: induce vomiting (rank, freq bonus 6) The RNG hath decreed that this item was generated more often: inertia control (crashy, freq bonus 2) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 5) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 5) The RNG hath decreed that this item was generated more often: bituknife ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 9) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 13) The RNG hath decreed that this item was generated more often: lethe cloak (forgetful cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of sliming (mauve cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: bronze lance ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 46) The RNG hath decreed that this item was always generated cursed: reverse identify (OH CAPTAIN MY CAPTAIN) The RNG hath decreed that this item was always generated cursed: fur ((null)) The RNG hath decreed that this item was always generated cursed: high-elven warsword (runed curved sword) The RNG hath decreed that this item was always generated cursed: russian roulette (gun-shaped) The RNG hath decreed that this item was always generated cursed: droven plate mail (crested black plate) The RNG hath decreed that this item was always generated cursed: bronze mace ((null)) The RNG hath decreed that this item was always generated cursed: dragon horned headpiece (headpiece) The RNG hath decreed that this item was always generated cursed: leather peep-toes (asian footwear) The RNG hath decreed that this item was always generated cursed: ya (bamboo arrow) The RNG hath decreed that this item was always generated cursed: sleeping (effervescent) The RNG hath decreed that this trap was always invisible: artifact jackpot trap The RNG hath decreed that this trap was generated more often: glyph of warding (freq bonus 6) Trap randomization happened for 1 in 841 traps Next attribute increase check would have come at turn 319 Strength training was 5 Dexterity training was 4 Wisdom training was 1 Constitution training was 1 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You saw invisible You had infravision You had 1403 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tariru, FIQ and Demo Your deity was Demo The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (74) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 2 R Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) turn undead 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Weapons stick of dynamite (red stick) orcish dagger (crude dagger) scimitar (curved sword) Scrolls scroll of healing (NDUEDUE DUE DUE RAEAEAEAEAEAEAEN) scroll of mana (ALL I WANT IS ME IN YOU) scroll of phase door (HUAKORE TE UNIANA PAKEHA KATOA) scroll of standard id (CAMAMNMALCHA XJ) scroll of cure (SEE YA CUNT) * scroll of extra healing (YAWNING MY SHANK CUSTOMER) * scroll of greater mana restoration (FINESTRE E UN SISTEMA OPERATIVO VERAMENTE STUPIDO) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You killed 6 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills (none) Weapon Skills paddle [Unskilled] (max Expert) (2 of 20) Spellcasting Skills (none) Goodbye rikerw the Anachronounbinder... Since you quit, the score list will not be checked.