rikerw, chaotic male angelic Anachronounbinder .. ------- ......| |..A..., |.$'.<| |.....+ ------- [Rikerw the Hexorcist] St9 Dx3 Co6 In6 Wi14 Ch6 AcuAngMalCha S32 Dlvl:1 $0 HP18(18) Pw6(6) AC11 Xp1/8 T4 Latest messages Use hybrid races? [yn] (n) Hello rikerw, welcome to SlashEMExtended! You are a chaotic male angelic Anachronounbinder. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. You kill the black metroid! # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: clairvoyance Potion identification only worked 3 times out of 6 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 127 Scroll drop chance was reduced to 96% Musable item generation frequency had a negative bias of 22% Ring drop chance was reduced to 96% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 90% Armor drop chance was reduced to 94% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 98% of the time only The following skill could not be trained at all: saber The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: implants The following skill was limited to basic proficiency: knife The following skill was limited to skilled proficiency: paddle The following skill was limited to expert proficiency: lightsaber The following skill became untrainable if you tried to train it too early: body armor (turn 3) The following skill became untrainable if you tried to train it too early: chaos spells (turn 3618) The following skill became untrainable after a while: martial arts (turn 43247) The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 50555) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23759 Monster spawn increase reached its maximum at turn 156989 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 4198376 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 6) The monster species that spawned more often: blade of slaughter (freq bonus 24) The monster species that spawned more often: applying dallying winnow tything (freq bonus 24) The monster species that spawned more often: sawing flew (freq bonus 48) The monster species that spawned more often: raichu (freq bonus 36) The monster species that spawned more often: violet worm (freq bonus 8) The monster species that spawned more often: pain laser (freq bonus 9) The monster species that spawned more often: swayed justification (freq bonus 24) The monster species that spawned more often: ancient nupperibo (freq bonus 24) The monster species that spawned more often: flying hydra (freq bonus 24) The monster species that spawned more often: giant copper scorpio (freq bonus 60) The monster species that spawned more often: threshold mushroom (freq bonus 162) The monster species that spawned more often: reaccredited recalled duplicity yep (freq bonus 14) The monster species that spawned more often: teacher (freq bonus 54) The monster species that spawned more often: pikachu (freq bonus 60) The monster species that spawned more often: Traffic Kop (freq bonus 40) The monster species that spawned more often: paralyzing sphere (freq bonus 32) The monster species that spawned more often: stalking magenta lichen (freq bonus 72) The monster species that spawned more often: attuned cussedly (freq bonus 32) The monster species that spawned more often: piercebeak (freq bonus 12) The monster species that spawned more often: Mister PHP Book (freq bonus 48) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 1) The monster trait that was more common: monsters that pick up magic items (freq bonus 1) The monster trait that was more common: monsters that originate from Angband (freq bonus 2) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 2) The monster trait that was more common: silent monsters (freq bonus 2) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 1) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 2) The monster species that never randomly spawned: insurmountable mushroom The monster species that never randomly spawned: ong sephirah The monster species that never randomly spawned: blue-red stalk The monster species that never randomly spawned: blood hawk The monster species that never randomly spawned: solstitial feyer The monster species that never randomly spawned: runoff force patch The monster species that never randomly spawned: covetous Uruk-hai The monster species that never randomly spawned: unco The monster species that never randomly spawned: sluggish ray The monster species that never randomly spawned: Bea's combat boot The monster class that always generated with extra speed: jabberwock The RNG hath decreed that this item was never generated: cloak of bad trapping (slowing gown) The RNG hath decreed that this item was never generated: clay chain ((null)) The RNG hath decreed that this item was never generated: rapier ((null)) The RNG hath decreed that this item was never generated: berserk (immortal) The RNG hath decreed that this item was never generated: amulet of hostility (funk) The RNG hath decreed that this item was never generated: amethyst (violet) The RNG hath decreed that this item was never generated: curing uniform (clean white clothes) The RNG hath decreed that this item was never generated: fire helmet (red helmet) The RNG hath decreed that this item was never generated: amulet versus stone (lunate) The RNG hath decreed that this item was never generated: rainbow dragon scales ((null)) The RNG hath decreed that this item was generated more often: shield ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 20) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 19) The RNG hath decreed that this item was generated more often: autocursing (gentle, freq bonus 6) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: adom cloak (mysterious cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: training (chocolate, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 69) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: swimming (aquatic, freq bonus 13) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 7) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 8) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 6) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 6) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: clouds (featherweight, freq bonus 5) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 8) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 5) The RNG hath decreed that this item was always generated cursed: fog horn (horn) The RNG hath decreed that this item was always generated cursed: wedged little-girl sandal ((null)) The RNG hath decreed that this item was always generated cursed: danger (finger-smashing) The RNG hath decreed that this item was always generated cursed: amber (yellowish brown) The RNG hath decreed that this item was always generated cursed: training (chocolate) The RNG hath decreed that this item was always generated cursed: bill-guisarme (hooked polearm) The RNG hath decreed that this item was always generated cursed: silver arrow ((null)) The RNG hath decreed that this item was always generated cursed: levitation (tan) The RNG hath decreed that this item was always generated cursed: troll leather armor ((null)) The RNG hath decreed that this item was always generated cursed: difficult gloves (vampiric gloves) The RNG hath decreed that this trap was always invisible: elongation trap The RNG hath decreed that this trap was generated more often: trap of walls (freq bonus 2) Trap randomization happened for 1 in 968 traps Next attribute increase check would have come at turn 351 Strength training was 1 Dexterity training was 1 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having mana regeneration (0) You were prevented from being a stoned chiller (0) You saw invisible You had infravision You had 1496 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tariru, FIQ and Demo Your deity was Demo The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (222) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (XOR ME HSALS) scroll of mana (DEF STAND PROTECT THE ATTACK LOWED IS HARSH) scroll of phase door (THE ZELDA FOREST TEMPLE IS NOT CREEPY AT ALL) scroll of standard id (MAKED FLOT STONE TO HURTED ENEMYTRAP) scroll of cure (DNETHACK HAS HIGH HEELSES) * scroll of extra healing (ESQUECER OS RENUNCIANTES) * scroll of greater mana restoration (MOMMYXOMUHU) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye rikerw the Anachronounbinder... Since you quit, the score list will not be checked.