rikerw, chaotic male angelic Anachronounbinder --+---------+--- +....$......'..| |..........A...| |............... |..............| ---------------- [Rikerw the Hexorcist] St8 Dx8 Co13 In10 Wi11 Ch9 AcuAngMalCha S0 Dlvl:1 $0 HP18(18) Pw6(6) AC8 Xp1/0 T1 Latest messages Use hybrid races? [yn] (n) Hello rikerw, welcome to SlashEMExtended! You are a chaotic male angelic Anachronounbinder. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: technicality You could not have this property intrinsically: poison resistance Scroll identification only worked 100 times out of 163 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 36 Gem identification only worked 100 times out of 138 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 37% chance Scroll drop chance was reduced to 80% Amulet drop chance was reduced to 78% Potion drop chance was reduced to 74% Weapon drop chance was reduced to 98% Armor drop chance was reduced to 93% Tool drop chance was reduced to 99% Monster death drops spawned with only 94% chance The following skill could not be trained at all: shield The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: crossbow The following skill was limited to expert proficiency: bow The following skill became untrainable if you tried to train it too early: attack spells (turn 62) The following skill became untrainable if you tried to train it too early: boomerang (turn 2891) The following skill became untrainable after a while: divination spells (turn 62302) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 64262) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22422 Monster spawn increase reached its maximum at turn 188322 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2578080 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: ogre (freq bonus 2) The monster species that spawned more often: loaded bulb (freq bonus 10) The monster species that spawned more often: paleographical unconstitutionality (freq bonus 12) The monster species that spawned more often: winged-demon (freq bonus 5) The monster species that spawned more often: appearance (freq bonus 24) The monster species that spawned more often: anarchistic warranter loblolly (freq bonus 16) The monster species that spawned more often: flame troll (freq bonus 5) The monster species that spawned more often: proscenium star epilogued (freq bonus 18) The monster species that spawned more often: furry (freq bonus 14) The monster species that spawned more often: hairy stalk (freq bonus 6) The monster species that spawned more often: Solvejg's mocassin (freq bonus 8) The monster species that spawned more often: unreceptive scott (freq bonus 5) The monster species that spawned more often: bronze gargoyle (freq bonus 27) The monster species that spawned more often: hairy patch (freq bonus 36) The monster species that spawned more often: world-ending horror (freq bonus 24) The monster species that spawned more often: giant blue jellyfish (freq bonus 18) The monster species that spawned more often: nymph mummy (freq bonus 36) The monster species that spawned more often: truck of peace (freq bonus 20) The monster species that spawned more often: skidooed ribboning (freq bonus 42) The monster species that spawned more often: mist man (freq bonus 36) The monster species that spawned more often: triad champion (freq bonus 3) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 6) The monster trait that was more common: monsters that regenerate health (freq bonus 4) The monster trait that was more common: monsters that talk like whores (freq bonus 2) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 2) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 1) The monster trait that was more common: monsters with drain resistance (freq bonus 1) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 2) The monster trait that was more common: monsters of tiny size (freq bonus 6) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 2) The monster species that never randomly spawned: voraciousness The monster species that never randomly spawned: cutinizing historiographer trouped wastier til defected The monster species that never randomly spawned: BDSM lady The monster species that never randomly spawned: fighter lich The monster species that never randomly spawned: multicolor star The monster species that never randomly spawned: giant item trove The monster species that never randomly spawned: stone-soldier The monster species that never randomly spawned: radioactive woman The monster species that never randomly spawned: sweatbox sequestered kidvid The monster species that never randomly spawned: rectorial epigraphic The monster class that always generated with extra speed: fungus or mold The RNG hath decreed that this item was never generated: storm stone (gray) The RNG hath decreed that this item was never generated: starlit sky stone (gray) The RNG hath decreed that this item was never generated: paper shield ((null)) The RNG hath decreed that this item was never generated: cloak of technicality (brick cloak) The RNG hath decreed that this item was never generated: amulet of reflection (hexagonal) The RNG hath decreed that this item was never generated: heavy stone ball ((null)) The RNG hath decreed that this item was never generated: plugsuit (tightly fitting suit) The RNG hath decreed that this item was never generated: time (ticking) The RNG hath decreed that this item was never generated: blindfold ((null)) The RNG hath decreed that this item was never generated: yellow spell cloak (petrified cloak) The RNG hath decreed that this item was generated more often: amulet of undressing (uplift, freq bonus 7) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: homicide stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of stoicism (vulpine, freq bonus 48) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 2) The RNG hath decreed that this item was generated more often: quasar stone (gray, freq bonus 27) The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 12) The RNG hath decreed that this item was generated more often: helm of amnesia (crazy helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 4) The RNG hath decreed that this item was generated more often: immobility (YOU AINT GETTING OUT OF HERE ALIVE, freq bonus 7) The RNG hath decreed that this item was generated more often: lycanthropy (transforming, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of quickening (eburine, freq bonus 9) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cartridge of having a horror (dream helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: force pike (long gray spear, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 14) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 79) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 10) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 10) The RNG hath decreed that this item was always generated cursed: anti disintegration (doorstopping) The RNG hath decreed that this item was always generated cursed: elven helm (runed helm) The RNG hath decreed that this item was always generated cursed: free action (serif) The RNG hath decreed that this item was always generated cursed: garnet (red) The RNG hath decreed that this item was always generated cursed: water dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of white glass (white) The RNG hath decreed that this item was always generated cursed: boss companion (JUBILEX IS MY BEST FRIEND) The RNG hath decreed that this item was always generated cursed: floatcloak (levuntation cloak) The RNG hath decreed that this item was always generated cursed: pill ((null)) The RNG hath decreed that this item was always generated cursed: archaic cloak (greek cloak) The RNG hath decreed that this trap was always invisible: trashing trap The RNG hath decreed that this trap was generated more often: weak sight trap (freq bonus 3) Trap randomization happened for 1 in 726 traps Next attribute increase check would have come at turn 1651 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were shock resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having curse resistance (0) You were prevented from having technicality (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tariru, FIQ and Demo Your deity was Demo The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (199) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons javelin (throwing spear) Scrolls scroll of healing (STILETTO HEELS SHOULD BE THE ELDER PRIESTS KRYPTONITE) scroll of mana (VM J UECM 5 O9FAD8) scroll of phase door (AFFIRMATIVE ACTION ROUND 2) scroll of standard id (AFTER THE QUEST YOU HAVE TO TRAVERSE THE SUBQUEST TOO) scroll of cure (FAHR TZU) * scroll of extra healing (SERO GRIUS) * scroll of greater mana restoration (TRUCKHACK CHICKEN SIMULATOR) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye rikerw the Anachronounbinder... Since you quit, the score list will not be checked.