rikerw, chaotic male angelic Anachronounbinder | . -+-|------ |...'....| |....A...| ---------- [Rikerw the Hexorcist] St8 Dx7 Co6 In10 Wi14 Ch10 AcuAngMalCha S4 Dlvl:1 $0 HP18(18) Pw6(6) AC9 Xp1/1 T2 Latest messages Use hybrid races? [yn] (n) Hello rikerw, welcome to SlashEMExtended! You are a chaotic male angelic Anachronounbinder. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. You miss the twen. You claw the twen. You kill the twen! # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: regeneration You could not have this property intrinsically: stealth Scroll identification only worked 100 times out of 193 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 29 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 59% chance Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 90% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 99% Potion drop chance was reduced to 53% Weapon drop chance was reduced to 82% Food drop chance was reduced to 99% Monster death drops spawned with only 87% chance The following skill could not be trained at all: sexy flats The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: pick-axe The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: form IV (Ataru) The following skill became untrainable if you tried to train it too early: short sword (turn 7) The following skill became untrainable if you tried to train it too early: divination spells (turn 442) The following skill became untrainable after a while: enchantment spells (turn 61980) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 56038) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 7229 Monster spawn increase reached its maximum at turn 289949 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 17697306 The monster class that cannot be genocided was vampire The monster class that was spawned more often: angelic being (freq bonus 4) The monster species that spawned more often: nutritionist missilry (freq bonus 5) The monster species that spawned more often: turbaned diarchy (freq bonus 24) The monster species that spawned more often: prick colony (freq bonus 20) The monster species that spawned more often: parrot chick (freq bonus 15) The monster species that spawned more often: shader acid blob (freq bonus 16) The monster species that spawned more often: violet beauty (freq bonus 12) The monster species that spawned more often: ancient evil dragon (freq bonus 21) The monster species that spawned more often: quag concerning unstopping (freq bonus 48) The monster species that spawned more often: shouter untrue (freq bonus 24) The monster species that spawned more often: undead supermarket cashier (freq bonus 24) The monster species that spawned more often: water mushroom (freq bonus 5) The monster species that spawned more often: jumping eel (freq bonus 48) The monster species that spawned more often: hippogriff (freq bonus 12) The monster species that spawned more often: ascertainable illegitimate (freq bonus 10) The monster species that spawned more often: z-type (freq bonus 12) The monster species that spawned more often: dream sphere (freq bonus 11) The monster species that spawned more often: unabbreviated shipping weeklong serene (freq bonus 48) The monster species that spawned more often: rattle devil (freq bonus 12) The monster species that spawned more often: drider (freq bonus 10) The monster species that spawned more often: Gudrun's combat boot (freq bonus 15) The monster trait that was more common: monsters whose attacks heal you (freq bonus 2) The monster trait that was more common: monsters that squeek (freq bonus 1) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 1) The monster trait that was more common: monsters that usually spawn tame (freq bonus 2) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 11) The monster species that never randomly spawned: absent force fungus The monster species that never randomly spawned: kalashnikov wall The monster species that never randomly spawned: enormous rat The monster species that never randomly spawned: hidden force patch The monster species that never randomly spawned: black patch The monster species that never randomly spawned: implausibly polled The monster species that never randomly spawned: cursed spirit The monster species that never randomly spawned: creeping diamond gems The monster species that never randomly spawned: knight of the swan The monster species that never randomly spawned: stronghold technique soldier preglacial The RNG hath decreed that this item was never generated: implant of ennui (original) The RNG hath decreed that this item was never generated: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this item was never generated: droven crossbow (spider-legged crossbow) The RNG hath decreed that this item was never generated: cure blindness (TIRACLE RAMICAL RELRAMI LUE) The RNG hath decreed that this item was never generated: green tea (forget-me-not) The RNG hath decreed that this item was never generated: hyper beam (pokemon logo) The RNG hath decreed that this item was never generated: sustain ability (bronze) The RNG hath decreed that this item was never generated: Hawaiian shorts (flowery shorts and lei) The RNG hath decreed that this item was never generated: implant of virility (frantic) The RNG hath decreed that this item was never generated: droven lance (obsidian lance) The RNG hath decreed that this item was generated more often: amulet of data storage (icosaedrical, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: soft mattock ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: elemental minion (propaganda, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of puncturing (fortified, freq bonus 6) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 3) The RNG hath decreed that this item was generated more often: asbestos javelin ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 49) The RNG hath decreed that this item was generated more often: battery cloak (spellsucking cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of sliming (mauve cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 3) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: damage meter stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: floatcloak (levuntation cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: trash stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: dimness (viva, freq bonus 2) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 10) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 16) The RNG hath decreed that this item was always generated cursed: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this item was always generated cursed: hoe sable ((null)) The RNG hath decreed that this item was always generated cursed: warning (diamond) The RNG hath decreed that this item was always generated cursed: fire bolt (flaming) The RNG hath decreed that this item was always generated cursed: gain strength (granite) The RNG hath decreed that this item was always generated cursed: topaz (yellowish brown) The RNG hath decreed that this item was always generated cursed: protection (black onyx) The RNG hath decreed that this item was always generated cursed: reboot (programmed) The RNG hath decreed that this item was always generated cursed: amulet of change (square) The RNG hath decreed that this item was always generated cursed: cyan dragon scale shield (cyan dragonhide shield) The RNG hath decreed that this trap was always invisible: speed trap The RNG hath decreed that this trap was generated more often: autocurse trap (freq bonus 2) Trap randomization happened for 1 in 644 traps Next attribute increase check would have come at turn 371 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having see invisible (0) You were prevented from having regeneration (0) You had infravision You had 1498 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tariru, FIQ and Demo Your deity was Demo The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (1172) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (BEE VERSUS SPIDER THE CONTEST) scroll of mana (EVIL STUNT IS MORE POWER) scroll of phase door (PAS DIO LEO) scroll of standard id (YOU REALLY BECOME STRONGER) scroll of cure (EY MEHR LAG GEHT WIRKLICH NICHT) * scroll of extra healing (FLEECY BOUFFANT COLORS) * scroll of greater mana restoration (DEVNULL TRIBUTE TOURNAMENT) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye rikerw the Anachronounbinder... Since you quit, the score list will not be checked.