rikerw, chaotic male angelic Anachronounbinder -------- |#......+ |.......| |.......| |...A...+ +...'...| -----...| ---- [Rikerw the Hexorcist] St7 Dx5 Co12 In8 Wi11 Ch8 AcuAngMalCha S0 Dlvl:1 $0 HP18(18) Pw6(6) AC10 Xp1/0 T1 Latest messages Use hybrid races? [yn] (n) Hello rikerw, welcome to SlashEMExtended! You are a chaotic male angelic Anachronounbinder. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: see invisible You could not have this property intrinsically: drain resistance Scroll identification only worked 100 times out of 154 Potion identification only worked 3 times out of 10 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 23 Armor identification only worked 15 times out of 51 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 239 Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 81% Wand drop chance was reduced to 59% Amulet drop chance was reduced to 85% Potion drop chance was reduced to 90% Armor drop chance was reduced to 97% Tool drop chance was reduced to 90% Food drop chance was reduced to 89% Monster death drops spawned with only 95% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: javelin The following skill was trained at one fifth the usual rate: sling The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: hammer The following skill became untrainable if you tried to train it too early: crossbow (turn 29) The following skill became untrainable if you tried to train it too early: protection spells (turn 2128) The following skill became untrainable after a while: firearms (turn 41374) The following skill couldn't be trained before a certain turn number is reached: riding (turn 51206) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 61436 Monster spawn increase reached its maximum at turn 190256 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 3000030 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: archfiend (freq bonus 8) The monster species that spawned more often: group troll (freq bonus 34) The monster species that spawned more often: extra nasty monster (freq bonus 18) The monster species that spawned more often: colluded colony (freq bonus 10) The monster species that spawned more often: magic disintegrator (freq bonus 30) The monster species that spawned more often: pile of rare gold coins (freq bonus 12) The monster species that spawned more often: Ruth's sneaker (freq bonus 20) The monster species that spawned more often: arengee turret (freq bonus 40) The monster species that spawned more often: shayateen (freq bonus 40) The monster species that spawned more often: dragonball kid (freq bonus 72) The monster species that spawned more often: social disorder (freq bonus 22) The monster species that spawned more often: amnesia force patch (freq bonus 45) The monster species that spawned more often: soft wench (freq bonus 18) The monster species that spawned more often: giant phase spider (freq bonus 20) The monster species that spawned more often: deep draconian (freq bonus 40) The monster species that spawned more often: pygmy warrior (freq bonus 30) The monster species that spawned more often: feasance hacking (freq bonus 13) The monster species that spawned more often: fire nightmare (freq bonus 30) The monster species that spawned more often: full armor gargoyle (freq bonus 54) The monster species that spawned more often: giant octopus (freq bonus 120) The monster species that spawned more often: mooter palest (freq bonus 11) The monster trait that was more common: monsters that explode when killed (freq bonus 2) The monster trait that was more common: monsters that laugh (freq bonus 8) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 1) The monster trait that was more common: monsters with sleep resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 2) The monster trait that was more common: monsters that are amorphous (freq bonus 2) The monster species that never randomly spawned: edge bug The monster species that never randomly spawned: thirsty vortex The monster species that never randomly spawned: petty living wall The monster species that never randomly spawned: Uruk-hai The monster species that never randomly spawned: energy sphere The monster species that never randomly spawned: prick fungus The monster species that never randomly spawned: Grigori The monster species that never randomly spawned: The Dreamer The monster species that never randomly spawned: old water dragon The monster species that never randomly spawned: shale throng The monster class that always generated with extra speed: gremlin The RNG hath decreed that this item was never generated: mercurial dragon scales ((null)) The RNG hath decreed that this item was never generated: sweet mocassins (womens footwear) The RNG hath decreed that this item was never generated: cloak of respawning (hammered cloak) The RNG hath decreed that this item was never generated: mary sue gloves (princess gloves) The RNG hath decreed that this item was never generated: implant of twilight (elysian) The RNG hath decreed that this item was never generated: ancient arrow ((null)) The RNG hath decreed that this item was never generated: extra healing (plaid) The RNG hath decreed that this item was never generated: cloak of starving (purple cloak) The RNG hath decreed that this item was never generated: diarrhea (eyefloating) The RNG hath decreed that this item was never generated: lenses ((null)) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of technicality (brick cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of full nutrition (brick helmet, freq bonus 24) The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 13) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED, freq bonus 3) The RNG hath decreed that this item was generated more often: golden saber ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of strangulation (oval, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 11) The RNG hath decreed that this item was generated more often: inka sling ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: light (glass, freq bonus 2) The RNG hath decreed that this item was generated more often: sterilize (sexual, freq bonus 22) The RNG hath decreed that this item was generated more often: cloak of discovery (ignorant cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: heap stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: grayout stone (gray, freq bonus 64) The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 2) The RNG hath decreed that this item was always generated cursed: trap creation (weird) The RNG hath decreed that this item was always generated cursed: amulet of explosion (nuclear) The RNG hath decreed that this item was always generated cursed: time stop (continued) The RNG hath decreed that this item was always generated cursed: misfire (vajra orb) The RNG hath decreed that this item was always generated cursed: full plate mail ((null)) The RNG hath decreed that this item was always generated cursed: evil leather armor ((null)) The RNG hath decreed that this item was always generated cursed: katyusha (headpiece) The RNG hath decreed that this item was always generated cursed: elongated stone (gray) The RNG hath decreed that this item was always generated cursed: chanter shirt ((null)) The RNG hath decreed that this item was always generated cursed: two-handed flail ((null)) The RNG hath decreed that this trap was always invisible: farlook trap The RNG hath decreed that this trap was generated more often: contact bomb (freq bonus 10) Trap randomization happened for 1 in 360 traps Next attribute increase check would have come at turn 889 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having curse resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tariru, FIQ and Demo Your deity was Demo The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (250) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (DE AZTAN A FEGYVER LOSZER NELKUL) scroll of mana (FIQHACK CREATEMONSTER SPAMSPAMSPAM) scroll of phase door (KINUESILI STATION) scroll of standard id (THE AMY RAN A HALF MARATHON UNTRAINED IN 2H 38MIN) scroll of cure (KRIGGELKRAGG SCHNUPPSCHNAPP) * scroll of extra healing (DOGO FUTSF) * scroll of greater mana restoration (ERU ILUVATAR AND HIS STUPID WEAPON RESTRICTION) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye rikerw the Anachronounbinder... Since you quit, the score list will not be checked.