rikerw, chaotic male angelic Anachronounbinder , -.---+- .'A...| |.....+ ------- [Rikerw the Hexorcist] St13 Dx7 Co9 In10 Wi8 Ch10 AcuAngMalCha S0 Dlvl:1 $0 HP18(18) Pw6(6) AC9 Xp1/0 T1 Latest messages Use hybrid races? [yn] (n) Hello rikerw, welcome to SlashEMExtended! You are a chaotic male angelic Anachronounbinder. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: infravision You could not have this property intrinsically: sickopathy Scroll identification only worked 100 times out of 141 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 32 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 209 Tool identification only worked 5 times out of 14 Monsters only dropped their musable items with 93% chance Monsters only dropped their equipment with 77% chance Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 49% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 76% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 93% The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: two-handed sword The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: long sword The following skill was limited to skilled proficiency: club The following skill was limited to expert proficiency: axe The following skill became untrainable if you tried to train it too early: trident (turn 38) The following skill became untrainable if you tried to train it too early: devices (turn 4002) The following skill became untrainable after a while: implants (turn 50045) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 49285) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 73056 Monster spawn increase reached its maximum at turn 135080 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 2219760 The monster class that cannot be genocided was (null) The monster class that was spawned more often: sea monster (freq bonus 1) The monster species that spawned more often: photoreceptor pacify (freq bonus 12) The monster species that spawned more often: novice quickling (freq bonus 24) The monster species that spawned more often: blade barrier (freq bonus 9) The monster species that spawned more often: leocentaur king (freq bonus 12) The monster species that spawned more often: desexualization shantung loanable (freq bonus 18) The monster species that spawned more often: gravity chicken (freq bonus 12) The monster species that spawned more often: microcosm entwine dishabille sediment (freq bonus 10) The monster species that spawned more often: ironical tonneaux venoming placebo alphabetically improbably (freq bonus 10) The monster species that spawned more often: electro skeleton (freq bonus 8) The monster species that spawned more often: fillen spore (freq bonus 6) The monster species that spawned more often: three of hearts (freq bonus 3) The monster species that spawned more often: Nadja's erotic lady shoe (freq bonus 18) The monster species that spawned more often: disinterring arrogant (freq bonus 3) The monster species that spawned more often: skilled light (freq bonus 4) The monster species that spawned more often: spirit baboon (freq bonus 6) The monster species that spawned more often: card mushroom (freq bonus 4) The monster species that spawned more often: berried downloaded passe (freq bonus 12) The monster species that spawned more often: master rogue (freq bonus 14) The monster species that spawned more often: barb mold (freq bonus 14) The monster species that spawned more often: viso shifter (freq bonus 18) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 2) The monster trait that was more common: unique monsters (freq bonus 3) The monster species that never randomly spawned: magnetic warp patch The monster species that never randomly spawned: sawing flew The monster species that never randomly spawned: large dingo The monster species that never randomly spawned: magenta spore lichen The monster species that never randomly spawned: dark mushroom The monster species that never randomly spawned: unlocated demagogic The monster species that never randomly spawned: small locust The monster species that never randomly spawned: grey cyborg The monster species that never randomly spawned: red draconian The monster species that never randomly spawned: ethereal missingno The RNG hath decreed that this item was never generated: copper dragon scale mail ((null)) The RNG hath decreed that this item was never generated: floatcloak (levuntation cloak) The RNG hath decreed that this item was never generated: cloak of discovery (ignorant cloak) The RNG hath decreed that this item was never generated: mutation (iffy) The RNG hath decreed that this item was never generated: disruption shield (disrupted) The RNG hath decreed that this item was never generated: marble (white) The RNG hath decreed that this item was never generated: twelve course dinner ((null)) The RNG hath decreed that this item was never generated: amulet of infinity (splashed) The RNG hath decreed that this item was never generated: group summoning (I R TEH UBER PWNZ0R) The RNG hath decreed that this item was never generated: bishop stone (gray) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 18) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 65) The RNG hath decreed that this item was generated more often: empty line helmet (strip bandana, freq bonus 13) The RNG hath decreed that this item was generated more often: burrow (beautiful, freq bonus 3) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 15) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of vanilla (hellatial, freq bonus 20) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 20) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 23) The RNG hath decreed that this item was generated more often: synthetic sandals (korean sandals, freq bonus 16) The RNG hath decreed that this item was generated more often: gauntlets of swimming (black gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: 0 candle (candle, freq bonus 3) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 5) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 9) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 5) The RNG hath decreed that this item was generated more often: rumor (BU MISH MISH EMAS, freq bonus 47) The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 7) The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 4) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 7) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 67) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 7) The RNG hath decreed that this item was always generated cursed: frag grenade ((null)) The RNG hath decreed that this item was always generated cursed: fire resistance (iron) The RNG hath decreed that this item was always generated cursed: green spell helmet (greenery helmet) The RNG hath decreed that this item was always generated cursed: gnomish suit (little blue vest) The RNG hath decreed that this item was always generated cursed: implant of absorption (saintly) The RNG hath decreed that this item was always generated cursed: anti disintegration (doorstopping) The RNG hath decreed that this item was always generated cursed: insect squasher ((null)) The RNG hath decreed that this item was always generated cursed: poured club ((null)) The RNG hath decreed that this item was always generated cursed: amulet of bones (charnel) The RNG hath decreed that this item was always generated cursed: luckstone (gray) The RNG hath decreed that this trap was always invisible: Only %a%s can go there! The RNG hath decreed that this trap was generated more often: boss spawner (freq bonus 4) Trap randomization happened for 1 in 260 traps Next attribute increase check would have come at turn 166 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having drain resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tariru, FIQ and Demo Your deity was Demo The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (166) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (USING FRUITS TO ATTACK) scroll of mana (MKMNFST) scroll of phase door (THX FEMMY) scroll of standard id (EATING CATS IN ELONA SHOULD INCREASE YOUR KARMA RATHER THAN DECREASE IT) scroll of cure (EFFAITH ANDWYOL STATWS) * scroll of extra healing (HELP A HO) * scroll of greater mana restoration (ARMFLAUSCHLER) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye rikerw the Anachronounbinder... Since you quit, the score list will not be checked.