rikerw, chaotic male angelic Anachronounbinder ------ |....| |$..'. |..A.| -+---- [Rikerw the Hexorcist] St6 Dx7 Co11 In12 Wi8 Ch7 AcuAngMalCha S0 Dlvl:1 $0 HP18(18) Pw6(6) AC9 Xp1/0 T1 Latest messages Use hybrid races? [yn] (n) Hello rikerw, welcome to SlashEMExtended! You are a chaotic male angelic Anachronounbinder. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. paper sword - This is a weapon. Color: white. Material: paper. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. Well, you probably expected that it's not very good. It uses the broadsword skill and does rather little damage. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: stealth You could not have this property intrinsically: clairvoyance Scroll identification only worked 100 times out of 189 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 19 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 134 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 54% chance Scroll drop chance was reduced to 88% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 39% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 90% Food drop chance was reduced to 80% Concealing monsters were spawned underneath items 47% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: bow The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: form V (Djem So) The following skill was limited to expert proficiency: shuriken The following skill became untrainable if you tried to train it too early: enchantment spells (turn 35) The following skill became untrainable if you tried to train it too early: boomerang (turn 390) The following skill became untrainable after a while: broadsword (turn 42172) The following skill couldn't be trained before a certain turn number is reached: general combat (turn 68818) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 97040 Monster spawn increase reached its maximum at turn 192114 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 5413104 The monster class that cannot be genocided was grue The monster class that was spawned more often: humanoid (freq bonus 2) The monster species that spawned more often: cruiser captive (freq bonus 12) The monster species that spawned more often: raffling imbibitional executorial (freq bonus 21) The monster species that spawned more often: snuffler condenser decameter froward (freq bonus 9) The monster species that spawned more often: silver warp fungus (freq bonus 7) The monster species that spawned more often: overlord (freq bonus 10) The monster species that spawned more often: bad Olog-hai (freq bonus 4) The monster species that spawned more often: yukinko (freq bonus 24) The monster species that spawned more often: giant marksman ant (freq bonus 20) The monster species that spawned more often: spellbook trove (freq bonus 12) The monster species that spawned more often: death ray dragon (freq bonus 5) The monster species that spawned more often: magedoom eye (freq bonus 6) The monster species that spawned more often: running emu (freq bonus 12) The monster species that spawned more often: turkish thief (freq bonus 3) The monster species that spawned more often: valley giant (freq bonus 10) The monster species that spawned more often: suppertime hotzone (freq bonus 8) The monster species that spawned more often: codal chlorotic (freq bonus 8) The monster species that spawned more often: multi-hued stalk (freq bonus 4) The monster species that spawned more often: porter xorn (freq bonus 15) The monster species that spawned more often: burner (freq bonus 54) The monster species that spawned more often: evil disenchanter (freq bonus 4) The monster trait that was more common: monsters whose attacks time you (freq bonus 1) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 2) The monster trait that was more common: monsters that gurgle (freq bonus 2) The monster species that never randomly spawned: Rough Teresa The monster species that never randomly spawned: old stone dragon The monster species that never randomly spawned: pink colony The monster species that never randomly spawned: better naga nymph The monster species that never randomly spawned: arch-newt The monster species that never randomly spawned: broken vehicle scholar The monster species that never randomly spawned: joker ciao The monster species that never randomly spawned: undertaker The monster species that never randomly spawned: Ilja The monster species that never randomly spawned: blade urchin The monster class that always generated with extra speed: kobold The RNG hath decreed that this item was never generated: fixing (complete) The RNG hath decreed that this item was never generated: protective gloves (english gloves) The RNG hath decreed that this item was never generated: warning (diamond) The RNG hath decreed that this item was never generated: meltdown (salted) The RNG hath decreed that this item was never generated: rotating chain ((null)) The RNG hath decreed that this item was never generated: difficult shield ((null)) The RNG hath decreed that this item was never generated: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this item was never generated: troll shield ((null)) The RNG hath decreed that this item was never generated: god-o-meter (highly-complicated electronic device) The RNG hath decreed that this item was never generated: implant of ages (miocene) The RNG hath decreed that this item was generated more often: know enchantment (sky blue, freq bonus 7) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 16) The RNG hath decreed that this item was generated more often: hyperspace summon (sour, freq bonus 11) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: volt rock (mistranslated, freq bonus 11) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 16) The RNG hath decreed that this item was generated more often: helm of teleport control (space helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 7) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 22) The RNG hath decreed that this item was generated more often: geolysis (GICCC, freq bonus 2) The RNG hath decreed that this item was generated more often: unstable stethoscope ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: enrage (YOU AND YOUR FRIENDS ARE DEAD, freq bonus 10) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: volt rock (mistranslated, freq bonus 8) The RNG hath decreed that this item was generated more often: bikini (fleecy-colored cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: atsuzoko boots ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of drain life (colorless cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: obsid ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 57) The RNG hath decreed that this item was always generated cursed: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was always generated cursed: poison brand (curare-impregnated) The RNG hath decreed that this item was always generated cursed: helm of full nutrition (brick helmet) The RNG hath decreed that this item was always generated cursed: special leather armor ((null)) The RNG hath decreed that this item was always generated cursed: kitchen apron (apron) The RNG hath decreed that this item was always generated cursed: hard mode stone (gray) The RNG hath decreed that this item was always generated cursed: bigscript helm (great helmet) The RNG hath decreed that this item was always generated cursed: greyout cloak (colorfade cloak) The RNG hath decreed that this item was always generated cursed: helm of fear (horned helmet) The RNG hath decreed that this item was always generated cursed: magic harp (harp) The RNG hath decreed that this trap was always invisible: death trap The RNG hath decreed that this trap was generated more often: fumarole (freq bonus 1) Trap randomization happened for 1 in 868 traps Next attribute increase check would have come at turn 362 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having stealth (0) You were prevented from having stunnopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tariru, FIQ and Demo Your deity was Demo The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (358) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (WH40K) scroll of mana (UMUTO QUACK) scroll of phase door (FIQQY FAZBEAR) scroll of standard id (PENIS MASTURBATION) scroll of cure (BUFF DEDEDE) * scroll of extra healing (IHTFP) * scroll of greater mana restoration (WORLD FALL) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye rikerw the Anachronounbinder... Since you quit, the score list will not be checked.