rikerw, chaotic male angelic Anachronounbinder ------.--- |........| .......'A| |........+ |........| ---------- [Rikerw the Hexorcist] St7 Dx10 Co8 In13 Wi12 Ch11 AcuAngMalCha S0 Dlvl:1 $0 HP18(18) Pw6(6) AC8 Xp1/0 T1 Latest messages Use hybrid races? [yn] (n) Hello rikerw, welcome to SlashEMExtended! You are a chaotic male angelic Anachronounbinder. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: fear resistance Scroll identification only worked 100 times out of 148 Potion identification only worked 3 times out of 8 Implant identification only worked 1 times out of 36 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 133 Tool identification only worked 5 times out of 14 Monsters only dropped their equipment with 67% chance Scroll drop chance was reduced to 89% Ring drop chance was reduced to 79% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 56% Potion drop chance was reduced to 94% Armor drop chance was reduced to 51% Tool drop chance was reduced to 62% The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: form I (Shii-Cho) The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: crossbow The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: elemental spells (turn 3) The following skill became untrainable if you tried to train it too early: javelin (turn 3861) The following skill became untrainable after a while: sexy flats (turn 17183) The following skill couldn't be trained before a certain turn number is reached: trident (turn 41157) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 91604 Monster spawn increase reached its maximum at turn 244574 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 4988490 The monster class that cannot be genocided was elemental The monster class that was spawned more often: turret (freq bonus 4) The monster species that spawned more often: combo fuel barrel (freq bonus 24) The monster species that spawned more often: muzzle fiend (freq bonus 5) The monster species that spawned more often: pseudo-erotic smoker bitch (freq bonus 18) The monster species that spawned more often: midhulk (freq bonus 64) The monster species that spawned more often: june between (freq bonus 28) The monster species that spawned more often: lodgment buttoned (freq bonus 20) The monster species that spawned more often: large tool trove (freq bonus 26) The monster species that spawned more often: Leon (freq bonus 10) The monster species that spawned more often: petty wild dog (freq bonus 36) The monster species that spawned more often: Vampire Kriminologist (freq bonus 36) The monster species that spawned more often: evil stalk (freq bonus 15) The monster species that spawned more often: Amy BSOD (freq bonus 56) The monster species that spawned more often: dubbin gonococcic (freq bonus 44) The monster species that spawned more often: pale mold (freq bonus 32) The monster species that spawned more often: lava force patch (freq bonus 5) The monster species that spawned more often: Pale Night (freq bonus 54) The monster species that spawned more often: whimlich (freq bonus 10) The monster species that spawned more often: pile of killer gold coins (freq bonus 48) The monster species that spawned more often: Simon Belmont (freq bonus 42) The monster species that spawned more often: justifying dispersement linesmen (freq bonus 6) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 4) The monster trait that was more common: monsters that have no hands (freq bonus 2) The monster trait that was more common: monsters that have a proper name (freq bonus 6) The monster trait that was more common: monsters that mew (freq bonus 2) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 2) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 4) The monster trait that was more common: monsters whose attacks destroy your armor and weapons (freq bonus 1) The monster species that never randomly spawned: keeled warmaker The monster species that never randomly spawned: electro archer The monster species that never randomly spawned: Minator Katcher The monster species that never randomly spawned: Zalnok The monster species that never randomly spawned: undead DQ slime The monster species that never randomly spawned: turkish bandit The monster species that never randomly spawned: solar creeper The monster species that never randomly spawned: disgusting stalk The monster species that never randomly spawned: master silver dragon The monster species that never randomly spawned: undead priest The RNG hath decreed that this item was never generated: sickness resistance (fragile) The RNG hath decreed that this item was never generated: detect foot (stinking) The RNG hath decreed that this item was never generated: conflict (monospace) The RNG hath decreed that this item was never generated: worthless piece of teal glass (teal) The RNG hath decreed that this item was never generated: magic mapping (ELAM EBOW) The RNG hath decreed that this item was never generated: kitchen apron (apron) The RNG hath decreed that this item was never generated: heap stone (gray) The RNG hath decreed that this item was never generated: touchstone (gray) The RNG hath decreed that this item was never generated: straitjacket (long-sleeved jacket) The RNG hath decreed that this item was never generated: black dress ((null)) The RNG hath decreed that this item was generated more often: compost chain ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: implant of maggots (hexing, freq bonus 7) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 65) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 51) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 16) The RNG hath decreed that this item was generated more often: greyout stone (gray, freq bonus 36) The RNG hath decreed that this item was generated more often: robe of randomness (cyan robe, freq bonus 18) The RNG hath decreed that this item was generated more often: suguhanoken ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: unwanted helmet (bug-tracking helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: steel-capped sandal ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 5) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: increase max hitpoints (vanishing, freq bonus 5) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 7) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: implant of quickening (eburine, freq bonus 7) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: fleece bolt ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 6) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 82) The RNG hath decreed that this item was always generated cursed: antimatter bullet ((null)) The RNG hath decreed that this item was always generated cursed: warning (diamond) The RNG hath decreed that this item was always generated cursed: sleepstone (gray) The RNG hath decreed that this item was always generated cursed: teleportation (VENZAR BORGAVVE) The RNG hath decreed that this item was always generated cursed: white double lightsaber (double lightsaber) The RNG hath decreed that this item was always generated cursed: orange dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: out of memory helmet (masked helmet) The RNG hath decreed that this item was always generated cursed: amulet of spell forgetting (guilded) The RNG hath decreed that this item was always generated cursed: bottle ((null)) The RNG hath decreed that this item was always generated cursed: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this trap was always invisible: momma trap The RNG hath decreed that this trap was generated more often: bisection trap (freq bonus 1) Trap randomization happened for 1 in 469 traps Next attribute increase check would have come at turn 159 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You were prevented from having fear resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tariru, FIQ and Demo Your deity was Demo The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (75) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (DAIYEN FOOELS) scroll of mana (LESBIANISM FOR EVERYONE) scroll of phase door (SLEXY ROBBER NYMPHETS 2018) scroll of standard id (WET WITH WATER) scroll of cure (WINDING FIERCE TO ATTACK MESS ENEMY) * scroll of extra healing (ELBIB YLOH) * scroll of greater mana restoration (OYII) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye rikerw the Anachronounbinder... Since you quit, the score list will not be checked.