rikerw, chaotic male angelic Anachronounbinder ------.-- |$......| |.......| |.......| -.'.....+ |..A....| --------- [Rikerw the Hexorcist] St12 Dx5 Co6 In9 Wi8 Ch10 AcuAngMalCha S4 Dlvl:1 $0 HP18(18) Pw6(6) AC10 Xp1/1 T2 Latest messages Use hybrid races? [yn] (n) Hello rikerw, welcome to SlashEMExtended! You are a chaotic male angelic Anachronounbinder. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. You kill the jackal! # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: shock resistance You could not have this property intrinsically: stealth Scroll identification only worked 100 times out of 492 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 199 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 68% chance Monsters only dropped their equipment with 83% chance Scroll drop chance was reduced to 73% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 70% Implant drop chance was reduced to 82% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 88% Armor drop chance was reduced to 97% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 88% chance The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: dagger The following skill was limited to skilled proficiency: lightsaber The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: divination spells (turn 8) The following skill became untrainable if you tried to train it too early: long sword (turn 99) The following skill became untrainable after a while: spear (turn 25558) The following skill couldn't be trained before a certain turn number is reached: devices (turn 44463) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41370 Monster spawn increase reached its maximum at turn 150420 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 8845490 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: giant humanoid (freq bonus 6) The monster species that spawned more often: magic-colored spore (freq bonus 22) The monster species that spawned more often: gray newt (freq bonus 9) The monster species that spawned more often: Zappa the Possessed (freq bonus 24) The monster species that spawned more often: Lina Inverse (freq bonus 32) The monster species that spawned more often: central subplot groined asymptomatic (freq bonus 42) The monster species that spawned more often: guardian beast (freq bonus 7) The monster species that spawned more often: giant gem trove (freq bonus 9) The monster species that spawned more often: eucalypti attainment insistently (freq bonus 11) The monster species that spawned more often: silver mouse (freq bonus 24) The monster species that spawned more often: prick patch (freq bonus 32) The monster species that spawned more often: evil bulb (freq bonus 21) The monster species that spawned more often: red koopa (freq bonus 16) The monster species that spawned more often: quark (freq bonus 16) The monster species that spawned more often: Keystone Policeman (freq bonus 48) The monster species that spawned more often: innocuous teacher (freq bonus 26) The monster species that spawned more often: special xorn (freq bonus 60) The monster species that spawned more often: undead unbeliever (freq bonus 14) The monster species that spawned more often: undead feat master (freq bonus 16) The monster species that spawned more often: miso slangier (freq bonus 27) The monster species that spawned more often: delved easement (freq bonus 11) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 4) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 2) The monster trait that was more common: monsters whose attacks digest you (freq bonus 1) The monster trait that was more common: monsters whose attacks permanently damage your stats (freq bonus 2) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 5) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 4) The monster trait that was more common: monsters that mutter cantrips (freq bonus 4) The monster trait that was more common: monsters that gurgle (freq bonus 1) The monster trait that was more common: monsters which petrify others on touch (freq bonus 1) The monster trait that was more common: monsters that can cast spells (freq bonus 4) The monster species that never randomly spawned: mini vampire The monster species that never randomly spawned: Jutta flax The monster species that never randomly spawned: citified cushioned commercialism The monster species that never randomly spawned: ether cloud The monster species that never randomly spawned: spike force patch The monster species that never randomly spawned: minor ogre The monster species that never randomly spawned: grey icky thing The monster species that never randomly spawned: swayed justification The monster species that never randomly spawned: mind colony The monster species that never randomly spawned: hyperextension membranously The RNG hath decreed that this item was never generated: striped shirt ((null)) The RNG hath decreed that this item was never generated: antimagic stone (gray) The RNG hath decreed that this item was never generated: vibroblade (gray short sword) The RNG hath decreed that this item was never generated: chaos terrain stone (gray) The RNG hath decreed that this item was never generated: iron prison (convicted) The RNG hath decreed that this item was never generated: cornuthaum (conical hat) The RNG hath decreed that this item was never generated: floatcloak (levuntation cloak) The RNG hath decreed that this item was never generated: message (pen-written) The RNG hath decreed that this item was never generated: helm of counter rotation (rubynus helmet) The RNG hath decreed that this item was never generated: tarrier ((null)) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 19) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 14) The RNG hath decreed that this item was generated more often: curing uniform (clean white clothes, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 24) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: unspecified candle (candle, freq bonus 9) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 38) The RNG hath decreed that this item was generated more often: eternium blade ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 11) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 7) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: mana bolt (irresistible, freq bonus 6) The RNG hath decreed that this item was generated more often: atsuzoko boots ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 10) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 15) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 11) The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 2) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 44) The RNG hath decreed that this item was always generated cursed: elements (multi-hued) The RNG hath decreed that this item was always generated cursed: bronze mace ((null)) The RNG hath decreed that this item was always generated cursed: anger peaceful monster (volatile) The RNG hath decreed that this item was always generated cursed: youkan ((null)) The RNG hath decreed that this item was always generated cursed: special cloak (electrostatic cloak) The RNG hath decreed that this item was always generated cursed: candy bar ((null)) The RNG hath decreed that this item was always generated cursed: helm of lose identification (conical hat) The RNG hath decreed that this item was always generated cursed: bugle ((null)) The RNG hath decreed that this item was always generated cursed: aklys (thonged club) The RNG hath decreed that this item was always generated cursed: worthless piece of violet glass (violet) The RNG hath decreed that this trap was always invisible: fire trap The RNG hath decreed that this trap was generated more often: inventory trap (freq bonus 6) Trap randomization happened for 1 in 774 traps Trap difficulty was increased by 83 Next attribute increase check would have come at turn 779 Strength training was 0 Dexterity training was 1 Wisdom training was 3 Constitution training was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having stun resistance (0) You saw invisible You had infravision You had 1498 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tariru, FIQ and Demo Your deity was Demo The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (295) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (HM MINUS 1R) scroll of mana (THERTHENITHOR DYAGOTHERE THERTHENITHOR SYAPOTHEREUO KODOCHOR) scroll of phase door (XREVB YBIRF GB CYNL FYNFU RZ RKGRAQRQ) scroll of standard id (BITING WITH COOL TUSK MAYBE FREEZED) scroll of cure (I WANT TO MAKE AN APPOINTMENT WITH DOCTOR ABORTION) * scroll of extra healing (MINEHACK NOW FOR PS4) * scroll of greater mana restoration (BLOW FLOWER VIOLENT AROUND) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye rikerw the Anachronounbinder... Since you quit, the score list will not be checked.