rikerw, chaotic male angelic Anachronounbinder ---------- |...<....| +......)'| |.......A| -----.---- . . . . . . ... #---- [Rikerw the Hexorcist] St9 Dx7 Co13 In12 Wi6 Ch10 AcuAngMalCha S24 Dlvl:1 $0 HP17(18) Pw6(6) AC9 Xp1/6 T7 Latest messages Use hybrid races? [yn] (n) Hello rikerw, welcome to SlashEMExtended! You are a chaotic male angelic Anachronounbinder. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Pick an object. A an angelic being (angelic anachronounbinder called rikerw) Accessing Pokedex entry for anachronounbinder... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 50, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Origin: DNetHack. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical The aqua kobold throws a crude spear! You are hit by a crude spear. [-1 -> 17] You miss the aqua kobold. (4x) You claw the aqua kobold. You curse at the aqua kobold. You kill the aqua kobold! There is a fountain here. Use "q." to drink from it. You see here an aqua kobold corpse {400}. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: hallu party You could not have this property intrinsically: double attacks Scroll identification only worked 100 times out of 177 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 37 Implant identification only worked 1 times out of 37 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 129 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 71% chance Monsters only dropped their equipment with 93% chance Ring drop chance was reduced to 22% Wand drop chance was reduced to 85% Amulet drop chance was reduced to 59% Implant drop chance was reduced to 89% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 86% Tool drop chance was reduced to 74% Food drop chance was reduced to 85% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: pick-axe The following skill was limited to basic proficiency: sexy flats The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: elemental spells (turn 95) The following skill became untrainable if you tried to train it too early: dart (turn 154) The following skill became untrainable after a while: polymorphing (turn 40732) The following skill couldn't be trained before a certain turn number is reached: morning star (turn 18154) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30385 Monster spawn increase reached its maximum at turn 157206 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 3699234 The monster class that cannot be genocided was golem The monster class that was spawned more often: mimic (freq bonus 1) The monster species that spawned more often: above caller (freq bonus 15) The monster species that spawned more often: Anton (freq bonus 12) The monster species that spawned more often: brown laser (freq bonus 8) The monster species that spawned more often: roman lemure (freq bonus 8) The monster species that spawned more often: vacuum fungus (freq bonus 2) The monster species that spawned more often: hull alien (freq bonus 15) The monster species that spawned more often: Bitchy Lara's block-heeled boot (freq bonus 30) The monster species that spawned more often: gabbed tripled temerity (freq bonus 4) The monster species that spawned more often: vampiric fungus (freq bonus 4) The monster species that spawned more often: blue stalk (freq bonus 48) The monster species that spawned more often: buttasmin (freq bonus 6) The monster species that spawned more often: rainbow fungus (freq bonus 3) The monster species that spawned more often: habitat tournament (freq bonus 15) The monster species that spawned more often: nix (freq bonus 2) The monster species that spawned more often: volcanic elemental (freq bonus 6) The monster species that spawned more often: stone bug (freq bonus 8) The monster species that spawned more often: phaser warp fungus (freq bonus 6) The monster species that spawned more often: defense curse beetle (freq bonus 8) The monster species that spawned more often: cornflake giant (freq bonus 4) The monster species that spawned more often: boxlike vitalize (freq bonus 12) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 4) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 12) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 20) The monster trait that was more common: monsters with nurse dialogue (freq bonus 4) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 2) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 4) The monster trait that was more common: monsters that talk like whores (freq bonus 3) The monster species that never randomly spawned: large pseudodragon The monster species that never randomly spawned: modestest fetishist ghostwritten The monster species that never randomly spawned: osteochuck The monster species that never randomly spawned: barb spore The monster species that never randomly spawned: The Greater Hell-Lichen The monster species that never randomly spawned: bone beetle The monster species that never randomly spawned: Eveline The monster species that never randomly spawned: sleeper vortex The monster species that never randomly spawned: octopod apnea deputative revealer gelatinized The monster species that never randomly spawned: ass The RNG hath decreed that this item was never generated: disthene (teal) The RNG hath decreed that this item was never generated: huge chunk of meat ((null)) The RNG hath decreed that this item was never generated: cure numbness (opaque) The RNG hath decreed that this item was never generated: beneficial effect (homebrew) The RNG hath decreed that this item was never generated: magic mapping (ELAM EBOW) The RNG hath decreed that this item was never generated: implant of quota (assamic) The RNG hath decreed that this item was never generated: confuse monster (orange) The RNG hath decreed that this item was never generated: reinforced mace ((null)) The RNG hath decreed that this item was never generated: implant of ennui (original) The RNG hath decreed that this item was never generated: heavy machine gun ((null)) The RNG hath decreed that this item was generated more often: lightless boots (sharp-edged sandals, freq bonus 19) The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 14) The RNG hath decreed that this item was generated more often: bronze mace ((null), freq bonus 59) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of malice (eocene, freq bonus 42) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 14) The RNG hath decreed that this item was generated more often: boots of interruption (velcro sandals, freq bonus 4) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: implant of passion (triumphant, freq bonus 48) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 63) The RNG hath decreed that this item was generated more often: arcane rapier ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 3) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 8) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 7) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 7) The RNG hath decreed that this item was generated more often: discharge stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: robe of energy suction (gray robe, freq bonus 9) The RNG hath decreed that this item was generated more often: take selfie (pristine, freq bonus 2) The RNG hath decreed that this item was always generated cursed: conflict (ruby) The RNG hath decreed that this item was always generated cursed: corrosion (heavy metal) The RNG hath decreed that this item was always generated cursed: healer uniform (clean white clothes) The RNG hath decreed that this item was always generated cursed: high-elven warsword (runed curved sword) The RNG hath decreed that this item was always generated cursed: flame shield (dark red shield) The RNG hath decreed that this item was always generated cursed: survival knife ((null)) The RNG hath decreed that this item was always generated cursed: anti-disquiet cloak (grass cloak) The RNG hath decreed that this item was always generated cursed: fruit ((null)) The RNG hath decreed that this item was always generated cursed: summon sexy girl (girly) The RNG hath decreed that this item was always generated cursed: resist poison (big) The RNG hath decreed that this trap was always invisible: wishing trap The RNG hath decreed that this trap was generated more often: confusion trap (freq bonus 4) Trap randomization happened for 1 in 9 traps Next attribute increase check would have come at turn 2971 Strength training was -1 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You saw invisible You had infravision You had 1492 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tariru, FIQ and Demo Your deity was Demo The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (363) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (DO NOT READ ME) scroll of mana (OTROUR MOURROUR APHLAU MANDRAROUROU SOU MARAROU) scroll of phase door (THE BREXIT IS A GOLDEN DAWN FOR ENGLAND) scroll of standard id (JUFFO WUP) scroll of cure (PEDULI SING JALMO SIMBOL PANGAN) * scroll of extra healing (FULL HEALTHHY HALF DAMAGE) * scroll of greater mana restoration (THIS ISNT DISNEYLAND) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye rikerw the Anachronounbinder... Since you quit, the score list will not be checked.