rikerw, chaotic male angelic Midget -------- +......| |.Ad...| |......| |......| .......| --.----- [Rikerw the Little Midget] St13 Dx6 Co14 In3 Wi5 Ch5 MidAngMalCha S4 Dlvl:1 $0 HP20(20) Pw4(4) AC3 Xp1/1 T5 Latest messages Use hybrid races? [yn] (n) Hello rikerw, welcome to SlashEMExtended! You are a chaotic male angelic Midget. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. You destroy the fire trove! There is nothing here to pick up. You see here a fire trove corpse {0}. What do you want to eat? [* or ,] This fire trove corpse is delicious! # Really quit [yes/no]? Final attributes You were haltingly aligned Your alignment was 1 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: shock resistance You could not have this property intrinsically: fear resistance Scroll identification only worked 100 times out of 105 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 35 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 114 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 69% chance Scroll drop chance was reduced to 91% Ring drop chance was reduced to 75% Wand drop chance was reduced to 84% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 77% Armor drop chance was reduced to 67% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: morning star The following skill was limited to basic proficiency: firearms The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: form I (Shii-Cho) The following skill became untrainable if you tried to train it too early: searching (turn 26) The following skill became untrainable if you tried to train it too early: shield (turn 121) The following skill became untrainable after a while: body spells (turn 20292) The following skill couldn't be trained before a certain turn number is reached: lightsaber (turn 10294) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 84095 Monster spawn increase reached its maximum at turn 182225 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2091004 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: ogre (freq bonus 2) The monster species that spawned more often: Mailie's stiletto (freq bonus 8) The monster species that spawned more often: killer whale (freq bonus 15) The monster species that spawned more often: clay-soldier (freq bonus 3) The monster species that spawned more often: mensal isotopy outdodge (freq bonus 15) The monster species that spawned more often: chinese girl (freq bonus 24) The monster species that spawned more often: Scratching Maria (freq bonus 27) The monster species that spawned more often: forbidden lich (freq bonus 8) The monster species that spawned more often: difficult lich (freq bonus 12) The monster species that spawned more often: Olog-hai psychic (freq bonus 54) The monster species that spawned more often: sue lich (freq bonus 7) The monster species that spawned more often: riverside naga (freq bonus 20) The monster species that spawned more often: Cherub (freq bonus 30) The monster species that spawned more often: polka-dotted eye (freq bonus 6) The monster species that spawned more often: topaz warp fungus (freq bonus 3) The monster species that spawned more often: fife mold (freq bonus 12) The monster species that spawned more often: mysterious lady (freq bonus 10) The monster species that spawned more often: octopus (freq bonus 24) The monster species that spawned more often: larval octet (freq bonus 54) The monster species that spawned more often: chaos plague bearer (freq bonus 20) The monster species that spawned more often: discharger eye (freq bonus 8) The monster trait that was more common: monsters with fire resistance (freq bonus 2) The monster trait that was more common: monsters that originate from dnethack (freq bonus 4) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 4) The monster trait that was more common: monsters with soldier dialogue (freq bonus 1) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 4) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 2) The monster species that never randomly spawned: aua The monster species that never randomly spawned: violet worm The monster species that never randomly spawned: air giant The monster species that never randomly spawned: nightly growth The monster species that never randomly spawned: fire demon The monster species that never randomly spawned: giant marksman ant The monster species that never randomly spawned: enclave elite soldier The monster species that never randomly spawned: selectee waifing The monster species that never randomly spawned: Radio Kaptain The monster species that never randomly spawned: Eurynome The monster class that always generated with extra speed: mummy The RNG hath decreed that this item was never generated: bronze pick ((null)) The RNG hath decreed that this item was never generated: blacky stone (gray) The RNG hath decreed that this item was never generated: banded mail ((null)) The RNG hath decreed that this item was never generated: kicking boots (steel boots) The RNG hath decreed that this item was never generated: WC (LETS PLAY NETHACK) The RNG hath decreed that this item was never generated: crown ((null)) The RNG hath decreed that this item was never generated: polyform (radiant green) The RNG hath decreed that this item was never generated: runed rod (rod) The RNG hath decreed that this item was never generated: practice (insulating) The RNG hath decreed that this item was never generated: radioactive undergarment ((null)) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 13) The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 13) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: atsuzoko boots ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 35) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 7) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: rhythmic star ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: implant of remedy (brutal, freq bonus 19) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 2) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS, freq bonus 6) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 9) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 17) The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 5) The RNG hath decreed that this item was always generated cursed: barrier shield ((null)) The RNG hath decreed that this item was always generated cursed: cyan spell stone (gray) The RNG hath decreed that this item was always generated cursed: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) The RNG hath decreed that this item was always generated cursed: amulet of polymorph control (transformer) The RNG hath decreed that this item was always generated cursed: disenchanting boots (jade boots) The RNG hath decreed that this item was always generated cursed: pear ((null)) The RNG hath decreed that this item was always generated cursed: garnet (red) The RNG hath decreed that this item was always generated cursed: red spell heels (lolita boots) The RNG hath decreed that this item was always generated cursed: maximum damage stone (gray) The RNG hath decreed that this item was always generated cursed: red spell stone (gray) The RNG hath decreed that this trap was always invisible: bloodthirsty trap The RNG hath decreed that this trap was generated more often: speed trap (freq bonus 13) Trap randomization happened for 1 in 112 traps Next attribute increase check would have come at turn 946 Strength training was 1 Dexterity training was 1 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having free action (0) You saw invisible You had automatic searching You had infravision You had 1495 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Moradin, Dumathoin and Abbathor Your deity was Abbathor The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (226) You survived You didn't know any spells. Techniques known in the end Name Level Status rage eruption 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * dwarvish mattock (broad pick) * dwarvish spear (stout spear) * dwarvish short sword (broad short sword) Armor * dwarvish iron helm (hard hat) * dwarvish cloak (hooded cloak) * dwarvish roundshield (large round shield) Scrolls scroll of healing (VI OWNS EMACS) scroll of mana (CONVICT PATCH) scroll of phase door (PUZZLED EQUIPOISE SOLIDIFICATION FARM) scroll of standard id (WAND BALANCE PATCH MY ASS) scroll of cure (THERE ARE MORE BUGS) * scroll of extra healing (WA DO SHITAI NODESU KA) * scroll of greater mana restoration (CURASED COFFIN IS NOT A MISSPELLING) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You followed a strict vegan diet You eaten 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Basic] (max Legendary) (21 of 160) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) Goodbye rikerw the Midget... Since you quit, the score list will not be checked.