rikerw, neutral female evilvariant Midget |.d |@. --- [Rikerw the Little Midget] St11 Dx12 Co16 In9 Wi8 Ch6 MidEviFemNeu S0 Dlvl:1 $0 HP18(18) Pw3(3) AC-1 Xp1/0 T1 Latest messages Palim-Palim rikerw, welcome to SlashEMExtended! You are a neutral female evilvariant Midget. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Pick an object. @ a human or elf or you (evilvariant midget called rikerw) Accessing Pokedex entry for midget... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment 3. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous miner. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical You are rikerw, a neutral female evilvariant Midget. HP: 18 (max 18) Pw 3 (max 3) AC -1 Current status effects: . # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: glib combat Scroll identification only worked 100 times out of 170 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 177 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 75% chance Monsters only dropped their equipment with 76% chance Scroll drop chance was reduced to 84% Musable item generation frequency had a negative bias of 34% Ring drop chance was reduced to 81% Wand drop chance was reduced to 76% Armor drop chance was reduced to 81% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 70% of the time only The following skill could not be trained at all: scimitar The following skill was trained at half the usual rate: javelin The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 54) The following skill became untrainable if you tried to train it too early: mace (turn 900) The following skill became untrainable after a while: polearms (turn 44783) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 41453) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32478 Monster spawn increase reached its maximum at turn 159393 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 504324 The monster class that cannot be genocided was wraith The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 2) The monster species that spawned more often: kalashnikov wall (freq bonus 5) The monster species that spawned more often: ghost cleric (freq bonus 12) The monster species that spawned more often: shadow serpent (freq bonus 12) The monster species that spawned more often: starvation bulb (freq bonus 24) The monster species that spawned more often: reminiscent imitating (freq bonus 10) The monster species that spawned more often: shoo turret (freq bonus 16) The monster species that spawned more often: batching abase juan quickening (freq bonus 4) The monster species that spawned more often: monkey (freq bonus 20) The monster species that spawned more often: fake spore (freq bonus 102) The monster species that spawned more often: sluggish soul (freq bonus 16) The monster species that spawned more often: bugbear chieftain (freq bonus 20) The monster species that spawned more often: random sphere (freq bonus 12) The monster species that spawned more often: giraffe (freq bonus 6) The monster species that spawned more often: card spore (freq bonus 30) The monster species that spawned more often: scribing solemnizing (freq bonus 9) The monster species that spawned more often: space orc (freq bonus 12) The monster species that spawned more often: marsupialize hijacking (freq bonus 12) The monster species that spawned more often: walking stick blubberer (freq bonus 24) The monster species that spawned more often: autoimmunizing juster odorant (freq bonus 6) The monster species that spawned more often: Suou Ginta (freq bonus 18) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 4) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 1) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 2) The monster trait that was more common: monsters that pick up magic items (freq bonus 2) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 1) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 2) The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 2) The monster trait that was more common: monsters whose attacks stun you (freq bonus 2) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 1) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 1) The monster species that never randomly spawned: silly explicated unshipped The monster species that never randomly spawned: Non-Pretty Melanie The monster species that never randomly spawned: briefest fertilizable repassed totalitarianism orange The monster species that never randomly spawned: river stalker The monster species that never randomly spawned: obsolescent rallier The monster species that never randomly spawned: bullshit ghost The monster species that never randomly spawned: insurmountable force patch The monster species that never randomly spawned: psychic fungus The monster species that never randomly spawned: vaporization ant The monster species that never randomly spawned: young spirit The monster class that always generated with extra speed: piercer The RNG hath decreed that this item was never generated: salt chunk (gray) The RNG hath decreed that this item was never generated: increase accuracy (clay) The RNG hath decreed that this item was never generated: colossus blade ((null)) The RNG hath decreed that this item was never generated: butterfinger stone (gray) The RNG hath decreed that this item was never generated: fruit ((null)) The RNG hath decreed that this item was never generated: nunchiaku ((null)) The RNG hath decreed that this item was never generated: bone stone (gray) The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was never generated: unwanted helmet (bug-tracking helmet) The RNG hath decreed that this item was never generated: wakeup call stone (gray) The RNG hath decreed that this item was generated more often: create altar (WELCOME TO THE ASTRAL PLANE, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of wrong announcement (roadmap cloak, freq bonus 31) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: water flame (complementary, freq bonus 58) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of portation (gravity cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 46) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: implant of passion (triumphant, freq bonus 8) The RNG hath decreed that this item was generated more often: red dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 11) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 2) The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 91) The RNG hath decreed that this item was generated more often: implant of combat (echoing, freq bonus 10) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 15) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 53) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 22) The RNG hath decreed that this item was always generated cursed: resist random element (hot-cold) The RNG hath decreed that this item was always generated cursed: beartrap ((null)) The RNG hath decreed that this item was always generated cursed: no effect (fallen) The RNG hath decreed that this item was always generated cursed: cloak of contamination resistance (ill cloak) The RNG hath decreed that this item was always generated cursed: ruby dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: elongation cloak (long-range cloak) The RNG hath decreed that this item was always generated cursed: pack of floppies (box containing little plastic cards) The RNG hath decreed that this item was always generated cursed: kouhaku manjyuu ((null)) The RNG hath decreed that this item was always generated cursed: amulet of sickness resistance (sparkling) The RNG hath decreed that this item was always generated cursed: jet (black) The RNG hath decreed that this trap was always invisible: status trap The RNG hath decreed that this trap was generated more often: underlayer trap (freq bonus 2) Trap randomization happened for 1 in 716 traps Trap difficulty was increased by 27 Next attribute increase check would have come at turn 987 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You were prevented from being a stoned chiller (0) You had automatic searching You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Moradin, Dumathoin and Abbathor Your deity was Dumathoin The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (180) You survived You didn't know any spells. Techniques known in the end Name Level Status rage eruption 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * dwarvish mattock (broad pick) * dwarvish spear (stout spear) * dwarvish short sword (broad short sword) Armor * dwarvish iron helm (hard hat) * dwarvish cloak (hooded cloak) * dwarvish roundshield (large round shield) Scrolls scroll of healing (NOGROKO) scroll of mana (SHENME SHIHOU TENGTONG FABU) scroll of phase door (BIG NOISE BY SHAKE WING MAYBE LOW SP) scroll of standard id (0UTROSP3CTIVE) scroll of cure (ANDOVA BEGARIN) * scroll of extra healing (SEXY SLYTHERIN SLUTS) * scroll of greater mana restoration (MEGAKILL HOLYSHIT KILLINGSPREE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) Buh-Bye rikerw the Midget... Since you quit, the score list will not be checked.