rikerw, chaotic male angelic Anachronounbinder --------------------------------##------------------- -...............................,,..................| | --------.......-----------.|,,|.<...............| |++ | |--%---....| +.|,,|.................| | |?.+|. |.....|.|$$ |*| ------------------- . |....|-|.@A..|.-|-- ----.| |.. -|--...|@[&_)|....--+--.....# |..........|.....|.$...).%%..%.|# |........{.-%-----.{..%%....=..| |..........$f%.........%.......| | --+--.G@........-.--+---...| |.G-----.--....|.. |...| |..|%% - |$$|.))|...| |..|.%. ---|.[=|...| -+------ -----...| ...| ----- [Rikerw the Vestige Vanquisher] St11 Dx6 Co9 In10 Wi10 Ch8 AcuAngMalCha S8131 Min:5 $747 HP-14(86) Pw72(72) AC14 Xp8/1796 T1494 Latest messages The giant rat bites you! [-2 -> 17] Warning: HP low! You kill the giant rat! There is an altar to Demo (chaotic) here. Use #offer to make a sacrifice. You see here a really heavy iron ball {2000}. The mangy-looking leper turns to flee! # What do you want to sacrifice? [I or ?*] The blood covers the altar, and a dark cloud forms! You have summoned Firingnir! Your movements are now unencumbered. Pick an object. & a major demon (Firingnir) (base level 60) (male) Accessing Pokedex entry for Firingnir... Base statistics of this monster type: Base level = 60, difficulty = 72, AC = 0, magic resistance = 90, alignment -20. Fast (16). Normal generation, unique, with frequency 1. Resists fire, disintegration, poison, petrification. Leaves no corpse. Big, not genocidable, carnivorous, herbivorous demon. See invisible. This monster is always male. Silver weapons do extra damage to it. Follows you to other levels. Covetous. Has infravision. Can pick up and throw rocks. Can spontaneously betray you if tame. Is not a valid polymorph form. Attacks: 4d10, uses weapon - lava 4d10, uses weapon - lava 4d10, crushing bearhug - lava 4d10, passive - lava 4d10, breath - fire damage You hit Firingnir! You claw Firingnir. You curse at Firingnir. Firingnir hits you! You're on fire! You die... Your inventory Weapons a - an uncursed +1 rapier {12} h - the uncursed +3 axe named Not Ending Thunder (weapon in hand) {24} r - an uncursed +0 inkutlass (alternate weapon; not wielded) {16} Armor b - an uncursed +0 leather armor {60} n - an uncursed +0 pair of iron shoes {20} p - a blessed +1 enchanted (of cold resistance) gnomish helm {1} Scrolls c - 5 uncursed scrolls of healing {0} d - 4 uncursed scrolls of mana {0} e - 3 uncursed scrolls of phase door {0} f - 3 uncursed scrolls of standard id {0} g - an uncursed scroll of cure {0} Potions m - a blessed potion of blood {0} Wands u - an uncursed wand of speed monster (0:0) {0} v - an uncursed wand of create monster (0:9) {0} Tools j - a heavily cursed skeleton key {0} l - an uncursed oilskin sack {5} o - a blessed +0 pick-axe {32} s - an uncursed medical kit called med kit {12} The oilskin sack is empty. Contents of the medical kit called med kit: a * uncursed phial {2} a * cursed phial {2} a blessed bandage {1} 2 uncursed bandages {2} a cursed bandage {1} 4 uncursed pills {0} 4 uncursed bandages {4} Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 14 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: see invisible You could not have this property intrinsically: invisibility Scroll identification only worked 100 times out of 275 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 76 Wand identification only worked 3 times out of 5 Gem identification only worked 100 times out of 184 Tool identification only worked 5 times out of 14 Scroll drop chance was reduced to 37% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 88% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 83% Tool drop chance was reduced to 86% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: quarterstaff The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: trident (turn 1) The following skill became untrainable if you tried to train it too early: implants (turn 342) The following skill became untrainable after a while: general combat (turn 53487) The following skill couldn't be trained before a certain turn number is reached: form VI (Niman) (turn 40408) Number of artifacts generated was 0 Number of fake artifacts generated was 7 Monster spawn increase started at turn 31378 Monster spawn increase reached its maximum at turn 99234 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 2974762 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: mummy (freq bonus 6) The monster species that spawned more often: fire toad (freq bonus 14) The monster species that spawned more often: superfluity gazing (freq bonus 24) The monster species that spawned more often: black warp patch (freq bonus 7) The monster species that spawned more often: defraudation rootlike risible pagan (freq bonus 33) The monster species that spawned more often: nighthawk (freq bonus 24) The monster species that spawned more often: clay force fungus (freq bonus 32) The monster species that spawned more often: saddling choky footbridge (freq bonus 32) The monster species that spawned more often: drunk jet guy (freq bonus 8) The monster species that spawned more often: academy snuffly stigmatization retinal (freq bonus 56) The monster species that spawned more often: bramble fungus (freq bonus 16) The monster species that spawned more often: Ruth's block-heeled lady boot (freq bonus 48) The monster species that spawned more often: Rafschar (freq bonus 96) The monster species that spawned more often: uninvitingly quintuplicate cultist psychopath (freq bonus 16) The monster species that spawned more often: petty ice toad (freq bonus 24) The monster species that spawned more often: gnoll basher (freq bonus 24) The monster species that spawned more often: warped shaman (freq bonus 9) The monster species that spawned more often: rubber golem (freq bonus 14) The monster species that spawned more often: patent pretext (freq bonus 16) The monster species that spawned more often: graduate kobold (freq bonus 12) The monster species that spawned more often: cave vulture (freq bonus 8) The monster trait that was more common: monsters that originate from Angband (freq bonus 16) The monster trait that was more common: monsters which petrify others on touch (freq bonus 16) The monster trait that was more common: monsters with random thieving attacks (freq bonus 2) The monster species that never randomly spawned: paraguay gatekeeper The monster species that never randomly spawned: low rub monster The monster species that never randomly spawned: hobbit thief The monster species that never randomly spawned: visitable presidium saudi The monster species that never randomly spawned: radiographic catty The monster species that never randomly spawned: pulse light The monster species that never randomly spawned: artistic kaleidoscope intertangling residentially The monster species that never randomly spawned: fear trove The monster species that never randomly spawned: psycho guard The monster species that never randomly spawned: Rhea's lady pump The RNG hath decreed that this item was never generated: charging (stellar) The RNG hath decreed that this item was never generated: grayout stone (gray) The RNG hath decreed that this item was never generated: disenchantment stone (gray) The RNG hath decreed that this item was never generated: morganite (pink) The RNG hath decreed that this item was never generated: manastone (gray) The RNG hath decreed that this item was never generated: plasteel gloves (white gloves) The RNG hath decreed that this item was never generated: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was never generated: jumping boots (hiking boots) The RNG hath decreed that this item was never generated: corrosion (heavy metal) The RNG hath decreed that this item was never generated: amulet of magic resistance (rare) The RNG hath decreed that this item was generated more often: amulet of waking (awake, freq bonus 7) The RNG hath decreed that this item was generated more often: spoon ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: disgusting chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 17) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 28) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 13) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 45) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 11) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 6) The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 34) The RNG hath decreed that this item was generated more often: implant of stoicism (vulpine, freq bonus 14) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 13) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 6) The RNG hath decreed that this item was generated more often: budo no sasu ((null), freq bonus 51) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 10) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 8) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 3) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 9) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 4) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 23) The RNG hath decreed that this item was always generated cursed: partisan (vulgar polearm) The RNG hath decreed that this item was always generated cursed: sky-high heels (roman sandals) The RNG hath decreed that this item was always generated cursed: magic banana ((null)) The RNG hath decreed that this item was always generated cursed: elven sickle ((null)) The RNG hath decreed that this item was always generated cursed: cloak of warmth (metal cloak) The RNG hath decreed that this item was always generated cursed: cloak of luck negation (icky cloak) The RNG hath decreed that this item was always generated cursed: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was always generated cursed: cloak of permanence (concrete cloak) The RNG hath decreed that this item was always generated cursed: weakness stone (gray) The RNG hath decreed that this item was always generated cursed: induce vomiting (rank) The RNG hath decreed that this trap was always invisible: enmity trap The RNG hath decreed that this trap was generated more often: maximum damage trap (freq bonus 10) Trap randomization happened for 1 in 667 traps Next attribute increase check would have come at turn 4164 Strength training was 50 Dexterity training was 50 Wisdom training was 35 Constitution training was 46 Your protection was reduced by 3 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were level-drain resistant You were magic-protected You were punished You were homosexual You were prevented from having wonderlegs (0) You saw invisible You had infravision You had 1275 points of nutrition remaining You could fly You were a wererat You were lucky (2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tariru, FIQ and Demo Your deity was Demo The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status dazzle 8 R Prepared(0) appraisal 8 R Prepared(0) panic digging 8 R Prepared(0) phase door 8 R Prepared(0) turn undead 8 R Prepared(0) invoke deity 8 R Prepared(0) Discoveries Armor iron shoes (hard shoes) gnomish helm (little red hat) Scrolls scroll of healing (SUN FALL FROM SKY) scroll of mana (STATUS DISAPER WHEN RAIN) scroll of phase door (LETS PLAY NETHACK) scroll of standard id (DARONG PLEYBECK HOT Q TU RITARN HIRI) scroll of cure (MUUTATATOTOTS MOMMYXOMUHU THEGIAGGOSTUONO) * scroll of extra healing (THE MOUNTAIN RAILWAY HAD DIRECTLY FORWARDS MARS RESOUNDS CONTINUED) * scroll of greater mana restoration (SMIRITELNAYA RUBASHKA) scroll of trap creation (WRAP STUNT ENEMY IN FEIRCE FIRES WANT TO BURN STATE) Potions potion of gain level (incandescent) potion of blood (blood-red) Wands wand of speed monster (symmetric) wand of create monster (aqua) Tools medical kit called med kit (leather bag) skeleton key (key) oilskin sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 3 to 5 Level 5: <- You are here Voluntary challenges You eaten 4 times You eaten food with animal by-products 4 times You eaten meat 4 times You have communicated with the gods 14 times You prayed to the gods 1 time You hit with a wielded weapon 118 times You killed 93 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (13 slots left) Fighting Skills general combat [Unskilled] (max Expert) (3 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (11 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Basic] (max Expert) (92 of 160) scimitar [Unskilled] (max Expert) (13 of 20) saber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye rikerw the Anachronounbinder...