rikerw, chaotic male angelic Anachronounbinder ----- |...| '-A..| #|...| |.^.| |.<.. ----- [Rikerw the Hexorcist] St9 Dx5 Co11 In7 Wi11 Ch14 AcuAngMalCha S4 Dlvl:1 $0 HP16(18) Pw6(6) AC10 Xp1/1 T9 Latest messages Use hybrid races? [yn] (n) Hello rikerw, welcome to SlashEMExtended! You are a chaotic male angelic Anachronounbinder. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. A trap door opens up under you! You don't fall in. The nethorn bites you! The nethorn sucks your blood! [-1 -> 17] You miss the nethorn. (3x) The nethorn bites you! The nethorn sucks your blood! [-1 -> 16] You miss the nethorn. You claw the nethorn. You curse at the nethorn. You kill the nethorn! # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: infravision You could not have this property intrinsically: searching Scroll identification only worked 100 times out of 109 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 21 Implant identification only worked 1 times out of 17 Wand identification only worked 3 times out of 16 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 12 Monsters only dropped their musable items with 86% chance Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 95% Ring drop chance was reduced to 27% Potion drop chance was reduced to 98% Weapon drop chance was reduced to 87% Tool drop chance was reduced to 64% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: club The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: knife The following skill became untrainable if you tried to train it too early: martial arts (turn 16) The following skill became untrainable if you tried to train it too early: spirituality (turn 34) The following skill became untrainable after a while: occult spells (turn 31135) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 14824) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 39745 Monster spawn increase reached its maximum at turn 281065 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3581214 The monster class that cannot be genocided was naga The monster class that was spawned more often: pudding or ooze (freq bonus 2) The monster species that spawned more often: reaper growth (freq bonus 12) The monster species that spawned more often: Pazuzu (freq bonus 24) The monster species that spawned more often: rusalka (freq bonus 6) The monster species that spawned more often: growing tyrannosaurus (freq bonus 5) The monster species that spawned more often: wounding knight (freq bonus 24) The monster species that spawned more often: also matte (freq bonus 8) The monster species that spawned more often: obnoxious naiad (freq bonus 32) The monster species that spawned more often: hairy warp fungus (freq bonus 10) The monster species that spawned more often: Sue Lyn's sneaker (freq bonus 4) The monster species that spawned more often: wizened old bag (freq bonus 9) The monster species that spawned more often: hardtop petroleum submersibility crimson (freq bonus 12) The monster species that spawned more often: special stalk (freq bonus 3) The monster species that spawned more often: clay growth (freq bonus 16) The monster species that spawned more often: vedic survivorship unreclaimed (freq bonus 12) The monster species that spawned more often: brain-eating ghoul (freq bonus 20) The monster species that spawned more often: Laura's 'sister' combat boot (freq bonus 16) The monster species that spawned more often: reddish mold (freq bonus 6) The monster species that spawned more often: atrociously symptomatically judicialized anodizing sultanic barrio (freq bonus 12) The monster species that spawned more often: bartizan inarguable (freq bonus 8) The monster species that spawned more often: demolishing teensiest consternate byword stiller innovate (freq bonus 30) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 4) The monster trait that was more common: monsters from the Evil Variant (freq bonus 2) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 1) The monster trait that was more common: monsters that count as minion (freq bonus 6) The monster trait that was more common: monsters that have passive attacks (freq bonus 2) The monster species that never randomly spawned: jamboree nostalgically The monster species that never randomly spawned: resist consolatory The monster species that never randomly spawned: hill giant The monster species that never randomly spawned: rust monster The monster species that never randomly spawned: lizard man The monster species that never randomly spawned: backwoodsmen locoism beguine The monster species that never randomly spawned: unmeant storekeeper The monster species that never randomly spawned: feminization representative The monster species that never randomly spawned: floating permamimic The monster species that never randomly spawned: nertz commerced The monster class that always generated with extra speed: jelly The RNG hath decreed that this item was never generated: form shifting (constant) The RNG hath decreed that this item was never generated: repair armor (pergament) The RNG hath decreed that this item was never generated: riding crop ((null)) The RNG hath decreed that this item was never generated: deep dragon scales ((null)) The RNG hath decreed that this item was never generated: hippie heels (red overknees) The RNG hath decreed that this item was never generated: ulch helmet (filtered helmet) The RNG hath decreed that this item was never generated: flood (AQUE BRAGH) The RNG hath decreed that this item was never generated: sneakers (turning shoes) The RNG hath decreed that this item was never generated: C-ration ((null)) The RNG hath decreed that this item was never generated: special shield ((null)) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: underlaid stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 4) The RNG hath decreed that this item was generated more often: robe of randomness (cyan robe, freq bonus 17) The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 11) The RNG hath decreed that this item was generated more often: dimness (viva, freq bonus 23) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 18) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 30) The RNG hath decreed that this item was generated more often: plow ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 6) The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 10) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 2) The RNG hath decreed that this item was generated more often: paper shotgun ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 19) The RNG hath decreed that this item was generated more often: yatagan ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: plasteel gloves (white gloves, freq bonus 11) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 1) The RNG hath decreed that this item was always generated cursed: sustain ability (bronze) The RNG hath decreed that this item was always generated cursed: blinding ray (noble) The RNG hath decreed that this item was always generated cursed: poison blast (tattered) The RNG hath decreed that this item was always generated cursed: mare trident ((null)) The RNG hath decreed that this item was always generated cursed: black dress ((null)) The RNG hath decreed that this item was always generated cursed: pick-axe ((null)) The RNG hath decreed that this item was always generated cursed: mana (blooming) The RNG hath decreed that this item was always generated cursed: venom scattering (hooked) The RNG hath decreed that this item was always generated cursed: mining helm (round helmet) The RNG hath decreed that this item was always generated cursed: status stone (gray) The RNG hath decreed that this trap was always invisible: rebellion trap The RNG hath decreed that this trap was generated more often: throne trap (freq bonus 3) Trap randomization happened for 1 in 451 traps Trap difficulty was increased by 89 Next attribute increase check would have come at turn 903 Strength training was 1 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having quad attacks (0) You saw invisible You had infravision You had 1490 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tariru, FIQ and Demo Your deity was Demo The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (557) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (SIE NICHT ANGESCHNALLT SIND) scroll of mana (VANILLA SHOPKEEPERS DONT LET YOU OUT IF YOUR INVISIBLE) scroll of phase door (HOLY SHIT IS THE ELDER PRIEST IN DNETHACK A MOTHERFUCKER) scroll of standard id (I WILL FUCK YOU UP YOU FUCKING FUCKTARD) scroll of cure (SHENME SHIHOU TENGTONG FABU) * scroll of extra healing (OUPH CHTHETHONIMEETHECHRINIA) * scroll of greater mana restoration (FROTZ) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye rikerw the Anachronounbinder... Since you quit, the score list will not be checked.