rikerw, chaotic male angelic Anachronounbinder ---------------------- -----.-.----- ...................................| |..................................| |...............:...........A......| d.............................'.....| |..................................| ------------------------------------ [Rikerw the Hexorcist] St12 Dx8 Co5 In9 Wi8 Ch7 AcuAngMalCha S0 Dlvl:1 $0 HP18(18) Pw6(6) AC8 Xp1/0 T1 Latest messages Use hybrid races? [yn] (n) Hello rikerw, welcome to SlashEMExtended! You are a chaotic male angelic Anachronounbinder. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: technicality You could not have this property extrinsically: numbopathy You could not have this property intrinsically: numbopathy Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 32 Implant identification only worked 1 times out of 25 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 23 Tool identification only worked 5 times out of 23 Musable item generation frequency had a negative bias of 43% Wand drop chance was reduced to 96% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 72% Armor drop chance was reduced to 80% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: form VII (Vaapad) The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: lance The following skill was limited to basic proficiency: scimitar The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: flail The following skill became untrainable if you tried to train it too early: unicorn horn (turn 1) The following skill became untrainable if you tried to train it too early: protection spells (turn 42) The following skill became untrainable after a while: unicorn horn (turn 48761) The following skill couldn't be trained before a certain turn number is reached: dart (turn 30850) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 68473 Monster spawn increase reached its maximum at turn 165547 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 2636839 The monster class that cannot be genocided was snake The monster class that was spawned more often: angelic being (freq bonus 1) The monster species that spawned more often: war bantam (freq bonus 4) The monster species that spawned more often: gnoll shaman (freq bonus 6) The monster species that spawned more often: pesky devilfish (freq bonus 9) The monster species that spawned more often: Wendy O. Koopa (freq bonus 9) The monster species that spawned more often: disenchanter force patch (freq bonus 7) The monster species that spawned more often: cesspool technologically oilskin dessert (freq bonus 12) The monster species that spawned more often: mulatto midpoint addict (freq bonus 6) The monster species that spawned more often: payable fluttery (freq bonus 6) The monster species that spawned more often: nautilus neer-do-well (freq bonus 18) The monster species that spawned more often: beige growth (freq bonus 2) The monster species that spawned more often: hairy warp patch (freq bonus 18) The monster species that spawned more often: High-elf (freq bonus 20) The monster species that spawned more often: poison creeper (freq bonus 7) The monster species that spawned more often: hole spider (freq bonus 6) The monster species that spawned more often: bottle dragon (freq bonus 8) The monster species that spawned more often: termite runtier (freq bonus 20) The monster species that spawned more often: charcoal force patch (freq bonus 3) The monster species that spawned more often: recoloring freeboard (freq bonus 6) The monster species that spawned more often: malarkey teazel siree limbeck (freq bonus 24) The monster species that spawned more often: ingenuously loather (freq bonus 4) The monster trait that was more common: silent monsters (freq bonus 3) The monster trait that was more common: monsters whose attacks slow you (freq bonus 2) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 15) The monster species that never randomly spawned: cave speeder The monster species that never randomly spawned: Nadja The monster species that never randomly spawned: real memory hound The monster species that never randomly spawned: rot walker The monster species that never randomly spawned: Dominik The monster species that never randomly spawned: Inge The monster species that never randomly spawned: Antimatter Kchief The monster species that never randomly spawned: shiftiest nondiscriminatory The monster species that never randomly spawned: iron piercer The monster species that never randomly spawned: june between The RNG hath decreed that this item was never generated: silver saber ((null)) The RNG hath decreed that this item was never generated: high-heeled sandal ((null)) The RNG hath decreed that this item was never generated: bugle ((null)) The RNG hath decreed that this item was never generated: implant of inertia (gymnasic) The RNG hath decreed that this item was never generated: implant of badass (pestilent) The RNG hath decreed that this item was never generated: course javelin ((null)) The RNG hath decreed that this item was never generated: implant of quickening (eburine) The RNG hath decreed that this item was never generated: summon boss (MONST DOT C AINT BIG ENOUGH) The RNG hath decreed that this item was never generated: remove resistance (cyclic) The RNG hath decreed that this item was never generated: iron bar ((null)) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 50) The RNG hath decreed that this item was generated more often: free action (serif, freq bonus 9) The RNG hath decreed that this item was generated more often: induce vomiting (rank, freq bonus 20) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 8) The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 23) The RNG hath decreed that this item was generated more often: elemental beam (wet, freq bonus 7) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 22) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 20) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 7) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 2) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of attrition (vigorous, freq bonus 18) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 11) The RNG hath decreed that this item was generated more often: embossed plate mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 10) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 88) The RNG hath decreed that this item was always generated cursed: enchant armor (thin) The RNG hath decreed that this item was always generated cursed: detect foot (stinking) The RNG hath decreed that this item was always generated cursed: high-scoring heels (heroine mocassins) The RNG hath decreed that this item was always generated cursed: large shield ((null)) The RNG hath decreed that this item was always generated cursed: force bolt (red) The RNG hath decreed that this item was always generated cursed: crossbow ((null)) The RNG hath decreed that this item was always generated cursed: studded leather armor ((null)) The RNG hath decreed that this item was always generated cursed: stairwell stomping boots (plateau boots) The RNG hath decreed that this item was always generated cursed: elysium hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: budo no sasu ((null)) The RNG hath decreed that this trap was always invisible: wrenching trap The RNG hath decreed that this trap was generated more often: luck trap (freq bonus 2) Trap randomization happened for 1 in 739 traps Next attribute increase check would have come at turn 2246 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having numbopathy (0) You were prevented from having technicality (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tariru, FIQ and Demo Your deity was Demo The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (322) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (ASSTRAELOS CHRAELOS) scroll of mana (WONTU PASS) scroll of phase door (SLEXY ROBBER NYMPHETS 2018) scroll of standard id (MANDEVILHACK WILL BE A VARIANT OF FIQHACK) scroll of cure (YNORI ERUP) * scroll of extra healing (WH40K) * scroll of greater mana restoration (I AM THE KING) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye rikerw the Anachronounbinder... Since you quit, the score list will not be checked.