rikerw, chaotic male angelic Anachronounbinder ... ...'. ..A.. ----- [Rikerw the Hexorcist] St15 Dx10 Co10 In7 Wi10 Ch14 AcuAngMalCha S0 Dlvl:1 $0 HP18(18) Pw6(6) AC8 Xp1/0 T1 Latest messages Use hybrid races? [yn] (n) Hello rikerw, welcome to SlashEMExtended! You are a chaotic male angelic Anachronounbinder. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: full nutrients You could not have this property extrinsically: glib combat You could not have this property intrinsically: psi resistance Scroll identification only worked 100 times out of 155 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 33 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 331 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 84% chance Scroll drop chance was reduced to 87% Ring drop chance was reduced to 50% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 94% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 93% Armor drop chance was reduced to 95% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 70% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: sexy flats The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: short sword The following skill became untrainable if you tried to train it too early: scimitar (turn 28) The following skill became untrainable if you tried to train it too early: high heels (turn 108) The following skill became untrainable after a while: occult spells (turn 79183) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 62970) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 98661 Monster spawn increase reached its maximum at turn 222288 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 6731900 The monster class that cannot be genocided was elemental The monster class that was spawned more often: lich (freq bonus 5) The monster species that spawned more often: rusty mimic (freq bonus 78) The monster species that spawned more often: simper tamest (freq bonus 18) The monster species that spawned more often: bestowed grammatically (freq bonus 48) The monster species that spawned more often: broken shadow (freq bonus 9) The monster species that spawned more often: light gold (freq bonus 42) The monster species that spawned more often: brown spore (freq bonus 14) The monster species that spawned more often: creeping stalk (freq bonus 24) The monster species that spawned more often: hill giant shaman (freq bonus 48) The monster species that spawned more often: boot girl (freq bonus 7) The monster species that spawned more often: indisposition overnight (freq bonus 45) The monster species that spawned more often: ogrillon (freq bonus 7) The monster species that spawned more often: large chicken (freq bonus 32) The monster species that spawned more often: electro spider (freq bonus 20) The monster species that spawned more often: demolishing teensiest consternate byword stiller innovate (freq bonus 24) The monster species that spawned more often: spike force patch (freq bonus 21) The monster species that spawned more often: ebony growth (freq bonus 11) The monster species that spawned more often: sane growth (freq bonus 32) The monster species that spawned more often: contamination beam (freq bonus 24) The monster species that spawned more often: ergonomically partnered (freq bonus 120) The monster species that spawned more often: flimflammer pontificate (freq bonus 14) The monster trait that was more common: monsters that make chicken sounds (freq bonus 2) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 1) The monster species that never randomly spawned: red river hog The monster species that never randomly spawned: oddish The monster species that never randomly spawned: thatched imaginable The monster species that never randomly spawned: Kerstin's wooden sandal The monster species that never randomly spawned: imperial The monster species that never randomly spawned: speedster maggot The monster species that never randomly spawned: gray force fungus The monster species that never randomly spawned: fecund swamp wolf The monster species that never randomly spawned: pit lord The monster species that never randomly spawned: hypertype The RNG hath decreed that this item was never generated: droven arrow (obsidian arrow) The RNG hath decreed that this item was never generated: horn of plenty (horn) The RNG hath decreed that this item was never generated: stormy cloak (storm coat) The RNG hath decreed that this item was never generated: wax candle (candle) The RNG hath decreed that this item was never generated: switcheroo (amazing) The RNG hath decreed that this item was never generated: captcha helm (internet helmet) The RNG hath decreed that this item was never generated: amulet of leech (hard metal) The RNG hath decreed that this item was never generated: map stone (gray) The RNG hath decreed that this item was never generated: objection (cinnabar) The RNG hath decreed that this item was never generated: mecha-irazu ((null)) The RNG hath decreed that this item was generated more often: starlit sky stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of pilfering (smoldering, freq bonus 20) The RNG hath decreed that this item was generated more often: flimsy dart ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: dragon eyepatch ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of counter rotation (rubynus helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: physician bar ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 14) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 17) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 7) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 6) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 32) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 4) The RNG hath decreed that this item was generated more often: secret key ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 9) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 6) The RNG hath decreed that this item was generated more often: vaporize (illgotten, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 2) The RNG hath decreed that this item was generated more often: quasar stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 8) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 61) The RNG hath decreed that this item was always generated cursed: antenna ((null)) The RNG hath decreed that this item was always generated cursed: amulet of restful sleep (triangular) The RNG hath decreed that this item was always generated cursed: amulet of D-type equipment (strange) The RNG hath decreed that this item was always generated cursed: compost chain ((null)) The RNG hath decreed that this item was always generated cursed: acid (white) The RNG hath decreed that this item was always generated cursed: flanged mace ((null)) The RNG hath decreed that this item was always generated cursed: moon axe (large silver axe) The RNG hath decreed that this item was always generated cursed: fog horn (horn) The RNG hath decreed that this item was always generated cursed: fur ((null)) The RNG hath decreed that this item was always generated cursed: tubing pliers ((null)) The RNG hath decreed that this trap was always invisible: level trap The RNG hath decreed that this trap was generated more often: antilevel trap (freq bonus 1) Trap randomization happened for 1 in 363 traps Next attribute increase check would have come at turn 2001 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having glib combat (0) You were prevented from having full nutrients (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tariru, FIQ and Demo Your deity was Demo The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (292) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (SLEX IS VERY POPULAR IN RUSSIA) scroll of mana (ERU ILUVATAR AND HIS STUPID WEAPON RESTRICTION) scroll of phase door (MAYBE S-WAVE BECAUSE HIT) scroll of standard id (SLEXY ROBBER NYMPHETS 2018) scroll of cure (WOPAK) * scroll of extra healing (IYI) * scroll of greater mana restoration (FASUN SEEEEP) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye rikerw the Anachronounbinder... Since you quit, the score list will not be checked.