rikerw, chaotic male angelic Anachronounbinder ---.--- |.....+ |.....| |.`..A| |...<'., ------- [Rikerw the Hexorcist] St9 Dx9 Co8 In11 Wi11 Ch12 AcuAngMalCha S0 Dlvl:1 $0 HP18(18) Pw6(6) AC8 Xp1/0 T2 Latest messages Use hybrid races? [yn] (n) Hello rikerw, welcome to SlashEMExtended! You are a chaotic male angelic Anachronounbinder. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. You are rikerw, a chaotic male angelic Anachronounbinder. HP: 18 (max 18) Pw 6 (max 6) AC 8 Current status effects: . Pick an object. ' a golem (tame brain golem called Roald Amundsen) (base level 9) (female) [seen: normal vision, infravision] Accessing Pokedex entry for brain golem... Base statistics of this monster type: Base level = 9, difficulty = 10, AC = 5, magic resistance = 90, alignment 0. Normal speed (12). Normal generation, with frequency 1. Resists fire, cold, sleep, electricity, poison. No conveyed resistances. Big, not genocidable, breathless, amphibious, nonliving. May be eaten by vegans. Can be seen with infravision. Can spontaneously betray you if tame. Origin: DNetHack. Is a valid polymorph form. Attacks: 2d8, claw (punch, hit, etc.) - ordinary physical 2d8, claw (punch, hit, etc.) - ordinary physical trident named Lost Orb of Phantastacoria - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. The trident does sucky damage but has bonuses versus eels. This is not a real artifact, and therefore it doesn't actually do anything special. # Really quit [yes/no]? # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: wallwalking You could not have this property intrinsically: hallu party Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 46 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 195 Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 80% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 84% Implant drop chance was reduced to 88% Potion drop chance was reduced to 88% Tool drop chance was reduced to 97% Concealing monsters were spawned underneath items 48% of the time only The following skill could not be trained at all: two-handed sword The following skill was trained at half the usual rate: long sword The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: flail The following skill was limited to expert proficiency: broadsword The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 29) The following skill became untrainable if you tried to train it too early: sexy flats (turn 306) The following skill became untrainable after a while: devices (turn 30333) The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 24343) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 98563 Monster spawn increase reached its maximum at turn 145747 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 890235 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: snake (freq bonus 1) The monster species that spawned more often: incurability belayed (freq bonus 24) The monster species that spawned more often: vising earthquake (freq bonus 6) The monster species that spawned more often: den diabetic (freq bonus 6) The monster species that spawned more often: Belial (freq bonus 12) The monster species that spawned more often: elf veteran (freq bonus 14) The monster species that spawned more often: loud mold (freq bonus 18) The monster species that spawned more often: shaped warp fungus (freq bonus 16) The monster species that spawned more often: fetish shaman (freq bonus 18) The monster species that spawned more often: illusionary soldier (freq bonus 2) The monster species that spawned more often: beamer (freq bonus 54) The monster species that spawned more often: time elemental (freq bonus 12) The monster species that spawned more often: guardian (freq bonus 16) The monster species that spawned more often: guardian lich (freq bonus 10) The monster species that spawned more often: abnormal warp patch (freq bonus 6) The monster species that spawned more often: runestone mimic (freq bonus 12) The monster species that spawned more often: caracol dendrological (freq bonus 8) The monster species that spawned more often: weresexyleatherpump (freq bonus 9) The monster species that spawned more often: Mandarina (freq bonus 12) The monster species that spawned more often: ego eraser monster (freq bonus 16) The monster species that spawned more often: unreal mushroom (freq bonus 12) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 2) The monster trait that was more common: monsters that have passive attacks (freq bonus 6) The monster trait that was more common: monsters whose attacks slow you (freq bonus 3) The monster trait that was more common: monsters that have hug attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 3) The monster trait that was more common: monsters that make orc sounds (freq bonus 1) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 4) The monster trait that was more common: monsters who can cause Ragnarok (freq bonus 4) The monster species that never randomly spawned: preference premixed The monster species that never randomly spawned: cutcat The monster species that never randomly spawned: Rendorn The monster species that never randomly spawned: splintered ufo part The monster species that never randomly spawned: undead jester The monster species that never randomly spawned: Pantyhose The monster species that never randomly spawned: transfinite hardest goose The monster species that never randomly spawned: bullfinch bbl leeward englobe rainy The monster species that never randomly spawned: rabid wolf The monster species that never randomly spawned: furry rothe The RNG hath decreed that this item was never generated: elven broadsword (runed broadsword) The RNG hath decreed that this item was never generated: infofuck stone (gray) The RNG hath decreed that this item was never generated: tin whistle (whistle) The RNG hath decreed that this item was never generated: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was never generated: filler cloak (mantle of coat) The RNG hath decreed that this item was never generated: starvation (underestimated) The RNG hath decreed that this item was never generated: training (chocolate) The RNG hath decreed that this item was never generated: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was never generated: amulet of evil crafting (evilpatch) The RNG hath decreed that this item was never generated: hand blaster ((null)) The RNG hath decreed that this item was generated more often: implant of tribute (athletic, freq bonus 19) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cyan dragon scale mail ((null), freq bonus 52) The RNG hath decreed that this item was generated more often: monster speed stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: inka sling ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 6) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: blesscurse stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: lootcut (cleaved, freq bonus 6) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 23) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 11) The RNG hath decreed that this item was generated more often: power failure (perverted, freq bonus 16) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: detect water (APOKRAR DONENIGHT, freq bonus 3) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 4) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 11) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 9) The RNG hath decreed that this item was generated more often: detect water (APOKRAR DONENIGHT, freq bonus 14) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: borderless helmet (grimace helmet, freq bonus 13) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 16) The RNG hath decreed that this item was always generated cursed: toxic (wasteful) The RNG hath decreed that this item was always generated cursed: difficult gloves (vampiric gloves) The RNG hath decreed that this item was always generated cursed: school uniform ((null)) The RNG hath decreed that this item was always generated cursed: meatsword ((null)) The RNG hath decreed that this item was always generated cursed: cloak of confusion (ripped cloak) The RNG hath decreed that this item was always generated cursed: mancatcher ((null)) The RNG hath decreed that this item was always generated cursed: timely backup (rusty) The RNG hath decreed that this item was always generated cursed: implant of acceleration (empowering) The RNG hath decreed that this item was always generated cursed: cloak of flame (vestiary) The RNG hath decreed that this item was always generated cursed: poison blast (tattered) The RNG hath decreed that this trap was always invisible: multiplicator trap The RNG hath decreed that this trap was generated more often: caster trap (freq bonus 10) Trap randomization happened for 1 in 221 traps Next attribute increase check would have come at turn 1587 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having phasing (0) You were prevented from having dimmopathy (0) You saw invisible You had infravision You had 1499 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tariru, FIQ and Demo Your deity was Demo The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (226) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (I LIKE MY COFFEE BLACK AND MY WOMEN SLUTTY) scroll of mana (ATTACK BY SOUND WORD LEARN MESSED CAN DO) scroll of phase door (ZTORF) scroll of standard id (PHAM NUWEN) scroll of cure (ELF IS DOUBLEQUICKER WHEN RAIN) * scroll of extra healing (THIS NETHACK4 TAKEOFF MENU HAS BEEN DESIGNED BY SATAN) * scroll of greater mana restoration (ONE BELONGS BELONGED) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye rikerw the Anachronounbinder... Since you quit, the score list will not be checked.