rikerw, chaotic male angelic Knight ---- |... +..u-# |...A# |...-# |... ---- [Rikerw the Gallant] St18 Dx7 Co11 In9 Wi6 Ch5 KniAngMalCha S0 Dlvl:1 $0 HP0(23) Pw13(13) AC-8 Xp1/0 T1 Latest messages In what direction? [hykulnjb><] You slip while trying to get on ) name=rikersan death=ascended (with the amulett. [-7 -> 16] # In what direction? [hykulnjb><] You slip while trying to get on ) name=rikersan death=ascended (with the amulett. [-2 -> 14] # In what direction? [hykulnjb><] You slip while trying to get on ) name=rikersan death=ascended (with the amulett. [-5 -> 9] # In what direction? [hykulnjb><] You slip while trying to get on ) name=rikersan death=ascended (with the amulett. [-6 -> 3] Warning: HP low! # In what direction? [hykulnjb><] You slip while trying to get on ) name=rikersan death=ascended (with the amulett. You die... Your inventory Weapons a - an uncursed +1 long sword (weapon in hand) {16} b - an uncursed +0 lance {75} Armor c - an uncursed +0 plate mail (being worn) {200} d - an uncursed +0 helmet (being worn) {20} e - an uncursed +0 large shield (being worn) {40} f - an uncursed +0 pair of leather gloves (being worn) {4} Comestibles g - 28 uncursed apples {0} h - 34 uncursed carrots {0} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: displacement You could not have this property intrinsically: reflection Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 23 Gem identification only worked 100 times out of 179 Monsters only dropped their equipment with 85% chance Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 94% Ring drop chance was reduced to 83% Amulet drop chance was reduced to 63% Potion drop chance was reduced to 71% Armor drop chance was reduced to 90% Food drop chance was reduced to 70% Concealing monsters were spawned underneath items 74% of the time only The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: axe (turn 12) The following skill became untrainable if you tried to train it too early: scimitar (turn 3393) The following skill became untrainable after a while: missile weapons (turn 40150) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 18734) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 39990 Monster spawn increase reached its maximum at turn 70802 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 427544 The monster class that cannot be genocided was vampire The monster class that was spawned more often: humanoid (freq bonus 4) The monster species that spawned more often: old corpse (freq bonus 36) The monster species that spawned more often: volt mold (freq bonus 12) The monster species that spawned more often: pikaflare (freq bonus 10) The monster species that spawned more often: bright light (freq bonus 18) The monster species that spawned more often: normal pete (freq bonus 8) The monster species that spawned more often: magic colony (freq bonus 11) The monster species that spawned more often: mediative vivid (freq bonus 36) The monster species that spawned more often: ice bug (freq bonus 24) The monster species that spawned more often: psychic force patch (freq bonus 14) The monster species that spawned more often: multi-hued mushroom (freq bonus 40) The monster species that spawned more often: werepermamimic (freq bonus 36) The monster species that spawned more often: joust buzzard (freq bonus 12) The monster species that spawned more often: RNGed Kop (freq bonus 7) The monster species that spawned more often: spider magus (freq bonus 48) The monster species that spawned more often: desert colony (freq bonus 39) The monster species that spawned more often: mana stalk (freq bonus 14) The monster species that spawned more often: desert mountain dragon (freq bonus 20) The monster species that spawned more often: giant fire ant (freq bonus 15) The monster species that spawned more often: doll mistress (freq bonus 18) The monster species that spawned more often: unassuming moonlet (freq bonus 42) The monster trait that was more common: monsters that are amorphous (freq bonus 2) The monster species that never randomly spawned: earlier ordinance The monster species that never randomly spawned: leprechaun fanatic The monster species that never randomly spawned: zombie warrior The monster species that never randomly spawned: metal fire ant The monster species that never randomly spawned: great ethereal wyrm The monster species that never randomly spawned: thieving type The monster species that never randomly spawned: farting queen The monster species that never randomly spawned: elven mage The monster species that never randomly spawned: half-dragon mummy The monster species that never randomly spawned: undead murderer The RNG hath decreed that this item was never generated: material kit ((null)) The RNG hath decreed that this item was never generated: item-teleporting stone (gray) The RNG hath decreed that this item was never generated: WC (LETS PLAY NETHACK) The RNG hath decreed that this item was never generated: greater mana restoration (DIT DEDIDET DAET) The RNG hath decreed that this item was never generated: aojiru (greenish-blue) The RNG hath decreed that this item was never generated: auto destruct stone (gray) The RNG hath decreed that this item was never generated: sinful heels (red sneakers) The RNG hath decreed that this item was never generated: storm stone (gray) The RNG hath decreed that this item was never generated: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this item was never generated: lagging (delayed) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 4) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 20) The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 6) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 12) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 55) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 34) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 3) The RNG hath decreed that this item was generated more often: stasis (moaning, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 17) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of passion (triumphant, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of discovery (ignorant cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of neck brace (nonvorpal, freq bonus 11) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 2) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: rare helmet (silk helmet, freq bonus 4) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 92) The RNG hath decreed that this item was always generated cursed: worthless piece of yellow glass (yellow) The RNG hath decreed that this item was always generated cursed: apply nail polish (sublime) The RNG hath decreed that this item was always generated cursed: erasure (FAGEYUDUD) The RNG hath decreed that this item was always generated cursed: objection (cinnabar) The RNG hath decreed that this item was always generated cursed: bent sable (bent sword) The RNG hath decreed that this item was always generated cursed: shield of mobility (slippery shield) The RNG hath decreed that this item was always generated cursed: trump coat (residential cloak) The RNG hath decreed that this item was always generated cursed: ice beam (nebulous) The RNG hath decreed that this item was always generated cursed: plastic mace ((null)) The RNG hath decreed that this item was always generated cursed: dart ((null)) The RNG hath decreed that this trap was always invisible: highscore trap The RNG hath decreed that this trap was generated more often: nasty nation trap (freq bonus 1) Next attribute increase check would have come at turn 619 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having displacement (0) You were prevented from having free action (0) Your chance to block was 27% You saw invisible You had infravision You had 1500 points of nutrition remaining You could jump You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lugh, Brigit and Manannan Mac Lir Your deity was Manannan Mac Lir The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (302) You are dead You didn't know any spells. Techniques known in the end Name Level Status turn undead 1XR Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * helmet (crazy helmet) * leather gloves (grey-shaded gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * sedge hat (rural helmet) * skullcap stone (rubynus helmet) * flack helmet (tight helmet) * crystal helm (wide metal helm) * mining helm (fish bowl) * field helm (hydra helmet) * helm of safeguard (wide conical hat) * war hat (arduous helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (fencing gloves) * gauntlets of plugsuit (digger gloves) * commander gloves (occultism gloves) * field gloves (brand-new gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (heap of shit boots) * field boots (balanced boots) * boots of safeguard (tightly fitting boots) Scrolls scroll of healing (ITS TOO HEAVY FOR YOUR) scroll of mana (V SOVETSKOY ROSSII GENERATOR SLUCHAYNYKH CHISEL NENAVIDIT VAS) scroll of phase door (YOU HAVE BEEN VIOLATED) scroll of standard id (BANDSMAN GROOMS LUCK) scroll of cure (SUS COMNITUS) * scroll of extra healing (THE ENEMY RUN AWAY BY BELLOW) * scroll of greater mana restoration (MAKE THE PRIZE TWICE USED) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 foxes (1 created) 0 jellies (1 created) 0 ponies (1 created) 0 spore lichens (1 created) 0 mini rub monsters (1 created) 5 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Legendary) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Fare thee well rikerw the Knight... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: slipped while mounting a monster (a saddled pony called ) name=rikersan death=ascended (with the amulett) You were level 1 with a maximum of 23 hit points when you died. No Points Name Hp [max] 1 1883717 winsalot-Div-Bur-Mal-Law quit in The Dungeons of Doom on level 34 [max 43]. 198 [200] 2 962244 BSOD2-Div-Bur-Mal-Cha quit in The Dungeons of Doom on level 34. 79 [138] 3 265688 Bluescreen-Loc-Ins-Mal-Neu died in Neutral Quest on level 34 [max 38]. Killed by a boulder. - [123] 4 210876 Elronnd-Wiz-Rod-Mal-Cha quit in Sokoban on level 7 [max 27]. 159 [164] 5 180268 Bluescreen-Div-Gel-Fem-Law died in The Dungeons of Doom on level 11 [max 18]. Killed by a monster (Levistus). - [160] 6 142603 Elronnd-Wiz-Rod-Mal-Cha died in The Gnomish Mines on level 12. Killed by a monster (invisible undead mystic called BSOD2), while frozen by breathing a potion. - [129] 7 137991 bugsniper-Nuc-Ang-Mal-Neu quit in The Dungeons of Doom on level 20 [max 21]. 130 [130] 8 124934 Elronnd-Wiz-Rod-Fem-Cha died in The Dungeons of Doom on level 6 [max 11]. Killed by being consumed by the contamination. 139 [139] 9 105951 rahn-Blo-Vam-Mal-Cha died in The Gnomish Mines on level 9 [max 13]. Burned by a pool of lava by a flying clam. 124 [158] 10 96164 winsalot-Div-Her-Mal-Cha died in Town on level 6 [max 10]. Killed by a monster (Yeenoghu), while paralyzed by a monster attack. - [126] * 0 rikerw-Kni-Ang-Mal-Cha died in The Dungeons of Doom * on level 1. Slipped while mounting a monster (a * saddled pony called ) name=rikersan death=ascended (with the amulett). - [23]