rikerw, chaotic male angelic Knight #### #,,,# #,<] You slip while trying to get on ) name=rikersan death=ascended (with the amulett. [-7 -> 10] # In what direction? [hykulnjb><] You displaced ) name=rikersan death=ascended (with the amulett. # In what direction? [hykulnjb><] You slip while trying to get on ) name=rikersan death=ascended (with the amulett. [-2 -> 8] # In what direction? [hykulnjb><] You slip while trying to get on ) name=rikersan death=ascended (with the amulett. [-6 -> 2] Warning: HP low! # In what direction? [hykulnjb><] You slip while trying to get on ) name=rikersan death=ascended (with the amulett. You die... Your inventory Weapons a - an uncursed +1 long sword (weapon in hand) {16} b - a * uncursed +0 lance {75} Armor c - an uncursed +0 plate mail (being worn) {200} d - an uncursed +0 helmet (being worn) {20} e - an uncursed +0 large shield (being worn) {40} f - an uncursed +0 pair of leather gloves (being worn) {4} Comestibles g - 37 uncursed apples {0} h - 32 uncursed carrots {0} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: shock resistance You could not have this property intrinsically: fear resistance Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 27 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 285 Monsters only dropped their musable items with 97% chance Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 95% Musable item generation frequency had a negative bias of 67% Ring drop chance was reduced to 85% Wand drop chance was reduced to 62% Armor drop chance was reduced to 88% Tool drop chance was reduced to 70% Food drop chance was reduced to 80% Concealing monsters were spawned underneath items 69% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: dagger The following skill was limited to skilled proficiency: pick-axe The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: chaos spells (turn 22) The following skill became untrainable if you tried to train it too early: lightsaber (turn 88) The following skill became untrainable after a while: missile weapons (turn 50188) The following skill couldn't be trained before a certain turn number is reached: unicorn horn (turn 57855) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 47384 Monster spawn increase reached its maximum at turn 137939 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2294289 The monster class that cannot be genocided was light The monster class that was spawned more often: rodent (freq bonus 12) The monster species that spawned more often: crane fertilize (freq bonus 42) The monster species that spawned more often: agent black patch (freq bonus 14) The monster species that spawned more often: baby tatzelworm (freq bonus 28) The monster species that spawned more often: entrapping turret (freq bonus 90) The monster species that spawned more often: teacher with yellow teeth (freq bonus 78) The monster species that spawned more often: BSOD demon (freq bonus 52) The monster species that spawned more often: irritation disreputably articular (freq bonus 32) The monster species that spawned more often: nightblade (freq bonus 45) The monster species that spawned more often: female assassin (freq bonus 56) The monster species that spawned more often: busied sesame (freq bonus 56) The monster species that spawned more often: bloater engulf (freq bonus 78) The monster species that spawned more often: petty big white unicorn (freq bonus 64) The monster species that spawned more often: confounding typal (freq bonus 84) The monster species that spawned more often: deterrent seethed postelection (freq bonus 42) The monster species that spawned more often: waiter golem (freq bonus 52) The monster species that spawned more often: protected nazgul (freq bonus 20) The monster species that spawned more often: spore patch (freq bonus 45) The monster species that spawned more often: gallant horseshoer narrated (freq bonus 26) The monster species that spawned more often: golden colony (freq bonus 76) The monster species that spawned more often: furthered krill emceeing (freq bonus 13) The monster trait that was more common: monsters that make parrot sounds (freq bonus 3) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 6) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 1) The monster species that never randomly spawned: baby lindworm The monster species that never randomly spawned: very long roper The monster species that never randomly spawned: giant gold dragonfly The monster species that never randomly spawned: tackle deice The monster species that never randomly spawned: elder multi-hued jelly The monster species that never randomly spawned: cyclical narwhal The monster species that never randomly spawned: petty scary monster The monster species that never randomly spawned: big dog The monster species that never randomly spawned: democratizing refrozen The monster species that never randomly spawned: bateau abscising awning nondescript The monster class that always generated with extra speed: eye or sphere The RNG hath decreed that this item was never generated: wonder stone (violet) The RNG hath decreed that this item was never generated: spinel (violet) The RNG hath decreed that this item was never generated: plow ((null)) The RNG hath decreed that this item was never generated: forgotten spell (nonexistant) The RNG hath decreed that this item was never generated: automore stone (gray) The RNG hath decreed that this item was never generated: heavy blaster bolt ((null)) The RNG hath decreed that this item was never generated: sprig of wolfsbane ((null)) The RNG hath decreed that this item was never generated: helm of detect monsters (golden helmet) The RNG hath decreed that this item was never generated: inka blade ((null)) The RNG hath decreed that this item was never generated: draining (ceramic) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 10) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 50) The RNG hath decreed that this item was generated more often: implant of replenishing (hibernal, freq bonus 35) The RNG hath decreed that this item was generated more often: pin bolt ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: dimness (peculiar, freq bonus 20) The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 14) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 57) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 46) The RNG hath decreed that this item was generated more often: call the elements (perpetual, freq bonus 9) The RNG hath decreed that this item was generated more often: green tea (forget-me-not, freq bonus 6) The RNG hath decreed that this item was generated more often: dragon blood (perishable, freq bonus 2) The RNG hath decreed that this item was generated more often: amnesia (acrylic, freq bonus 11) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: implant of virility (frantic, freq bonus 21) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 13) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 5) The RNG hath decreed that this item was always generated cursed: mercurial dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: demonology (IA CTHULHU) The RNG hath decreed that this item was always generated cursed: no-light stone (gray) The RNG hath decreed that this item was always generated cursed: pill ((null)) The RNG hath decreed that this item was always generated cursed: nasty stone (gray) The RNG hath decreed that this item was always generated cursed: growth (WELCOME TO ANGBAND) The RNG hath decreed that this item was always generated cursed: charred bread ((null)) The RNG hath decreed that this item was always generated cursed: sack (bag) The RNG hath decreed that this item was always generated cursed: relocation (FUCK THE NOTELEPORT RULES) The RNG hath decreed that this item was always generated cursed: pointed helmet (narrow helmet) The RNG hath decreed that this trap was always invisible: automatic switcher The RNG hath decreed that this trap was generated more often: captcha trap (freq bonus 10) Next attribute increase check would have come at turn 334 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 2 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having polymorph control (0) Your chance to block was 27% You saw invisible You had infravision You had 1469 points of nutrition remaining You could jump You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lugh, Brigit and Manannan Mac Lir Your deity was Manannan Mac Lir The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could have safely prayed (180) You are dead You didn't know any spells. Techniques known in the end Name Level Status turn undead 1XR LIMIT(0) healing hands 1X LIMIT(0) shield bash 1X LIMIT(0) dazzle 1 R LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(9503) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * helmet (internet helmet) * leather gloves (brand-new gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * sedge hat (RNG helmet) * skullcap (complete helmet) * flack helmet (twisted visor helmet) * crystal helm (chain-aventailed helmet) * mining helm (tasseled helmet) * field helm (crested helmet) * helm of safeguard (dim colored helmet) * war hat (guzzle helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (grey-shaded gloves) * gauntlets of plugsuit (nonexistant gloves) * commander gloves (velvet gloves) * field gloves (concrete gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (rainbow boots) * field boots (chess boots) * boots of safeguard (fin boots) Scrolls scroll of healing (THE MIND FLAYERS TENTACLES SUCK YOU) scroll of mana (OM GITATHNAGS APSOPS O EL T) scroll of phase door (A EE EEE III OOOOO YYYYYY OOOOOOO) scroll of standard id (THE SAVEGAME ERROR IS AMYS QUEST NEMESIS) scroll of cure (MOSSOFMAREILON STOMAFILLIA SPENSEWEED) * scroll of extra healing (MASKELLI EREKISIPHTHE IABEZEBYTH) * scroll of greater mana restoration (DAMN IT) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Legendary) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Fare thee well rikerw the Knight...