rikerw, chaotic male angelic Gladiator --------- ----- *####|.......|############--------- ------########|...| ###,,,.........,,,,,^.),,,`|.......|##|.....,##,,,,,...`| * #,,,##|(.....<|###########,|.......-,#|....|,,,,####|...| ---- #%### --|------ ##|.......|,#|....|,#### |...| #|..| ###)# #)##,# #---.-----,#----.-,# |...| ----}..---}-,# #,,%,# #,,,,# ##,,,,,,,,,# -.--- |....}...A..,# ####,# ###,#### #,,####,##,### #,# ( -----..-----## -%---- $ ##,,,# #,,,# ,##,,,# #,# #}..| |....|## #,,### #,#,-----###,# #,# #-|-- |...^.,# -|-# #,#,%.}*| #,#-----|----- #,# $ |....|,# |.| #,##|)).| #,#|.........| ### $ |..({|,-------.------- #,#,....| #,#|.........| ------,..............| #,,,----- #,,..........| $ ##|.............| ##### ) ###|.........| * $ -------.----$-- ----------- $$ |.| $ --- $ ( [Rikerw the Dimachaerus] St12 Dx4 Co12 In7 Wi9 Ch4 GlaAngMalCha+I S7368 Dlvl:3 G0 HP109(109) Pw54(54) AC12 Xp8/1807 T2392 Latest messages Restoring save file... You return to level 3 in The Dungeons of Doom. Hello rikerw, the american angelic Gladiator, welcome back to SlashEMExtended! Be careful! New moon tonight. Junethack is running - but you're using a playing mode that is incompatible with the tournament! The following modes are prohibited: lostsoul, uberlostsoul, gmmode and wonderland. If you want your games to count, quit this one now, disable all the forbidden options, and start a new game. Please refer to junethack.net for more information. Good luck! # Really quit [yes/no]? Final attributes You were playing in game master mode You were piously aligned Your alignment was 22 Your max alignment was 25 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: polymorph control Scroll identification only worked 100 times out of 234 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 34 Armor identification only worked 15 times out of 25 Gem identification only worked 100 times out of 135 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 20% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 70% Musable item generation frequency had a negative bias of 16% Amulet drop chance was reduced to 97% Potion drop chance was reduced to 98% Armor drop chance was reduced to 78% Food drop chance was reduced to 93% Monster death drops spawned with only 83% chance The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: short sword The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: javelin The following skill was limited to skilled proficiency: pick-axe The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: matter spells (turn 11) The following skill became untrainable if you tried to train it too early: body armor (turn 1200) The following skill became untrainable after a while: saber (turn 36684) The following skill couldn't be trained before a certain turn number is reached: saber (turn 44256) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 44069 Monster spawn increase reached its maximum at turn 116610 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1945095 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: leprechaun (freq bonus 12) The monster species that spawned more often: breezier rumrunner (freq bonus 28) The monster species that spawned more often: cron demon (freq bonus 60) The monster species that spawned more often: conscious colony (freq bonus 34) The monster species that spawned more often: animated prostitute shoe (freq bonus 30) The monster species that spawned more often: acolyte mummy (freq bonus 28) The monster species that spawned more often: clay force fungus (freq bonus 56) The monster species that spawned more often: prudently bedew (freq bonus 270) The monster species that spawned more often: dinner bushiest (freq bonus 51) The monster species that spawned more often: defiled warrior (freq bonus 28) The monster species that spawned more often: cat cloud (freq bonus 112) The monster species that spawned more often: Ksenia (freq bonus 32) The monster species that spawned more often: ghetto force patch (freq bonus 39) The monster species that spawned more often: colorless stalk (freq bonus 84) The monster species that spawned more often: Lou (freq bonus 30) The monster species that spawned more often: young adult red dragon (freq bonus 52) The monster species that spawned more often: sparkling spore (freq bonus 17) The monster species that spawned more often: lightning vortex (freq bonus 17) The monster species that spawned more often: mamono (freq bonus 45) The monster species that spawned more often: pink colony (freq bonus 64) The monster species that spawned more often: silver growth (freq bonus 52) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 3) The monster trait that was more common: monsters that have spit attacks (freq bonus 8) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 4) The monster trait that was more common: monsters that are amphibious (freq bonus 1) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 2) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 1) The monster trait that was more common: monsters that like to mimic objects (freq bonus 3) The monster species that never randomly spawned: ebony growth The monster species that never randomly spawned: magenta colony lichen The monster species that never randomly spawned: indigo warp patch The monster species that never randomly spawned: lucky colorator The monster species that never randomly spawned: vileplume The monster species that never randomly spawned: ungraceful stingy The monster species that never randomly spawned: blue-red growth The monster species that never randomly spawned: nasty master mind flayer The monster species that never randomly spawned: wolfing spirit The monster species that never randomly spawned: armored larva The RNG hath decreed that this item was never generated: gnomish helm (little red hat) The RNG hath decreed that this item was never generated: poison brand (curare-impregnated) The RNG hath decreed that this item was never generated: helm of brilliance (etched helmet) The RNG hath decreed that this item was never generated: inertia (grass green) The RNG hath decreed that this item was never generated: sky-high heels (roman sandals) The RNG hath decreed that this item was never generated: turn limit stone (gray) The RNG hath decreed that this item was never generated: plow ((null)) The RNG hath decreed that this item was never generated: wings of angel (wings) The RNG hath decreed that this item was never generated: robe of permanence (purple robe) The RNG hath decreed that this item was never generated: clouds (featherweight) The RNG hath decreed that this item was generated more often: ruby (red, freq bonus 20) The RNG hath decreed that this item was generated more often: full plate mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: helm of teleport control (space helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 6) The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 400) The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 25) The RNG hath decreed that this item was generated more often: implant of frailty (paradox, freq bonus 14) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 38) The RNG hath decreed that this item was generated more often: know enchantment (sky blue, freq bonus 19) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 12) The RNG hath decreed that this item was generated more often: kyrt shirt ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: red spell stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 19) The RNG hath decreed that this item was generated more often: holy wafer ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: inka boot ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 7) The RNG hath decreed that this item was always generated cursed: display loss stone (gray) The RNG hath decreed that this item was always generated cursed: implant of craftsmanship (fleet) The RNG hath decreed that this item was always generated cursed: speed monster (brass) The RNG hath decreed that this item was always generated cursed: chrysocolla (cyan) The RNG hath decreed that this item was always generated cursed: restore ability (light brown) The RNG hath decreed that this item was always generated cursed: confusion (round cube) The RNG hath decreed that this item was always generated cursed: amulet of poison warning (splatted) The RNG hath decreed that this item was always generated cursed: impact staff ((null)) The RNG hath decreed that this item was always generated cursed: salt water (polka-dot) The RNG hath decreed that this item was always generated cursed: sludge (litter) The RNG hath decreed that this trap was always invisible: maurah trap The RNG hath decreed that this trap was generated more often: slow gas trap (freq bonus 2) Next attribute increase check would have come at turn 2488 Strength training was 50 Dexterity training was 50 Wisdom training was 4 Constitution training was 50 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You were heterosexual You were prevented from having clairvoyance (0) You were prevented from having stunnopathy (0) You saw invisible You had infravision You had 650 points of nutrition remaining You were stealthy You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Catilina The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could have safely prayed (194) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 8 R Prepared(0) appraisal 8 R Prepared(0) panic digging 8 R Prepared(0) phase door 8 R Prepared(0) turn undead 8 R Prepared(0) invoke deity 8 R Prepared(0) critical strike 7 O Prepared(0) air dash 5 O Prepared(0) shield bash 4X Prepared(0) sigil of tempest 2 O Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor shield of reflection (polished silver shield) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (spinning helmet) * sedge hat (great helmet) * skullcap (anti-government helmet) * flack helmet (black helmet) * crystal helm (covered helmet) * mining helm (eternal helmet) * field helm (chain-aventailed helmet) * helm of safeguard (greenery helmet) * war hat (masked helmet) * plasteel gloves (white gloves) * leather gloves (viva gloves) * gauntlets of safeguard (slippery gloves) * gauntlets of plugsuit (silk fingerlings) * commander gloves (comfortable gloves) * field gloves (black gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (pink sneakers) * field boots (velcro sandals) * boots of safeguard (heroine mocassins) Scrolls scroll of healing (VIELAE YKSI TYHMAE KUOLEMAAN) scroll of mana (AHORA HE ENCONTRADO MUNICIONES) scroll of phase door (THREATS APART TO EXCHANGE AND LOW ATTACK MORAL) scroll of standard id (SLASH UPOROTYH TO FUCK) scroll of cure (KCATTA SOD) * scroll of extra healing (DO YOU WHITE WHERE THE FLIGHT HARBOR IS) * scroll of greater mana restoration (FROM THE BODY FILLED FEARFUL AURA GONE BE ABLE SCARE UP) scroll of enchant armor (DAMN IT) scroll of root password detection (SHIFTLY ITEM TRICK HIT CONTINUE) Potions potion of invulnerability (mum) potion of object detection (fragrant olive) potion of confusion (vapor) Wands wand called slow (leek) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Voluntary challenges You eaten 14 times You eaten food with animal by-products 6 times You eaten meat 3 times You have communicated with the gods 2 times You prayed to the gods 2 times You hit with a wielded weapon 115 times You killed 103 monsters You read items or engraved 15 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You have broken your vow of celibacy 2 times Your skills at the end (14 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye rikerw the Gladiator...