rikerw, chaotic male wraith Monk 1 --- .W. %SF..1.- .).^....| .%---..... ..1. ----------)). .......%).0.)| .<------------ --- [Rikerw the Initiate] St17 Dx9 Co12 In5 Wi9 Ch6 MonWraMalCha S3541 Min:4 G19 HP-6(61) Pw40(40) AC-8 Xp7/870 T993 Hun Leg Cnf Latest messages The petty kobold shaman dies! You hear a flinging sound. You are almost hit by a dart. The octarine fungus touches you! [-1 -> 21] [-11 -> 10] Warning: HP low! Pick an object. F a fungus or mold (octarine fungus) (base level 25) Accessing Pokedex entry for octarine fungus... Base statistics of this monster type: Base level = 25, difficulty = 27, AC = 1, magic resistance = 0, alignment 0. Very slow (6). Normal generation, with frequency 1. Uncommon (by factor 10). No resistances. No conveyed resistances. Genocidable, breathless, amphibious, carnivorous, herbivorous, reviving. Magic resistant. This monster is of neuter gender. May be eaten by vegans. Is a valid polymorph form. Attacks: 2d10, passive - random effect 2d10, touches - random effect The devilkin picks up 3 crude spears {36}. You hit the octarine fungus! Your legs get grazed! The devilkin picks up an orcish dagger {4}. The devilkin deliberately jumps onto a polymorph trap! The devilkin changes! The devilkin turns into a green snake! The octarine fungus touches you! [-1 -> 9] Warning: HP low! You die... Your inventory Amulets q - an uncursed amulet of disintegration resistance {0} Weapons v - the blessed +3 orcish dagger named Ancients' Epiphany (in quiver) {4} x - an uncursed +0 battle-axe {48} y - an uncursed +0 orcish dagger {4} E - the blessed +1 orcish short sword named Le Loup Blanc {12} Armor a - an uncursed +2 pair of leather gloves (being worn) {4} b - an uncursed +1 robe (being worn) {16} z - an uncursed +0 pair of gauntlets of dexterity {4} Comestibles f - 3 uncursed food rations {0} g - 15 uncursed apples {0} h - 20 uncursed oranges {0} i - 3 uncursed fortune cookies {0} Scrolls l - 5 uncursed scrolls of healing {0} m - 5 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - an uncursed scroll of standard id {0} p - an uncursed scroll of cure {0} B - an uncursed scroll of genocide {0} Spellbooks c - a blessed spellbook of healing (0:5) {0} k - an uncursed spellbook of passwall (3:10) {0} w - an uncursed spellbook of mimicry (5:4) {0} Potions e - 3 uncursed potions of healing {0} Tools j - an uncursed oil lamp {0} Gems r - 2 uncursed +0 worthless pieces of cyan glass {2} Final attributes You were playing in game master mode You were devoutly aligned Your alignment was 15 Your max alignment was 15 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: burnopathy You could not have this property intrinsically: the Force Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 16 Monsters only dropped their musable items with 96% chance Monsters only dropped their equipment with 97% chance Book drop chance was reduced to 96% Scroll drop chance was reduced to 93% Musable item generation frequency had a negative bias of 47% Potion drop chance was reduced to 77% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: whip The following skill was trained at half the usual rate: morning star The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: axe The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: whip (turn 48) Number of artifacts generated was 0 Number of fake artifacts generated was 5 Monster spawn increase started at turn 61860 Monster spawn increase reached its maximum at turn 108060 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 2491641 The monster class that cannot be genocided was (null) The monster class that was spawned more often: ogre (freq bonus 6) The monster species that spawned more often: young green dragon (freq bonus 36) The monster species that spawned more often: ice wall (freq bonus 14) The monster species that spawned more often: belcher scuttler poison dehorned (freq bonus 39) The monster species that spawned more often: wha resemble hajji libya (freq bonus 18) The monster species that spawned more often: aquatic hound (freq bonus 28) The monster species that spawned more often: fire gazer (freq bonus 16) The monster species that spawned more often: loonie jackal (freq bonus 28) The monster species that spawned more often: s6d@ (freq bonus 48) The monster species that spawned more often: Ruea's block-heeled combat boot (freq bonus 28) The monster species that spawned more often: ice fly (freq bonus 16) The monster species that spawned more often: wizard (freq bonus 20) The monster species that spawned more often: obesely utilitarian (freq bonus 18) The monster species that spawned more often: karmic colony (freq bonus 44) The monster species that spawned more often: Antje (freq bonus 12) The monster species that spawned more often: supreme orc warlord (freq bonus 30) The monster species that spawned more often: ill spore (freq bonus 27) The monster species that spawned more often: crater fungus (freq bonus 18) The monster species that spawned more often: Lavae (freq bonus 18) The monster species that spawned more often: ghetto patch (freq bonus 28) The monster species that spawned more often: adult evil dragon (freq bonus 9) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 2) The monster species that never randomly spawned: slatted downer The monster species that never randomly spawned: mi-go, the fungi from yuggoth The monster species that never randomly spawned: staryu The monster species that never randomly spawned: Yamatanoorochi The monster species that never randomly spawned: sniper fiend The monster species that never randomly spawned: ultra rust monster The monster species that never randomly spawned: rust water vortex The monster species that never randomly spawned: giant silver jellyfish The monster species that never randomly spawned: bathing cap wearer The monster species that never randomly spawned: Maladjusted Leon The RNG hath decreed that this item was never generated: helm of detect monsters (golden helmet) The RNG hath decreed that this item was never generated: polymorph (golden) The RNG hath decreed that this item was never generated: extra healing (plaid) The RNG hath decreed that this item was never generated: studded leather armor ((null)) The RNG hath decreed that this item was never generated: torpedo ((null)) The RNG hath decreed that this item was never generated: flimsy dart ((null)) The RNG hath decreed that this item was never generated: mana (blooming) The RNG hath decreed that this item was never generated: mummy wrapping ((null)) The RNG hath decreed that this item was never generated: blind self (irritating) The RNG hath decreed that this item was never generated: oil candle (candle) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 14) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 18) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 18) The RNG hath decreed that this item was generated more often: stormy cloak (storm coat, freq bonus 4) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 13) The RNG hath decreed that this item was generated more often: consecration (MAY THE FORCE BE WITH YOU, freq bonus 12) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 29) The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 12) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 7) The RNG hath decreed that this item was generated more often: thorns (crepuscle, freq bonus 4) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of data storage (icosaedrical, freq bonus 9) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 3) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 7) The RNG hath decreed that this item was generated more often: sapphire (blue, freq bonus 10) The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of map amnesia (yellow cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: wakeup call stone (gray, freq bonus 102) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 51) The RNG hath decreed that this item was always generated cursed: trap creation (endangered) The RNG hath decreed that this item was always generated cursed: trap disarming (listening) The RNG hath decreed that this item was always generated cursed: pitchfork ((null)) The RNG hath decreed that this item was always generated cursed: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) The RNG hath decreed that this item was always generated cursed: horror stone (gray) The RNG hath decreed that this item was always generated cursed: shield of reflection (polished silver shield) The RNG hath decreed that this item was always generated cursed: amulet of regeneration (vivid) The RNG hath decreed that this item was always generated cursed: resist petrification (rocky) The RNG hath decreed that this item was always generated cursed: helm of storms (padded helmet) The RNG hath decreed that this item was always generated cursed: infoless helmet (twisted visor helmet) The RNG hath decreed that this trap was always invisible: heap of shit The RNG hath decreed that this trap was generated more often: desecration trap (freq bonus 2) Next attribute increase check would have come at turn 1946 Strength training was 4 Dexterity training was 30 Wisdom training was 11 Constitution training was 23 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were confused (10) You were prevented from having disintegration resistance (0) You were prevented from having burnopathy (0) You had wounded legs (18) You saw invisible You were warned You were aware of the presence of something You were warned of undead You had 432 points of nutrition remaining You were stealthy You could fly You could survive without air You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Huan Ti The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1e52c62b) - last build Sat Nov 18 13:30:31 2017. You could not have safely prayed (1388) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 91% b - passwall 6 body 98% 491% c - mimicry 2 occult 27% 97% Techniques known in the end Name Level Status pummel 7X LIMIT(0) air dash 7X LIMIT(0) chained blitz 7X LIMIT(0) appraisal 7 R LIMIT(0) panic digging 7 R LIMIT(0) phase door 7 R LIMIT(0) invoke deity 7 R LIMIT(0) chi strike 6X LIMIT(0) chi healing 4X LIMIT(0) elemental fist 2X LIMIT(0) Discoveries Amulets amulet of disintegration resistance (lipstick) Weapons orcish dagger (crude dagger) battle-axe (double-headed axe) orcish short sword (crude short sword) Armor * leather gloves (uncanny gloves) * robe (black robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (musical helmet) * sedge hat (organic helmet) * skullcap (rotating helmet) * flack helmet (knowledgeable helmet) * crystal helm (meteoric helmet) * mining helm (wide conical hat) * field helm (narrow helmet) * helm of safeguard (anachrononononaut helmet) * war hat (viking helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (boxing gloves) * gauntlets of plugsuit (paper gloves) * commander gloves (english gloves) * field gloves (sensor gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (irregular boots) * field boots (chess boots) * boots of safeguard (living boots) gauntlets of dexterity (fingerless gloves) Scrolls scroll of confuse monster (THE AMY RAN A HALF MARATHON UNTRAINED IN 2H 38MIN) scroll of healing (SUECHOL OGI ABS OLUTEN ULPEN) scroll of mana (SHELL PROTECT KEY) scroll of phase door (STUNT OF GHOST IS DIFFER) scroll of standard id (DEAR FIQ IM SORRY TO SAY IT BUT YOUR WAND BALANCE PATCH SUCKS) scroll of cure (MY SWEET VELCRO STRAP) scroll of genocide (LESUO RUANJIAN KAIFA SHANG SHI ANG ZANG DE JINU) scroll called remove curse (ARCHEPHRENEPSOU PHIRIGX) scroll of punishment (MONST DOT C AINT BIG ENOUGH) Spellbooks spellbook of healing (embossed) spellbook of passwall (antichrist) spellbook of mimicry (japanese) Potions potion of healing (dandelion) potion of oil (shining) potion of object detection (nettle) Tools oil lamp (lamp) Gems worthless piece of cyan glass (cyan) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 59 monsters You read items or engraved 8 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (21 of 160) spirituality [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (89 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (21 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye rikerw the Monk...