rikerw, chaotic male angelic Rogue ---------- ----------------##### --------- |.........%##,-...............,,,,###########--.{.....-- |.|......|,##,|..............|,,,,,,,,,,,,,,,-...---...| ------------#|........-,,,,-...............,##############|...| |...| |.....d....|,-T.....{.|,###|..............|,# #########,,....---...| |.....T.....,|.........,# --.-------------, #,,,,,,,,##--.......-- |.....DA...|#---.------ #########,# --.------ -.--.------- ##,## #,####,# #,,,,# ######,,,, #,,,#### #,, ####,,,,,,### ##-|---- , , , #,,,,###### |....| -.--...-- #,#### |}.}<| |.......|##,# |..}.| |..\.....$,,# |.}}.| |.(=....|#### ------ --------- [Rikerw the Cutpurse] St16 Dx15 Co9 In10 Wi8 Ch12 RogAngMalCha S217 Dlvl:1 G1853 HP-3(43) Pw18(18) AC3 Xp3/72 T296 Latest messages [-8 -> 23] You miss the trollor. You just miss the trollor. (2x) The baby domestic dragon bites you! [-6 -> 17] The trollor thrusts his dagger. The trollor hits you! [-7 -> 10] The trollor throws a dagger! You are hit by a dagger. [-1 -> 9] You hit the trollor! You claw the trollor. You curse at the trollor. The trollor throws 2 daggers! You are hit by the 1st dagger. [-1 -> 8] Warning: HP low! You are hit by the 2nd dagger. You die... Your inventory Weapons a - an uncursed +0 short sword (weapon in hand) {12} b - 2 uncursed +0 daggers (in quiver) {8} c - 32 uncursed +0 darts {1} Armor d - an uncursed +1 leather armor (being worn) {60} o - an uncursed rotted +0 lab coat (being worn) {4} Comestibles u - an uncursed food ration {0} Scrolls f - 4 blessed scrolls of gold detection {0} g - 3 blessed scrolls of teleportation {0} j - 3 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Potions e - an uncursed potion of sickness {0} Tools h - an uncursed lock pick {0} i - an uncursed oilskin sack {5} Venoms v - an uncursed blinding venom {1} The oilskin sack is empty. Final attributes You were playing in game master mode You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: displacement You could not have this property intrinsically: peacevision Scroll identification only worked 100 times out of 141 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 21 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 87% chance Monsters only dropped their equipment with 83% chance Scroll drop chance was reduced to 88% Musable item generation frequency had a negative bias of 48% Ring drop chance was reduced to 76% Monster death drops spawned with only 90% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: saber The following skill was trained at one fifth the usual rate: trident The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: petkeeping (turn 17) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13046 Monster spawn increase reached its maximum at turn 45024 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 174406 The monster class that cannot be genocided was golem The monster class that was spawned more often: mimic (freq bonus 8) The monster species that spawned more often: siena fungus (freq bonus 10) The monster species that spawned more often: canine badger (freq bonus 18) The monster species that spawned more often: globefish (freq bonus 30) The monster species that spawned more often: zruty (freq bonus 10) The monster species that spawned more often: sane mold (freq bonus 18) The monster species that spawned more often: electric gel (freq bonus 20) The monster species that spawned more often: fractal eye (freq bonus 22) The monster species that spawned more often: semi-novice priest (freq bonus 24) The monster species that spawned more often: Policeman Kriminologist (freq bonus 28) The monster species that spawned more often: petty xorn (freq bonus 132) The monster species that spawned more often: story bateaux (freq bonus 54) The monster species that spawned more often: enshroud enraptured (freq bonus 270) The monster species that spawned more often: cyclical narwhal (freq bonus 22) The monster species that spawned more often: weirdo driver (freq bonus 60) The monster species that spawned more often: Donald Trump (freq bonus 20) The monster species that spawned more often: giant wasp (freq bonus 72) The monster species that spawned more often: verbal jabberwock (freq bonus 20) The monster species that spawned more often: magic mold (freq bonus 66) The monster species that spawned more often: moon clan (freq bonus 27) The monster species that spawned more often: Wilhelm (freq bonus 44) The monster trait that was more common: monsters that have no head (freq bonus 2) The monster trait that was more common: unknown (freq bonus 2) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 5) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 8) The monster trait that was more common: monsters that count as dwarf (freq bonus 1) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 6) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 3) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 1) The monster trait that was more common: monsters that count as prince (freq bonus 4) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 2) The monster species that never randomly spawned: Antje The monster species that never randomly spawned: Nyogtha, the Thing that Should not Be The monster species that never randomly spawned: lesser intrinsic eating permamimic The monster species that never randomly spawned: trouncing palazzi The monster species that never randomly spawned: giant brown bat The monster species that never randomly spawned: summoning spirit The monster species that never randomly spawned: regearing rehearsal The monster species that never randomly spawned: Andrej The monster species that never randomly spawned: stygian doll The monster species that never randomly spawned: seel The RNG hath decreed that this item was never generated: special leather armor ((null)) The RNG hath decreed that this item was never generated: disengraving (Elbereth-inscribed) The RNG hath decreed that this item was never generated: genocide (extraordinary) The RNG hath decreed that this item was never generated: amulet of warp dimension (hazy) The RNG hath decreed that this item was never generated: silk mail ((null)) The RNG hath decreed that this item was never generated: dustbin stone (gray) The RNG hath decreed that this item was never generated: time use stone (gray) The RNG hath decreed that this item was never generated: droven greatsword (large obsidian sword) The RNG hath decreed that this item was never generated: wishing (TRICK 13) The RNG hath decreed that this item was never generated: gnomish boots (little black boots) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 8) The RNG hath decreed that this item was generated more often: water bolt (accusory, freq bonus 5) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 26) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 17) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 13) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 73) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 30) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 39) The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 20) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 3) The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 2) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 15) The RNG hath decreed that this item was generated more often: spoon ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 5) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 8) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 5) The RNG hath decreed that this item was generated more often: dragon eyepatch ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of stone (unmaterial, freq bonus 16) The RNG hath decreed that this item was always generated cursed: cloak of turn loss (running cloak) The RNG hath decreed that this item was always generated cursed: special effects (draconian) The RNG hath decreed that this item was always generated cursed: sinking (SPORKHACK ASCENSION) The RNG hath decreed that this item was always generated cursed: manacloak (dragonhide cloak) The RNG hath decreed that this item was always generated cursed: dwarvish mattock (broad pick) The RNG hath decreed that this item was always generated cursed: stinking cloud (distorted) The RNG hath decreed that this item was always generated cursed: selfdestruct (silly) The RNG hath decreed that this item was always generated cursed: cloak of starving (purple cloak) The RNG hath decreed that this item was always generated cursed: no skill (shattering) The RNG hath decreed that this item was always generated cursed: elvis shoes (velvet pumps) The RNG hath decreed that this trap was always invisible: lava trap The RNG hath decreed that this trap was generated more often: enmity trap (freq bonus 4) Next attribute increase check would have come at turn 363 Strength training was 1 Dexterity training was 5 Wisdom training was 10 Constitution training was 21 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You were acid resistant You were prevented from having disintegration resistance (0) You were prevented from having displacement (0) You saw invisible You had infravision You had 1189 points of nutrition remaining You were stealthy You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Issek, Mog and Kos Your deity was Kos The version you were playing was: Unix SlashEMExtended Version 2.1.1 (c8c08329) - last build Tue Nov 7 05:15:31 2017. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status critical strike 3X Prepared(0) dazzle 3 R Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) turn undead 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Armor lab coat (white coat) Scrolls scroll of gold detection (SO INFERO NO) scroll of teleportation (SLASHTHEM IS THE HARDLY EXTENDED BUT MUCH REMOVED MOD) scroll of healing (LOGUNO JIVYA EVILYVON) scroll of mana (LLIYLLATNEMTONMAI) scroll of phase door (PROZACELF WANTS TO BE SWARMING SWING BUNDLED) scroll of standard id (LITTLE STRAWBERRY ME BABY) scroll of cure (ATTACKED SMAE TYPE BY STRANGED WAVE) scroll of identify (FATAL ADVENTURE TO ADULT LECHERY) scroll of enthronization (IT CHRISTMASSES VERY) Potions potion of sickness (raspberry) potion of levitation (thaumaturgic) Tools * oilskin sack (bag) Gems worthless piece of violet glass (violet) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 4 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (1 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (6 of 20) searching [Basic] (max Grand Master) (22 of 160) missile weapons [Basic] (max Grand Master) (23 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (29 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Expert) (23 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (2 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye rikerw the Rogue...