rikerw, chaotic male devilish YSexymate ---------- |........| -------### |........| |......,,# |........|### -----.....|#}# ----.........,,#### |..........,,, |........>..|#,,,&, |.........|#,# .............,##### |.........|#,#, |...........|,# -.-----.---#,,,####--------.----,# #,,,,,,,,,,,,,,,,,,,,,,,,,,^# #,# #######,#####,-.------,###### #,# #,,####,.......|,,,,,,####,###### ##,,,,#,|.----.|#####,,,,,,,,,,,# --------.-,+.| |.| ######,##--.--- |........| |.---(.| #,# |....| |........+ |......| #,##|....| |........| -------- #,,,|..<.| |......... ###,.....+ ---------- ##------ [Rikerw the Hiyokko] St5 Dx7 Co8 In15 Wi3 Ch11 SexDevMalCha S31 Dlvl:1 G3 HP0(17) Pw11(11) AC3 Xp1/7 T388 Latest messages Your pair of feminine pumps rots! You inhale the intense smell of shit! The world spins and goes dark. [-2 -> 11] You are conscious again. You are still in a pit. You splotch into a heap of dog shit! [-2 -> 9] You are still in a pit. You splotch into a heap of dog shit! Your pair of feminine pumps smoulders further! [-2 -> 7] You are still in a pit. You splotch into a heap of dog shit! Your pair of feminine pumps rots further! Your pair of feminine pumps is not affected. [-3 -> 4] You are still in a pit. You splotch into a heap of dog shit! Your pair of feminine pumps is not affected. You die... Your inventory Weapons i - an uncursed +0 orcish short sword {12} Armor a - an uncursed very burnt very rotted +7 pair of feminine pumps (being worn) {4} j - an uncursed +0 orcish helm {12} Scrolls c - 5 uncursed scrolls of healing {0} d - 4 uncursed scrolls of mana {0} e - 3 uncursed scrolls of phase door {0} f - 2 uncursed scrolls of standard id {0} g - an uncursed scroll of cure {0} Tools b - an uncursed condome {0} l - an uncursed budo no sasu {0} Final attributes You were playing in game master mode You were fervently aligned Your alignment was 11 Your max alignment was 14 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: cold resistance You could not have this property intrinsically: magic resistance Scroll identification only worked 100 times out of 118 Potion identification only worked 3 times out of 6 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 331 Monsters only dropped their equipment with 51% chance Wand drop chance was reduced to 83% Amulet drop chance was reduced to 79% Monster death drops spawned with only 90% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: knife The following skill was limited to skilled proficiency: dagger The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: occult spells (turn 64) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 113760 Monster spawn increase reached its maximum at turn 162330 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 788538 The monster class that cannot be genocided was grue The monster class that was spawned more often: jelly (freq bonus 2) The monster species that spawned more often: blending nymphomaniac (freq bonus 36) The monster species that spawned more often: crack abuser (freq bonus 16) The monster species that spawned more often: centaur caster (freq bonus 3) The monster species that spawned more often: outthink linker (freq bonus 8) The monster species that spawned more often: underrated southward (freq bonus 10) The monster species that spawned more often: werehorse (freq bonus 3) The monster species that spawned more often: scorched snake (freq bonus 54) The monster species that spawned more often: weird mushroom (freq bonus 6) The monster species that spawned more often: pale phalanx (freq bonus 12) The monster species that spawned more often: white fungus (freq bonus 28) The monster species that spawned more often: void force fungus (freq bonus 6) The monster species that spawned more often: werekillerbee (freq bonus 24) The monster species that spawned more often: xorn (freq bonus 12) The monster species that spawned more often: pseudo mermaid (freq bonus 3) The monster species that spawned more often: chaos servant (freq bonus 9) The monster species that spawned more often: null force patch (freq bonus 6) The monster species that spawned more often: Graz'zt (freq bonus 12) The monster species that spawned more often: desert stalk (freq bonus 3) The monster species that spawned more often: clock force fungus (freq bonus 128) The monster species that spawned more often: foul mimic (freq bonus 12) The monster trait that was more common: monsters that never leave a corpse (freq bonus 3) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 1) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 4) The monster trait that was more common: monsters that wander randomly (freq bonus 32) The monster trait that was more common: monsters with a thick skin (freq bonus 2) The monster trait that was more common: monsters that pick up magic items (freq bonus 1) The monster trait that was more common: monsters whose attacks slow you (freq bonus 2) The monster species that never randomly spawned: regrowing cobbler The monster species that never randomly spawned: little arsebirth The monster species that never randomly spawned: recess vortex The monster species that never randomly spawned: special force patch The monster species that never randomly spawned: grid bug The monster species that never randomly spawned: petro warp patch The monster species that never randomly spawned: Sir Lorimer The monster species that never randomly spawned: true missingno The monster species that never randomly spawned: slatted downer The monster species that never randomly spawned: giant brown toad The RNG hath decreed that this item was never generated: elven sickle ((null)) The RNG hath decreed that this item was never generated: jet (black) The RNG hath decreed that this item was never generated: adornment (wooden) The RNG hath decreed that this item was never generated: erasure (FAGEYUDUD) The RNG hath decreed that this item was never generated: apophyllite (teal) The RNG hath decreed that this item was never generated: conundrum nunchiaku ((null)) The RNG hath decreed that this item was never generated: ice beam (nebulous) The RNG hath decreed that this item was never generated: robe of defense (octarine robe) The RNG hath decreed that this item was never generated: shoulder rings (strange rings) The RNG hath decreed that this item was never generated: mind shielding (oblivion) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 28) The RNG hath decreed that this item was generated more often: guisarme (pruning hook, freq bonus 9) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 25) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 38) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 64) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 28) The RNG hath decreed that this item was generated more often: axe ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 25) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: anger peaceful monster (volatile, freq bonus 10) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 11) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of dimness (viva cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: apply nail polish (sublime, freq bonus 19) The RNG hath decreed that this item was generated more often: untame monster (classy, freq bonus 5) The RNG hath decreed that this item was generated more often: disgusting chain ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: pendant (looped) The RNG hath decreed that this item was always generated cursed: fire horn (horn) The RNG hath decreed that this item was always generated cursed: god-o-meter (highly-complicated electronic device) The RNG hath decreed that this item was always generated cursed: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this item was always generated cursed: polymorph control (emerald) The RNG hath decreed that this item was always generated cursed: unfair attack stone (gray) The RNG hath decreed that this item was always generated cursed: radium (crimson) The RNG hath decreed that this item was always generated cursed: blood (blood-red) The RNG hath decreed that this item was always generated cursed: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was always generated cursed: bone stone (gray) The RNG hath decreed that this trap was always invisible: lock trap The RNG hath decreed that this trap was generated more often: cancellation trap (freq bonus 4) Next attribute increase check would have come at turn 552 Strength training was 0 Dexterity training was 0 Wisdom training was 4 Constitution training was 21 You were fire resistant You were poison resistant You were level-drain resistant You were prevented from having cold resistance (0) You were prevented from having polymorph control (0) You had infravision You had 1132 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Yoroshiku, Ma Shin and Sexy Sai Your deity was Sexy Sai The version you were playing was: Unix SlashEMExtended Version 2.1.1 (c8c08329) - last build Tue Nov 7 05:15:31 2017. You could have safely prayed (22) You are dead You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X LIMIT(0) poke ball 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons orcish short sword (crude short sword) Armor feminine pumps (female footwear) orcish helm (iron skull cap) Scrolls scroll of healing (I R TEH UBER PWNZ0R) scroll of mana (ELF FIND HONEY SOMEWHERE) scroll of phase door (EUROVISION FARCE CONTEST) scroll of standard id (LOMA ZATH AION ACHTHASE MA) scroll of cure (GOT SOMETHING FOUR YOU) scroll of inventory id (THE WATER NYMPH GENTLY PULLS DOWN YOUR PANTS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 2 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) martial arts [Unskilled] (max Expert) (2 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) Goodbye rikerw the YSexymate...