rikerw, chaotic male angelic Form Changer ---------- |........| ------- +x.......|,# #######|.....| |.........,# --------##,,,,,,.^....| |........|,,##########|......|,,,#####|.....| ----------`,,,,,,,,,,,.......|,### |..<...^ ,#######,,,,|.......^# ------- ##,.......|## |......| -------- [Rikerw the Walking Disk Drive] St10 Dx7 Co11 In16 Wi10 Ch15 ForAngMalCha S81 Dlvl:1 G11 HP83(83) Pw33(33) AC-1 HD14 Xp1/15 T291 Leg Bli Latest messages You have no legs to kick with. Try a full-body tackle instead? [yn] (n) Argh! That didn't work! You have no legs to kick with. Try a full-body tackle instead? [yn] (n) Argh! That didn't work! You can't open anything -- you have no hands! Try to open it with another part of your body instead? [yn] (n) What do you want to zap? [a or ?*] (2x) In what direction? [hykulnjb><] Become what kind of monster? [type the name] I've never heard of such monsters. Become what kind of monster? [type the name] I've never heard of such monsters. Become what kind of monster? [type the name] I've never heard of such monsters. Become what kind of monster? [type the name] You cannot polymorph into that. Become what kind of monster? [type the name] Your new form doesn't seem healthy enough to survive. Your inventory Comestibles h - an uncursed tin of natto {0} k - a cursed tripe ration {0} Scrolls b - 5 uncursed scrolls of healing {0} c - 4 uncursed scrolls of mana {0} d - 3 uncursed scrolls of phase door {0} e - 2 uncursed scrolls of standard id {0} f - an uncursed scroll of cure {0} i - a cursed scroll of mana {0} Wands a - a blessed wand of polymorph (1:12) {0} Tools l - a cursed tempest horn (0:6) {0} Final attributes You were playing in game master mode You were fervently aligned Your alignment was 11 Your max alignment was 12 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: fear factor You could not have this property intrinsically: jumping Scroll identification only worked 100 times out of 112 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 186 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 85% Wand drop chance was reduced to 80% Amulet drop chance was reduced to 14% Potion drop chance was reduced to 99% Concealing monsters were spawned underneath items 61% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: spear The following skill was trained at half the usual rate: whip The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 13) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32830 Monster spawn increase reached its maximum at turn 68710 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 744760 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: kobold (freq bonus 1) The monster species that spawned more often: translucent mushroom (freq bonus 8) The monster species that spawned more often: kirinki (freq bonus 9) The monster species that spawned more often: cheetah man (freq bonus 8) The monster species that spawned more often: dimensional access automaton (freq bonus 2) The monster species that spawned more often: careened billeter reifying (freq bonus 4) The monster species that spawned more often: goblin guide (freq bonus 9) The monster species that spawned more often: nerve bomb (freq bonus 12) The monster species that spawned more often: diamond dragon (freq bonus 2) The monster species that spawned more often: quantum mushroom (freq bonus 6) The monster species that spawned more often: RNG Kchief (freq bonus 6) The monster species that spawned more often: snore warp fungus (freq bonus 4) The monster species that spawned more often: lethe sphere (freq bonus 24) The monster species that spawned more often: Blahonir (freq bonus 6) The monster species that spawned more often: unworked groggiest (freq bonus 18) The monster species that spawned more often: scarlet devil (freq bonus 96) The monster species that spawned more often: many-eyed moss (freq bonus 8) The monster species that spawned more often: nausea colony (freq bonus 6) The monster species that spawned more often: three of hearts (freq bonus 18) The monster species that spawned more often: silver naga hatchling (freq bonus 16) The monster species that spawned more often: giant spotted jellyfish (freq bonus 3) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 1) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 1) The monster trait that was more common: monsters that regenerate health (freq bonus 1) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 1) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 9) The monster trait that was more common: monsters whose attacks push you back (freq bonus 1) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 8) The monster species that never randomly spawned: mendable pope The monster species that never randomly spawned: chunking dotty The monster species that never randomly spawned: sand wall The monster species that never randomly spawned: trap stalk The monster species that never randomly spawned: pesky mind sucker The monster species that never randomly spawned: Humanoid Angel The monster species that never randomly spawned: undead artist The monster species that never randomly spawned: minor death The monster species that never randomly spawned: antimatter elemental The monster species that never randomly spawned: wonderful trove The RNG hath decreed that this item was never generated: anti disintegration (doorstopping) The RNG hath decreed that this item was never generated: infravision (zinc) The RNG hath decreed that this item was never generated: bottle ((null)) The RNG hath decreed that this item was never generated: helm of lose identification (conical hat) The RNG hath decreed that this item was never generated: acid venom (splash of venom) The RNG hath decreed that this item was never generated: heap stone (gray) The RNG hath decreed that this item was never generated: blaster bolt ((null)) The RNG hath decreed that this item was never generated: flintlock ((null)) The RNG hath decreed that this item was never generated: evil patch stone (gray) The RNG hath decreed that this item was never generated: boss visor ((null)) The RNG hath decreed that this item was generated more often: tar star ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: trash stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of map amnesia (yellow cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 3) The RNG hath decreed that this item was generated more often: silk spear ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 21) The RNG hath decreed that this item was generated more often: clockwise stone (gray, freq bonus 70) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 4) The RNG hath decreed that this item was generated more often: eater stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: sniper beam (corrupted, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 6) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 2) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 4) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: wishing (sorrowful, freq bonus 54) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 5) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 93) The RNG hath decreed that this item was always generated cursed: nature beam (retarded) The RNG hath decreed that this item was always generated cursed: pink spell stone (gray) The RNG hath decreed that this item was always generated cursed: heavy attack (grindstone) The RNG hath decreed that this item was always generated cursed: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was always generated cursed: stone to flesh (thick) The RNG hath decreed that this item was always generated cursed: cold (short) The RNG hath decreed that this item was always generated cursed: stuck announcement stone (gray) The RNG hath decreed that this item was always generated cursed: eater stone (gray) The RNG hath decreed that this item was always generated cursed: iron bar ((null)) The RNG hath decreed that this item was always generated cursed: anger peaceful monster (volatile) The RNG hath decreed that this trap was always invisible: falling tub trap The RNG hath decreed that this trap was generated more often: temporary recursion trap (freq bonus 1) Next attribute increase check would have come at turn 2186 Strength training was 5 Dexterity training was 0 Wisdom training was 2 Constitution training was 4 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You were prevented from having stealth (0) You were prevented from having an increased fear factor (0) You had wounded rear limbs (59) You saw invisible You had 1263 points of nutrition remaining You could fly You had polymorph control You were polymorphed into a walking disk drive Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Polypiling, Monster Polymorphing and Self-Polymorph Your deity was Self-Polymorph The version you were playing was: Unix SlashEMExtended Version 2.1.1 (0f51ae1d) - last build Tue Nov 7 00:31:45 2017. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (890 C PROPERTY) scroll of mana (FAGEYUDUD) scroll of phase door (HP LOWED BY HOT AND HEAL BY WATE) scroll of standard id (LETS FAIL AND ROLL) scroll of cure (RAGE CAN ADD POWER) Potions potion of levitation (mint) Wands wand of polymorph (skew) Tools tempest horn (horn) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 4 monsters You were illiterate You never genocided any monsters You never polymorphed an object You changed form 2 times You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Basic] (max Master) (24 of 160) petkeeping [Unskilled] (max Expert) (1 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Master) (20 of 160) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Wizard) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) Goodbye rikerw the Form Changer...