rikerw, chaotic male mouldic Form Changer - ---------- ------ ..................| |.......P.........| |.................| ..................| ------------------- [Rikerw the Cure Slime] St8 Dx11 Co9 In11 Wi12 Ch12 ForMouMalCha S0 Dlvl:1 G0 HP41(41) Pw0(34) AC6 HD6 Xp1/0 T3 Bli Latest messages Use hybrid races? [yn] (n) Hello rikerw, welcome to SlashEMExtended! You are a chaotic male mouldic Form Changer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waning tonight. # You have 250 free polymorphs left. Polymorph at will? [yn] (n) You turn into a cure slime! Pick an object. P a pudding or ooze (cure slime called rikerw) Accessing Pokedex entry for cure slime... Base statistics of this monster type: Base level = 6, difficulty = 8, AC = 6, magic resistance = 0, alignment 0. Very slow (6). Normal generation, with frequency 1. Resists cold, electricity, poison, acid, petrification. No conveyed resistances. Big, genocidable, breathless, amphibious, amorphous, acidic, carnivorous, herbivorous, poisonous, regenerating. It can turn you to slime if you touch it. This monster is of neuter gender. May be eaten by vegetarians. Is a valid polymorph form. Attacks: 1d4, touches - turns you into green slime passive - turns you into green slime # Really quit [yes/no]? Final attributes You were playing in game master mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: warning You could not have this property intrinsically: freezopathy Scroll identification only worked 100 times out of 169 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 187 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 70% Musable item generation frequency had a negative bias of 21% Ring drop chance was reduced to 65% Wand drop chance was reduced to 68% Amulet drop chance was reduced to 16% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: crossbow The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: club The following skill was limited to basic proficiency: short sword The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: javelin (turn 204) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 249 Monster spawn increase started at turn 50300 Monster spawn increase reached its maximum at turn 105711 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 388960 The monster class that cannot be genocided was leprechaun Today, this monster class was always generated invisible: naga The monster class that was spawned more often: pile of coins (freq bonus 2) The monster species that spawned more often: real deathmold (freq bonus 12) The monster species that spawned more often: sacristy antipoverty airing teletypewriter (freq bonus 40) The monster species that spawned more often: snake archer (freq bonus 12) The monster species that spawned more often: grandmaster lich (freq bonus 20) The monster species that spawned more often: Tiamat, the Fiend of Wind (freq bonus 8) The monster species that spawned more often: ancient multi-hued jelly (freq bonus 15) The monster species that spawned more often: scruffy little dog (freq bonus 7) The monster species that spawned more often: unwitted geometer waifing (freq bonus 24) The monster species that spawned more often: l33t hack0r (freq bonus 12) The monster species that spawned more often: frogman leader (freq bonus 10) The monster species that spawned more often: spore mushroom (freq bonus 10) The monster species that spawned more often: Nakoruru (freq bonus 10) The monster species that spawned more often: Spread Archon (freq bonus 10) The monster species that spawned more often: three of spades (freq bonus 20) The monster species that spawned more often: aqua regia golem (freq bonus 30) The monster species that spawned more often: Leonie (freq bonus 6) The monster species that spawned more often: clutched astringent (freq bonus 96) The monster species that spawned more often: high growth (freq bonus 20) The monster species that spawned more often: Sir Garland (freq bonus 30) The monster species that spawned more often: electromagnetism grasping buildup (freq bonus 14) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 12) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 4) The monster trait that was more common: monsters that have butt attacks (freq bonus 2) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 2) The monster trait that was more common: monsters that count as giant (freq bonus 6) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 1) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 2) The monster trait that was more common: monsters that usually spawn tame (freq bonus 3) The monster species that never randomly spawned: anthemed bocci The monster species that never randomly spawned: undead augurer The monster species that never randomly spawned: doda The monster species that never randomly spawned: phase shifter The monster species that never randomly spawned: Nadja's erotic lady shoe The monster species that never randomly spawned: colorless force fungus The monster species that never randomly spawned: griffin The monster species that never randomly spawned: purple monster The monster species that never randomly spawned: spike warp fungus The monster species that never randomly spawned: Elke's sneaker The RNG hath decreed that this item was never generated: mana bolt (irresistible) The RNG hath decreed that this item was never generated: book stone (gray) The RNG hath decreed that this item was never generated: shimmering dragon scales ((null)) The RNG hath decreed that this item was never generated: long sword ((null)) The RNG hath decreed that this item was never generated: create sink (THRU THE FLOOR) The RNG hath decreed that this item was never generated: beautiful shirt ((null)) The RNG hath decreed that this item was never generated: acquirement (important) The RNG hath decreed that this item was never generated: fumble boots (riding boots) The RNG hath decreed that this item was never generated: morganite (pink) The RNG hath decreed that this item was never generated: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 9) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: consecration (MAY THE FORCE BE WITH YOU, freq bonus 62) The RNG hath decreed that this item was generated more often: flogger ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 20) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 5) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: increase max hitpoints (vanishing, freq bonus 298) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 7) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 25) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 4) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 10) The RNG hath decreed that this item was generated more often: monster speed stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of health (white cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 7) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 3) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 4) The RNG hath decreed that this item was generated more often: bar chain mail ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 42) The RNG hath decreed that this item was always generated cursed: pink sweets ((null)) The RNG hath decreed that this item was always generated cursed: silver spear ((null)) The RNG hath decreed that this item was always generated cursed: axe ((null)) The RNG hath decreed that this item was always generated cursed: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) The RNG hath decreed that this item was always generated cursed: amulet of waterwalking (rubber) The RNG hath decreed that this item was always generated cursed: fog horn (horn) The RNG hath decreed that this item was always generated cursed: pill ((null)) The RNG hath decreed that this item was always generated cursed: cloak of magic resistance (ornamental cope) The RNG hath decreed that this item was always generated cursed: cloak of practice (boxing gown) The RNG hath decreed that this item was always generated cursed: orcish chain mail (crude chain mail) The RNG hath decreed that this trap was always invisible: pestilence trap The RNG hath decreed that this trap was generated more often: blade trap (freq bonus 2) Next attribute increase check would have come at turn 831 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was -1 You were cold resistant You were shock resistant You were poison resistant You were acid resistant You were petrification resistant You were prevented from having warning (0) You were prevented from having glib combat (0) You had 1481 points of nutrition remaining You could survive without air You regenerated You were polymorphing You were polymorphed into a cure slime Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Polypiling, Monster Polymorphing and Self-Polymorph Your deity was Self-Polymorph The version you were playing was: Unix SlashEMExtended Version 2.1.1 (0f51ae1d) - last build Tue Nov 7 00:31:45 2017. You could have safely prayed (190) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (OUSIRI SESEGGENBARPHARGGES) scroll of mana (TITTER WEATHERING) scroll of phase door (NESCHOE NEOSTSCHOE NOISELANOSTSCHANOE) scroll of standard id (SPORKHACK ASCENSION) scroll of cure (MARRIED THE LIGHT) Wands wand of polymorph (slate) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) polymorphing [Basic] (max Grand Master) (27 of 160) devices [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Master) (20 of 160) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Wizard) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) Goodbye rikerw the Form Changer... Since you quit, the score list will not be checked.