rikerw, chaotic female angelic Nuclear Physicist ------------- ...>........ --------- |.......... |.......| ......... |.....%.| ... ... ------|-- ,,, #,,# ,,,,, ####,## ---+.-----%,,,, , ###`,,,,# -----------.UUE. |.........|,,,,#,#### #,,,##### |.....E$U..U.E.. |..........,,,,,,,,,, ----|---- ,|......UE?>.EEE. ..........|,,#####,## `# |.......| #,|..EUUUEE.U..EE-II....{.....-,,# ---.---,# |.......------- #|UU.U.EE.EE.EEE.I, |.........| |.....|,###|.......<.....| #|UU.UEE...UUUU..IUI----------- |.....-,,,,..............| #||.EEEU.EIEEU.UE. ......|####|.............| #,-.--UEUEI-....-- ------- --------------- #U,,, ,U# ##### [Rikerw the Walking Geiger Counter] St17 Dx11 Co4 In17 Wi12 Ch5 NucAngFemCha S54448 Dlvl:4 G1084 HP-21(71) Pw151(151) AC-1 Xp11/17213 T5900 Cnf Fea Dim Latest messages If you need to get out of trouble, you can use this tech for a short-range teleport. It will teleport you over an euclidean distance of at least 3 but no more than 100. Use this technique? [yn] (n) Your body is transported to another location! You hear crashing rock. Your bronze plate mail deflects the umber pony's attack. Your cloak of shifting blocks the umber pony's attack. You hear crashing rock. You are getting more and more confused. The umber pony just misses! The umber pony bites you! [-1 -> 32] You are getting more and more confused. The stumbling horror Armorer stares dimmingly at you! You are getting more and more confused. The lesser visor hulk zaps a blooming wand! The blast of disintegration hits you! [-27 -> 6] Warning: HP low! Your shield crumbles away! You die... Your inventory Amulets t - a cursed amulet of unchanging {0} E - an uncursed amulet of magical breathing {0} Q - a cursed amulet of change {0} Weapons a - an uncursed rusty thoroughly corroded +0 spear (weapon in hand) {12} i - the uncursed +5 dagger named Dagon and Other Macabre Tales {4} r - an uncursed +0 elven broadsword {30} v - a cursed +0 high-heeled sandal {1} Armor e - a blessed +0 jumpsuit {5} j - a blessed preserved +2 pair of leather gloves (being worn) {4} B - an uncursed +2 pair of prehistoric boots (being worn) {8} H - a cursed -1 pair of protective gloves {4} N - a blessed +1 bronze plate mail (being worn) {200} X - an uncursed +0 cloak of shifting (being worn) {4} Comestibles k - an uncursed clove of garlic {0} y - 4 uncursed apples {0} G - an uncursed fortune cookie {0} Scrolls f - 6 uncursed scrolls of mana {0} Potions g - 2 uncursed potions of healing {0} m - an uncursed potion of water {0} C - a cursed potion of oil {0} I - an uncursed potion of oil {0} Rings l - an uncursed +9 ring of gain strength called gain strength (on right hand) {0} w - an uncursed ring of fire resistance {0} x - an uncursed ring of regeneration called regen {0} A - an uncursed ring of regeneration called regen {0} U - an uncursed ring of slow digestion {0} Wands h - an uncursed wand of probing (0:30) {0} p - an uncursed wand of light (0:8) {0} u - an uncursed wand of remove curse (6:8) {0} z - an uncursed wand of wind (0:2) {0} K - an uncursed wand of sleep (0:4) {0} Tools c - an uncursed +0 pick-axe {32} n - a blessed magic lamp {0} D - an uncursed blindfold {0} F - an uncursed stethoscope {0} M - 5 blessed tallow candles {0} Gems o - a blessed +0 flint stone J - an uncursed +0 luckstone Final attributes You were playing in game master mode You were piously aligned Your alignment was 33 Your max alignment was 33 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: manaleech Scroll identification only worked 100 times out of 215 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 18 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 234 Monsters only dropped their musable items with 53% chance Scroll drop chance was reduced to 66% Musable item generation frequency had a negative bias of 91% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 80% chance The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: shuriken The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: healing spells (turn 1) Number of artifacts generated was 1 Number of fake artifacts generated was 13 Monster spawn increase started at turn 17400 Monster spawn increase reached its maximum at turn 36509 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 674880 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: gremlin (freq bonus 1) The monster species that spawned more often: Officer Jenny (freq bonus 36) The monster species that spawned more often: march prowar (freq bonus 20) The monster species that spawned more often: albino fungus (freq bonus 4) The monster species that spawned more often: lava warp fungus (freq bonus 4) The monster species that spawned more often: sucker force fungus (freq bonus 3) The monster species that spawned more often: Bull-Man (freq bonus 12) The monster species that spawned more often: interhack horror (freq bonus 5) The monster species that spawned more often: rimy laniard brilliant (freq bonus 9) The monster species that spawned more often: zombified giant (freq bonus 6) The monster species that spawned more often: porter octarine fungus (freq bonus 3) The monster species that spawned more often: water sphere (freq bonus 5) The monster species that spawned more often: ball of webbing (freq bonus 18) The monster species that spawned more often: violet bladewitch (freq bonus 21) The monster species that spawned more often: stilton tortuosity capuchin fiddled (freq bonus 8) The monster species that spawned more often: decayed corpse (freq bonus 12) The monster species that spawned more often: dilational black hole (freq bonus 8) The monster species that spawned more often: technicolor ambitiously allegorically foliate arousing (freq bonus 12) The monster species that spawned more often: agrotroll (freq bonus 6) The monster species that spawned more often: midget (freq bonus 6) The monster species that spawned more often: uber pwnzor (freq bonus 16) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 2) The monster trait that was more common: monsters that have gaze attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 4) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 5) The monster trait that was more common: monsters that make parrot sounds (freq bonus 1) The monster trait that was more common: monsters with djinni dialogue (freq bonus 3) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 8) The monster species that never randomly spawned: forgotten snake The monster species that never randomly spawned: group gnome lord The monster species that never randomly spawned: glass golem The monster species that never randomly spawned: prick witch The monster species that never randomly spawned: black chameleon The monster species that never randomly spawned: hokiest luxuriating ectoplasm entertainingly teamer The monster species that never randomly spawned: instituted shadowboxed tartrate juxtaposition pedal deflective The monster species that never randomly spawned: invisible warp fungus The monster species that never randomly spawned: concrete unicorn The monster species that never randomly spawned: taker warp patch The RNG hath decreed that this item was never generated: unskilled stone (gray) The RNG hath decreed that this item was never generated: antenna ((null)) The RNG hath decreed that this item was never generated: cloak of attribute loss (pink cloak) The RNG hath decreed that this item was never generated: men's underwear ((null)) The RNG hath decreed that this item was never generated: lootcut stone (gray) The RNG hath decreed that this item was never generated: red tea (baloon flower) The RNG hath decreed that this item was never generated: chaos terrain stone (gray) The RNG hath decreed that this item was never generated: troutstaff ((null)) The RNG hath decreed that this item was never generated: placeholder gloves (spanish gloves) The RNG hath decreed that this item was never generated: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was generated more often: ESP (dawn, freq bonus 19) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 7) The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 19) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 28) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 7) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 11) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 9) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of hostility (funk, freq bonus 58) The RNG hath decreed that this item was generated more often: helm of decontamination (engraved helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of awakening (frade mantle, freq bonus 2) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: mary sue gloves (princess gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: lethe cloak (forgetful cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 16) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 51) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 38) The RNG hath decreed that this item was always generated cursed: speedbug stone (gray) The RNG hath decreed that this item was always generated cursed: satisfy hunger (cute) The RNG hath decreed that this item was always generated cursed: anti-drop (dropper) The RNG hath decreed that this item was always generated cursed: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was always generated cursed: anti-disquiet cloak (grass cloak) The RNG hath decreed that this item was always generated cursed: haste monster (royal) The RNG hath decreed that this item was always generated cursed: create familiar (wormwood) The RNG hath decreed that this item was always generated cursed: war hammer ((null)) The RNG hath decreed that this item was always generated cursed: wax candle (candle) The RNG hath decreed that this item was always generated cursed: acquirement (important) The RNG hath decreed that this trap was always invisible: pit The RNG hath decreed that this trap was generated more often: automatic vulnerability trap (freq bonus 1) Next attribute increase check would have come at turn 6833 Strength training was 48 Dexterity training was 50 Wisdom training was 24 Constitution training was 50 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You were confused (66) You were stricken with fear (32) You were dimmed (17) You were suffering from very slight contamination. (12) You were prevented from having petrification resistance (0) You were prevented from having half spell damage (0) You saw invisible You were a drunken boxer You had infravision You had 1289 points of nutrition remaining You could fly You had contamination resistance You had polymorph control You were lucky (1) You had extra luck Bad luck did not time out for you Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Gina, Gordon Freeman and G-Man Your deity was G-Man The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 23:11:05 2017. You could have safely prayed (256) You are dead Spells known in the end Name Level Category Fail Memory a - repair armor 3 matter 84% 74% b - extra healing 3 healing 84% 79% c - cause fear 3 enchant 84% 81% d - restore ability 4 healing 90% 81% e - air current 1 elemental 44% 97% Techniques known in the end Name Level Status decontaminate 11X Prepared(0) dazzle 11 R Soon(71) appraisal 11 R Prepared(0) panic digging 11 R Prepared(0) phase door 11 R Not Ready(1773) turn undead 11 R Prepared(0) invoke deity 11 R Not Ready(2184) disarm 4 O Prepared(0) Discoveries Amulets amulet of magical breathing (vivid) amulet of unchanging (megane) amulet of change (obsidian) Weapons elven broadsword (runed broadsword) Armor jumpsuit (silver clothes) prehistoric boots (winter boots) cloak of shifting (opera cloak) leather gloves (natural gloves) protective gloves (old gloves) Scrolls scroll of healing (IL NEMICO E STATO VENDUTO) scroll of mana (SE FERSE PARUM) scroll of standard id (FIQ YOUR WAND BALANCE PATCH SUXXORZ) scroll of cure (MUUTATATOTOTS MOMMYXOMUHU THEGIAGGOSTUONO) scroll of teleportation (IKISIPHTHEARARACHARAEPHTHISIKE) scroll called remove curse (BELLA RAGAZZA FASCIU) scroll of acquirement (IAOMORMOROTOKONBAI) scroll of inventory id (MORPH BALL) scroll of phase door (CHE NON SONO IO) scroll of identify (VET POTE TONBE) scroll of fire (SPRING NO HAPPEN) scroll called proof armor (WEAK STUNT IS MORE POWER) scroll of gold detection (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) scroll of stinking cloud (ATTACK BY THROW A GOLD COIN) scroll called confuse monster (THOBARRABAU MICHAEL MICHAEL OSIRIS PHOR PHORBA ABRIEL) scroll of enchant armor (KLATHA DATHA NY ARYATHA) scroll of genocide (AMGEMS SLAK) Spellbooks spellbook of repair armor (switching) spellbook of extra healing (fine-printed) spellbook of cause fear (dawn) spellbook of restore ability (gold) spellbook of air current (watery) Potions potion of healing (brown) potion of oil (bewitched) potion called slime mold juice (wormwood) potion called restore ability (pseudo-violet) potion called booze (tangerine) potion of object detection (sky blue) potion of gain ability (yellow) potion of numbness (fragrant olive) potion of extra healing (blinding) potion of levitation (distilled) potion of water (clear) Rings ring of regeneration called regen (silk) ring called shape changers (mages guild) ring of gain strength called gain strength (forking) ring called shock resis (color changing) ring of fire resistance (zircon) ring of slow digestion (wooden) Wands wand of probing (poured) wand of locking (vajra rope) wand of sleep (cyan) wand of wind (plastic) wand of remove curse (symmetric) wand of light (duroplastic) wand of magic missile (magnesium) wand of disintegration beam (blooming) Tools whistle called plain transistor (three-wired thing) magic lamp (lamp) tallow candle (candle) Gems flint stone (gray) luckstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 26 times You eaten food with animal by-products 11 times You eaten meat 10 times You have communicated with the gods 24 times You prayed to the gods 2 times You hit with a wielded weapon 601 times You killed 328 monsters You read items or engraved 50 times You genocided 1 type of monster You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (17 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (81 of 160) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (77 of 160) searching [Unskilled] (max Expert) (9 of 20) spirituality [Basic] (max Expert) (51 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (22 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Expert] (max Expert) (621 of 12800) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (21 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye rikerw the Nuclear Physicist...