rikerw, chaotic male angelic Gang Scholar ------- |.s..$| +>).=.| |$$)s.| +.=sss+ |.]$.s| +$.sss| |!.IsA| ------- [Rikerw the Pupil Without Pocket Money] St7 Dx11 Co14 In10 Wi9 Ch14 ScoAngMalCha S2173 Dlvl:3 G43 HP-1(71) Pw76(76) AC4 Xp6/505 T1092 Par Latest messages The nonexistant cop hits you! [-4 -> 17] Your splint mail deflects the healthy cave spider's attack. The large spider bites you! [-3 -> 15] The nonexistant cop swings its rubber hose. The nonexistant cop hits you! [-2 -> 13] Warning: HP low! The nonexistant cop swings its rubber hose. The nonexistant cop hits you! [-4 -> 9] Warning: HP low! The nonexistant cop swings its rubber hose. The nonexistant cop hits you! You hear the wailing of the Banshee... [-8 -> 1] Warning: HP low! The healthy cave spider bites you! You die... Your inventory Weapons a - an uncursed corroded +0 long sword (weapon in hand) {16} o - a blessed +0 block-heeled combat boot {5} s - the uncursed +2 bow named Gang Shot {12} t - 10 uncursed +0 arrows {0} H - a blessed +0 rubber hose {8} J - an uncursed +0 scimitar {16} M - 23 blessed +5 paper arrows {0} Armor b - an uncursed +0 splint mail (being worn) {160} p - an uncursed +0 enchanted (of drain resistance) victorian underwear (being worn) {5} x - an uncursed +0 plasteel armor {50} B - an uncursed +0 leather cloak {7} Comestibles D - an uncursed cram ration {0} I - 2 uncursed cream pies {0} L - 9 uncursed slime molds {0} Scrolls e - an uncursed scroll of blank paper {0} i - 4 uncursed scrolls of mana {0} j - 2 uncursed scrolls of phase door {0} l - an uncursed scroll of cure {0} q - a blessed scroll of mana {0} F - an uncursed scroll of stinking cloud {0} Spellbooks g - an uncursed spellbook of sleep (1:2) {0} A - an uncursed spellbook of botox resist (0:2) {0} Potions d - an uncursed potion of banishing fear {0} E - an uncursed potion of clairvoyance {0} Rings c - an uncursed -2 ring of gain strength {0} N - an uncursed ring of poison resistance {0} Wands f - an uncursed wand of full healing (0:1) {0} Tools G - an uncursed tin opener {0} Final attributes You were playing in game master mode You were devoutly aligned Your alignment was 14 Your max alignment was 14 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: burnopathy You could not have this property intrinsically: reflection Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 98% Wand drop chance was reduced to 93% Monster death drops spawned with only 87% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: whip The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: petkeeping (turn 1) Number of artifacts generated was 1 Number of fake artifacts generated was 5 Monster spawn increase started at turn 75978 Monster spawn increase reached its maximum at turn 100023 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 281358 The monster class that cannot be genocided was centaur The monster class that was spawned more often: troll (freq bonus 4) The monster species that spawned more often: rapidash (freq bonus 10) The monster species that spawned more often: young woman (freq bonus 14) The monster species that spawned more often: clay mushroom (freq bonus 5) The monster species that spawned more often: angelfish boot (freq bonus 18) The monster species that spawned more often: Kati's plateau boot (freq bonus 24) The monster species that spawned more often: giant teal toad (freq bonus 15) The monster species that spawned more often: soft woman (freq bonus 24) The monster species that spawned more often: viportex (freq bonus 24) The monster species that spawned more often: snarlier eructing reecho flump stepping (freq bonus 8) The monster species that spawned more often: secluded force patch (freq bonus 48) The monster species that spawned more often: blabbering otaku (freq bonus 10) The monster species that spawned more often: spirit troll (freq bonus 42) The monster species that spawned more often: singing sand (freq bonus 18) The monster species that spawned more often: hard blue jelly (freq bonus 30) The monster species that spawned more often: zombified sentai (freq bonus 12) The monster species that spawned more often: Laurens (freq bonus 5) The monster species that spawned more often: palomino sunspot malty (freq bonus 15) The monster species that spawned more often: carnality finickier tessellated trusteeship (freq bonus 15) The monster species that spawned more often: hairy growth (freq bonus 20) The monster species that spawned more often: galaxy warmer (freq bonus 21) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 4) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 2) The monster trait that was more common: monsters that never leave a corpse (freq bonus 2) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 2) The monster trait that was more common: monsters whose attacks do random things (freq bonus 2) The monster trait that was more common: monsters that have breath attacks (freq bonus 4) The monster trait that was more common: monsters which petrify others on touch (freq bonus 3) The monster trait that was more common: monsters that have infravision (freq bonus 1) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 2) The monster trait that was more common: monsters that growl (freq bonus 1) The monster species that never randomly spawned: selenite butcher The monster species that never randomly spawned: large scroll trove The monster species that never randomly spawned: spiker The monster species that never randomly spawned: ivory spore The monster species that never randomly spawned: karmic colony The monster species that never randomly spawned: saiyan The monster species that never randomly spawned: falling patch The monster species that never randomly spawned: desert patch The monster species that never randomly spawned: mana worm The monster species that never randomly spawned: lightning point The RNG hath decreed that this item was never generated: droven dagger (obsidian dagger) The RNG hath decreed that this item was never generated: steel whip ((null)) The RNG hath decreed that this item was never generated: trap creation (TOP SECRET DO NOT READ) The RNG hath decreed that this item was never generated: electric sword ((null)) The RNG hath decreed that this item was never generated: hugging boot ((null)) The RNG hath decreed that this item was never generated: increase max hitpoints (vanishing) The RNG hath decreed that this item was never generated: greyout cloak (colorfade cloak) The RNG hath decreed that this item was never generated: lightning (curved) The RNG hath decreed that this item was never generated: robe of magic resistance (yellow robe) The RNG hath decreed that this item was never generated: meter gauntlets (parked gloves) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of depression (psychosomatic, freq bonus 6) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 12) The RNG hath decreed that this item was generated more often: eater stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 3) The RNG hath decreed that this item was generated more often: Mehoho Burusasan G (blinding, freq bonus 18) The RNG hath decreed that this item was generated more often: quasar stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 6) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: infravision (unwritten, freq bonus 9) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 9) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: dragon spear ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: helm of true sight (translucent helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: inimical stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 10) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 8) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 10) The RNG hath decreed that this item was always generated cursed: inka boot ((null)) The RNG hath decreed that this item was always generated cursed: drain resistance (brittle) The RNG hath decreed that this item was always generated cursed: chain coif ((null)) The RNG hath decreed that this item was always generated cursed: fur ((null)) The RNG hath decreed that this item was always generated cursed: punishment (VE FORBRYDERNE) The RNG hath decreed that this item was always generated cursed: red spell heels (lolita boots) The RNG hath decreed that this item was always generated cursed: ice (iceblock) The RNG hath decreed that this item was always generated cursed: stealth (jade) The RNG hath decreed that this item was always generated cursed: lightless boots (sharp-edged sandals) The RNG hath decreed that this item was always generated cursed: resist petrification (rocky) The RNG hath decreed that this trap was always invisible: trap of no return The RNG hath decreed that this trap was generated more often: gender trap (freq bonus 5) Next attribute increase check would have come at turn 4516 Strength training was 18 Dexterity training was -1 Wisdom training was 9 Constitution training was 13 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were level-drain resistant You were magic-protected You were paralyzed (-3) You were prevented from having infravision (0) You were prevented from having burnopathy (0) You saw invisible You had 699 points of nutrition remaining You could fly You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mr. Maradonna, Ms. Unfortunate Forest and Ms. Storm Your deity was Ms. Storm The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 23:11:05 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 3% 90% b - botox resist 6 protect 98% 93% Techniques known in the end Name Level Status dazzle 6 R LIMIT(0) appraisal 6 R LIMIT(0) panic digging 6 R LIMIT(0) phase door 6 R LIMIT(0) turn undead 6 R LIMIT(0) invoke deity 6 R LIMIT(0) Discoveries Weapons scimitar (curved sword) Scrolls scroll of create monster (YET ANOTHER SCROLL LABEL) scroll of healing (OGTH LOAM MDSK) scroll of mana (TOUCH ELF MAYBE BURN) scroll of phase door (OSESRO ATAPH THABRAOU EO THATHTHABRA BORARA) scroll of standard id (TEENAGE MUTANT UGLY THINGS) scroll of cure (SPRING NO HAPPEN) scroll called no clue (SNAPE KILLED DUMBLEDORE) scroll of fountain building (NURSE THE NAIL THE ATTACK IS STRONGER) scroll of summon undead (FOOBIE BLETCH) scroll of blank paper (unlabeled) scroll of stinking cloud (MYS SKIN WITH ACID) Spellbooks spellbook of sleep (satisfied) spellbook of botox resist (woodcut) Potions potion of banishing fear (iridescent) potion of clairvoyance (palmarosa) potion of object detection (muddy) potion of gain energy (cornflower) potion of gain level (cluster amaryllis) potion of paralysis (crimson) Rings ring of gain strength (zinc) ring of poison resistance (tiger eye) Wands wand of full healing (steel) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 3 times You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 47 times You killed 35 monsters You read items or engraved 11 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (4 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (5 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (26 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (35 of 160) searching [Unskilled] (max Expert) (2 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (67 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (21 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye rikerw the Gang Scholar...