regis, chaotic male turtle Doom Marine ------ ---------- |....| |........| |....|#--........| |....|,..........| |....|,|.........| |...@|,--........| |...{|,#|........| |.@...,#---------- |....|## ----.- [Regis the Mars Marine] St18 Dx17 Co17 In4 Wi3 Ch3 MarTurMalCha Dlvl:1 $8 HP18(18) Pw3(3) AC-7 Exp1 T212 Latest messages You crawl to the edge of the pit. There is a wall in the way! (11x) You displaced Lieutenant Surge. There is a wall in the way! (4x) In what direction? [hykulnjb><] You see no door there. There is a wall in the way! (2x) What do you want to read? [ghijk or ?*] Never mind. What do you want to read? [ghijk or ?*] As you read the scroll, it disappears. Your body is transported to another location! Unknown command ' '. There is a wall in the way! (6x) You displaced Lieutenant Surge. There is a wall in the way! (3x) You displaced Lieutenant Surge. There is nothing here to pick up. You don't have anything to drink. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - 50 uncursed +0 bullets (in quiver) {1} Armor c - an uncursed +0 pair of leather gloves (being worn) {4} d - an uncursed +0 pair of iron shoes (being worn) {20} e - an uncursed +0 commander suit (being worn) {6} f - an uncursed +0 helm of underwater action (being worn) {20} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 2 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Final attributes You were stridently aligned Your alignment was 8 Your max alignment was 10 You carried 0 sins You could not have this property at all: magic resistance You could not have this property extrinsically: polymorph control You could not have this property intrinsically: numbopathy Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 145 Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 91% Musable item generation frequency had a negative bias of 57% Ring drop chance was reduced to 76% Potion drop chance was reduced to 79% Concealing monsters were spawned underneath items 90% of the time only The following skill could not be trained at all: saber The following skill was trained at half the usual rate: long sword The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: spear The following skill became untrainable if you tried to train it too early: matter spells (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 21147 Monster spawn increase reached its maximum at turn 54122 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1282688 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 2) The monster species that spawned more often: special patch (freq bonus 8) The monster species that spawned more often: canine quylthulg (freq bonus 24) The monster species that spawned more often: warty patch (freq bonus 24) The monster species that spawned more often: houndoom (freq bonus 5) The monster species that spawned more often: big flying baby (freq bonus 8) The monster species that spawned more often: samurai (freq bonus 12) The monster species that spawned more often: wine village ogre (freq bonus 12) The monster species that spawned more often: werevortex (freq bonus 36) The monster species that spawned more often: teleport sphere (freq bonus 6) The monster species that spawned more often: devilkin (freq bonus 24) The monster species that spawned more often: blue-red colony (freq bonus 20) The monster species that spawned more often: Big Katcher (freq bonus 8) The monster species that spawned more often: hungry force fungus (freq bonus 20) The monster species that spawned more often: kitten (freq bonus 16) The monster species that spawned more often: webber (freq bonus 28) The monster species that spawned more often: acid piercer (freq bonus 8) The monster species that spawned more often: Cherub (freq bonus 48) The monster species that spawned more often: blown prosier nearer (freq bonus 32) The monster species that spawned more often: enormous rat (freq bonus 10) The monster species that spawned more often: pulse laser (freq bonus 10) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 1) The monster trait that was more common: monsters of small size (freq bonus 7) The monster trait that was more common: monsters that growl (freq bonus 1) The monster trait that was more common: monsters that have passive attacks (freq bonus 1) The monster trait that was more common: monsters with disintegration resistance (freq bonus 1) The monster trait that was more common: monsters that have gaze attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 1) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 2) The monster trait that was more common: monsters that can multiply (freq bonus 6) The monster species that never randomly spawned: batboy gweduck The monster species that never randomly spawned: locustod The monster species that never randomly spawned: nasty chasme The monster species that never randomly spawned: saddleback tortoise The monster species that never randomly spawned: mean growth The monster species that never randomly spawned: steel lord The monster species that never randomly spawned: orange mold The monster species that never randomly spawned: sexy woman The monster species that never randomly spawned: chela of ghoolab shah The monster species that never randomly spawned: wrong light The RNG hath decreed that this item was never generated: rainbow dragon scales ((null)) The RNG hath decreed that this item was never generated: sickle ((null)) The RNG hath decreed that this item was never generated: inka blade ((null)) The RNG hath decreed that this item was never generated: teleport control (gold) The RNG hath decreed that this item was never generated: broadsword ((null)) The RNG hath decreed that this item was never generated: cloak of drain life (colorless cloak) The RNG hath decreed that this item was never generated: frost (JUGEMJUGEMGOGOUNO) The RNG hath decreed that this item was never generated: amulet of vulnerability (eating) The RNG hath decreed that this item was never generated: resist petrification (rocky) The RNG hath decreed that this item was never generated: dream eater (tapered) The RNG hath decreed that this item was generated more often: monster speed stone (gray, freq bonus 39) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 14) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 20) The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: unknown gauntlets (awesome gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 33) The RNG hath decreed that this item was generated more often: gray center stone (gray, freq bonus 57) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 28) The RNG hath decreed that this item was generated more often: oldest staff ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: guisarme (pruning hook, freq bonus 3) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: partial plate mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: selfdestruct (silly, freq bonus 9) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 9) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 3) The RNG hath decreed that this item was generated more often: poison brand (curare-impregnated, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of infravision (flash cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: no effect (fallen, freq bonus 23) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 76) The RNG hath decreed that this item was always generated cursed: fear resistance (branching) The RNG hath decreed that this item was always generated cursed: platinum dragon scale shield (platinum dragonhide shield) The RNG hath decreed that this item was always generated cursed: sapphire dragon scale shield (sapphire dragonhide shield) The RNG hath decreed that this item was always generated cursed: orthoclase (yellow) The RNG hath decreed that this item was always generated cursed: green dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: malachite (green) The RNG hath decreed that this item was always generated cursed: banded mail ((null)) The RNG hath decreed that this item was always generated cursed: down level (silvervine) The RNG hath decreed that this item was always generated cursed: lion cloak (barley cloak) The RNG hath decreed that this item was always generated cursed: cram ration ((null)) The RNG hath decreed that this trap was always invisible: summon undead trap The RNG hath decreed that this trap was generated more often: dark mode trap (freq bonus 8) Next attribute increase check would have come at turn 706 Strength training was -1 Dexterity training was 0 Wisdom training was 2 Constitution training was 3 You were prevented from having magic resistance (0) You were prevented from having polymorph control (0) You had 1297 points of nutrition remaining You could swim You could survive without air You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Zombieman Brigade, The Revenants and Cyberdemon MkIII Deluxe Your deity was Cyberdemon MkIII Deluxe The version you were playing was: Unix SlashEMExtended Version 2.1.1 (c8c08329) - last build Tue Nov 7 05:15:31 2017. You could not have safely prayed (162) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) pummel 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) air dash 1 R Prepared(0) chained blitz 1 R Prepared(0) Discoveries Armor leather gloves (old gloves) iron shoes (hard shoes) commander suit (black men's suit) helm of underwater action (internet helmet) Scrolls scroll of healing (CHTO VY KHOTITE DOSTICH) scroll of mana (ONA DYSHIT BOLSHE VY UMERET) scroll of phase door (VITIO SUS) scroll of standard id (POKE MONGO) scroll of cure (DEJIZ FRADO) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 marine goblins (2 created) an evasive sewer rat (2 created) a weak crow 0 lichens (1 created) 0 porter lichens (1 created) 0 yellow spores (1 created) 0 soldiers (1 created) 0 low rub monsters (1 created) 10 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Expert] (max Expert) (5400 of 12800) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Expert) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Expert] (max Expert) (5401 of 12800) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye regis the Doom Marine... You escaped from the dungeon with 12 points, and 8 pieces of gold, after 212 moves. Killer: escaped You were level 1 with a maximum of 18 hit points when you escaped. You reached the 124th place on the top 10000 list. No Points Name Hp [max] 1 851918 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 16 [max 40]. Killed by a monster (Planetar). - [237] 2 483718 ziratha-Aci-Dev-Fem-Cha died in Chaotic Quest on level 16 [max 19]. Killed by a monster (Vecna). - [170] 3 336783 ziratha-Ele-Dev-Fem-Cha died in The Gnomish Mines on level 11. Killed by being consumed by the contamination. 198 [198] 122 16 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (dinosaur). - [20] 123 13 rikerw-Sex-Ang-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (water demon). - [18] *124 12 regis-Mar-Tur-Mal-Cha escaped the dungeon [max level 1]. 18 [18] 125 4 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 1. Killed by an orcish spear. - [20] 126 4 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 1. Zapped herself with a wand. - [20]