i'  Player: readyplayer Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2026-02-15.01:25:23.ttyrec Time: (1771118723) Sun Feb 15 01:25:23 2026  i0: This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details.  i;; WShall I pick a character's race, role, gender and alignment for you? [ynq] i7xnChoosing Character's Role Pick a role for your character   Scroll with the space bar or the > key, NOT the arrow keys!   a - an Acid Mage  b - an Activistor  c - an Aklyst  d - an Alltecher  e - an Altmer  f - an Amazon  g - an Anachronist  h - an Anachronounbinder  i - an Archeologist  j - an Artist  k - an Assassin  l - an Astronaut  m - an Augurer  n - a Barbarian  o - a Bard  p - a Binder  q - a Bleeder  r - a Bloodseeker  s - a Bosmer  t - a Bully  u - a Butt Lover  v - a Camperstriker  w - a Cartomancer  x - a Caveman/Cavewoman  y - a Cellar Child  z - a Chaos Sorceror  A - a Chevalier  B - a Climacterial (1 of 6) i  C - a Combatant  D - a Convict  E - a Cook  F - a Courier  G - a Cracker  H - a Cruel Abuser  I - a Cyberninja  J - a Dancer  K - a Death Eater  L - a Demagogue  M - a Diablist  N - a Dissident  O - a Diver  P - a Doll Mistress  Q - a Doom Marine  R - a DQ Slime  S - a Dragonmaster  T - a Druid  U - a Drunk  V - a Dunmer  W - an Electric Mage  X - an Elementalist  Y - an Elph  Z - an Emera  a - an Empath  b - an Erdrick  c - a Failed Existence  d - a Feat Master  e - a Feminist  f - a Fencer  g - a Fighter  h - a Firefighter (2 of 6) if  i - a Fjorde  j - a Flame Mage  k - a Form Changer  l - a Foxhound Agent  m - a Gamer  n - a Gang Scholar  o - a Gangster  p - a Geek  q - a Genderstarist  r - a Gladiator  s - a Goff  t - a Goldminer  u - a Graduate  v - a Grenadonin  w - a Gunner  x - a Half Baked  y - a Healer  z - a Hedderjedi  A - a Hussy  B - an Ice Mage  C - an Intel Scribe  D - a Janitor  E - a Jedi  F - a Jester  G - a Jockey  H - a Justice Keeper  I - a Knight  J - a Korsair  K - a Kurwa  L - a Ladiesman  M - a Librarian  N - a Locksmith (3 of 6) iA+Choosing Race Pick the race of your Knight   Scroll with the space bar or the > key, NOT the arrow keys!   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - android  l - angbander  m - angel  n - aquarian  o - argonian  p - asgardian  q - asura  r - atlantean  s - aztpok  t - babylonian  u - bacteria  v - badstatter  w - bastard  x - batman  y - beacher  z - blait  A - bodymorpher  B - borg (1 of 10) iz)+Use hybrid races? [yn] (n)  innChoosing Gender Pick the gender of your angelic Knight  m - male f - female * - Random ! - Quit(end) iR34+Choosing Alignment Pick the alignment of your male angelic Knight  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) iM b+ ip NContent warning: This game is rated R, or Mature Content. The content of this game may be unsuitable for underage players. Additionally, some of this game's content may include features that can be triggering to some players, including but not limited to strong language, graphical descriptions of violence, sexual assault, self injury and mental disabilities. If you feel that you could be triggered by the exposure to this kind of content, you might want to opt out of this game. The author, Amy, takes no responsibility for any harm caused by playing this game. If you wish to not see this message on every new game start, you can hide it by adding OPTIONS=!contentwarning to your user configuration file.--More-- i $=u@ i{  [Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw Dlvl:1 $0 HP 23(23)  Pw 13(13)  AC-7 Exp1 T1  It is written in the Book of Lugh:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Lugh seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Gallant, have been heralded from birth as the instrument of Lugh. You are destined to recover the Amulet for your deity, or die in the i } attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Lugh!--More-- i;$ ip iiSalutations readyplayer, welcome to SlashEMExtended! You are a lawful male angelic Knight. i--More-- iϼ i [Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  23(23)  Pw 13(13)  AC-7 Exp1 T1  i Z Weapons a - an uncursed +1 long sword (weapon in hand) {16} b - a blessed +0 lance {75} Armor c - an uncursed +0 plate mail (being worn) {200} d - a * uncursed greased +0 standard helmet (being worn) {20} e - an uncursed +0 large shield (being worn) {40} f - an uncursed +0 pair of regular gloves (being worn) {4} Comestibles g - 44 uncursed apples {0} h - 34 uncursed carrots {0} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} n - an uncursed scroll of heal other {0}(end) i3t$=u@ [Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  23(23)  Pw 13(13)  AC-7 Exp1 T1  i4 #  i enhance iB nhance isg Current skills: (2 slots available)   Fighting Skills  bare-handed combat Unskilled (max Expert)  high heels Unskilled (max Expert)  general combat Unskilled (max Expert)  shield Basic (max Expert)  body armor Basic (max Expert)  two-handed weapons Unskilled (max Expert)  polymorphing Unskilled (max Expert)  devices Unskilled (max Expert)  searching Unskilled (max Expert)  spirituality Unskilled (max Expert)  petkeeping Unskilled (max Expert)  sexy flats Basic (max Master)  memorization Unskilled (max Expert)  form I (Shii-Cho) Unskilled (max Expert)  form VIII (Wedi) Unskilled (max Expert)  two-weapon combat Unskilled (max Expert)  riding Basic (max Master)  Weapon Skills  dagger Uns ig-killed (max Expert)  knife Unskilled (max Expert)  axe Unskilled (max Expert)  pick-axe Unskilled (max Expert)  short sword Unskilled (max Expert)  broadsword Unskilled (max Expert)  long sword Basic (max Expert)  two-handed sword Unskilled (max Expert)  scimitar Unskilled (max Expert)  saber Unskilled (max Expert)  club Unskilled (max Expert) (1 of 2) i> paddle Unskilled (max Expert)  mace Unskilled (max Expert)  morning star Unskilled (max Expert)  flail Unskilled (max Expert)  hammer Unskilled (max Expert)  polearms Unskilled (max Expert)  spear Unskilled (max Expert)  javelin Unskilled (max Expert)  trident Unskilled (max Expert)  lance Basic (max Legendary)  bow Unskilled (max Expert)  crossbow Unskilled (max Expert)  Spellcasting Skills  healing spells Unskilled (max Expert)  protection spells Unskilled (max Expert)  body spells Unskilled (max Expert) (2 of 2) i [Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw Dlvl:1 $0 HP 23(23)  Pw 13(13)  AC-7 Exp1 T1 $=u@ i#  i҅r i;:ide ide i]4In what direction? [hykulnjb><]  ig_1You mount the saddled pony. ioYou feel comfortable.[Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  23(23)  Pw 13(13)  AC-7 Exp1 T2 u< i ` Weapons a - an uncursed +1 long sword (weapon in hand) {16} b - a blessed +0 lance {75} Armor c - an uncursed +0 plate mail (being worn) {200} d - a * uncursed greased +0 standard helmet (being worn) {20} e - an uncursed +0 large shield (being worn) {40} f - an uncursed +0 pair of regular gloves (being worn) {4} Comestibles g - 44 uncursed apples {0} h - 34 uncursed carrots {0} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} n - an uncursed scroll of heal other {0}(end) i$=u< [Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  23(23)  Pw 13(13)  AC-7 Exp1 T2  i6Do you want to turn on the number pad? [yn] (n)  i JnDo you want to turn this annoying message off? [yn] (n)  i y iD6In order to turn the message off for all subsequent games too, add OPTIONS=nonumpadmessage to your configuration file. --More-- i`{  Set what options?   IMPORTANT: The number_pad option is all the way down at the compound options,  so scroll down there if you want to turn the number pad on!!!  Scroll with the space bar or the > key, NOT the arrow keys!   Booleans (selecting will toggle value):  legacy [true]  news [true]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  assholemode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [false]  a - autodig [false]  b - autopickup [false]  c - autoopen [true]  i{d - autoquiver [false]  e - bash_reminder [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [true]  i - confirm [true] (1 of 5) ime a - classic_status [true]  b - cursesgraphics [false]  c - DECgraphics [false]  d - eatingboulders [true]  e - eatingconfirm [false]  f - eatingdoors [true]  g - eatingwalls [true]  h - eight_bit_tty [false]  i - epyxmode [true]  j - extmenu [false]  k - gmmessage [true]  l - graffitihilite [true]  m - help [true]  n - hilite_pet [true]  o - hitpointbar [true]  p - IBMgraphics [true]  q - ignintr [false]  r - inertiaconfirm [false]  s - invweight [true]  t - knapsacklimit [false]  u - lit_corridor [true]  v - lootabc [false]  w - mail [true]  x - materialglyph [false]  y - memorizationknown [false]  z - statuscolors [true]  A - menucolors [false]  B - menu_on_esc [true]  C - menu_glyphs [false]  D - missing_safety [true]  E - mon_ ieJpolycontrol [false]  F - moreforced [true] (2 of 5) if + i2hH)0[Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw Dlvl:1 $0 HP 23(23)  Pw 13(13)  AC-7 Exp1 T2 (0q~q(B(0x~(B$(0~x(B(0x(B=u(0~x(B(0x~~(B<(0x(B(0qqqj(B i,#(0l(B(0k(Bu(0~(B i/You see here 18 gold pieces {0}.[Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  23(23)  Pw 13(13)  AC-7 Exp1 T2 [Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  23(23)  Pw 13(13)  AC-7 Exp1 T3  i\[Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  23(23)  Pw 13(13)  AC-7 Exp1 T3 [Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  23(23)  Pw 13(13)  AC-7 Exp1 T4 ###,,u$(0~~(B iQZ Weapons a - an uncursed +1 long sword (weapon in hand) {16} b - a blessed +0 lance {75} Armor c - an uncursed +0 plate mail (being worn) {200} d - a * uncursed greased +0 standard helmet (being worn) {20} e - an uncursed +0 large shield (being worn) {40} f - an uncursed +0 pair of regular gloves (being worn) {4} Comestibles g - 44 uncursed apples {0} h - 34 uncursed carrots {0} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} n - an uncursed scroll of heal other {0}(end) iҶ 2###,,,#(0lq(Bu(0qk(B(0x~(B$(0~x(B(0x(B=(0~~x(B(0x~~(B<(0x(B [Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  23(23)  Pw 13(13)  AC-7 Exp1 T4  ii#You are empty handed.--More-- i ###,,,#(0lq(Bu(0qk(B(0x~(B$(0~x(B(0x(B=(0~~x(B(0x~~(B<(0x(B(0qqqj(B i {[Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw Dlvl:1 $0 HP 23(23)  Pw 13(13)  AC-7 Exp1 T4 [Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw Dlvl:1 $0 HP 23(23)  Pw 13(13)  AC-7 Exp1 T4 ###,,,#(0lq(Bu(0qk(B(0x~(B$(0~x(B(0x(B=(0~~x(B(0x~~(B<(0x(B(0qqqj(B if.What do you want to wield? [- ab or ?*]  i  ib ;b - a blessed +0 lance (weapon in hand) {75}.--More-- i [Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw Dlvl:1 $0 HP 23(23)  Pw 13(13)  AC-7 Exp1 T4 [Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  23(23)  Pw 13(13)  AC-7 Exp1 T5 ###,,,#(0lq(Bu(0qk(B(0x~(B$(0~x(B(0x(B=(0~~x(B(0x~~(B<(0x(B(0qqqj(B i/ ###,,,#(0lq(Bu(0qk(B(0x~(B$(0~x(B(0x(B=(0~~x(B(0x~~(B<(0x(B(0qqqj(B iC 2[Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw Dlvl:1 $0 HP 23(23)  Pw 13(13)  AC-7 Exp1 T5 a - an uncursed +1 long sword (weapon in hand) {16}.--More-- ib>###,,,#(0lq(Bu(0qk(B(0x~(B$(0~x(B(0x(B=(0~~x(B(0x~~(B<(0x(B(0qqqj(B iz[Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw Dlvl:1 $0 HP 23(23)  Pw 13(13)  AC-7 Exp1 T5 [Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw Dlvl:1 $0 HP 23(23)  Pw 13(13)  AC-7 Exp1 T5 [Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  23(23)  Pw 13(13)  AC-7 Exp1 T6 ###,,,#(0lq(Bu(0qk(B(0x~(B$(0~x(B(0x(B=(0~~x(B[38; iN{f5;12m(0x~~(B<(0x(B(0qqqj(B iz Weapons a - an uncursed +1 long sword (weapon in hand) {16} b - a blessed +0 lance (alternate weapon; not wielded) {75} Armor c - an uncursed +0 plate mail (being worn) {200} d - a * uncursed greased +0 standard helmet (being worn) {20} e - an uncursed +0 large shield (being worn) {40} f - an uncursed +0 pair of regular gloves (being worn) {4} Comestibles g - 44 uncursed apples {0} h - 34 uncursed carrots {0} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} n - an uncursed scroll of heal other {0}(end) i? 2###,,,#(0lq(Bu(0qk(B(0x~(B$(0~x(B(0x(B=(0~~x(B(0x~~(B<(0x(B [Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  23(23)  Pw 13(13)  AC-7 Exp1 T6  i|m ###,,,#(0lq(Bu(0qk(B(0x~(B$(0~x(B(0x(B=(0~~x(B(0x~~(B<(0x(B(0qqqj(B ip +[Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw Dlvl:1 $0 HP 23(23)  Pw 13(13)  AC-7 Exp1 T6 b - a blessed +0 lance (weapon in hand) {75}.--More-- i3###,,,#(0lq(Bu(0qk(B(0x~(B$(0~x(B(0x(B=(0~~x(B(0x~~(B<(0x(B(0qqqj(B i-P[Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw Dlvl:1 $0 HP 23(23)  Pw 13(13)  AC-7 Exp1 T6 [Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw Dlvl:1 $0 HP 23(23)  Pw 13(13)  AC-7 Exp1 T6 [Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  23(23)  Pw 13(13)  AC-7 Exp1 T7 ###,,,#(0lq(Bu(0qk(B(0x~(B$(0~x(B(0x(B=(0~~x(B[38; iPf5;12m(0x~~(B<(0x(B(0qqqj(B ihu[Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  23(23)  Pw 13(13)  AC-7 Exp1 T7 [Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  23(23)  Pw 13(13)  AC-7 Exp1 T8 #u(0~(B(0~(B(0~(B(0~~(B iMN[Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  23(23)  Pw 13(13)  AC-7 Exp1 T8 #,du,# i Critical hit! ip )You kill the pack jackal![Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  23(23)  Pw 13(13)  AC-7 Exp1 T9 % i #,u,# Things that are here: a pack jackal corpse {300} a scroll of heal other {0}--More-- iQ [Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  23(23)  Pw 13(13)  AC-7 Exp1 T9 [Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  23(23)  Pw 13(13)  AC-7 Exp1 T10  ibE[Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  23(23)  Pw 13(13)  AC-7 Exp1 T10 [Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  23(23)  Pw 13(13)  AC-7 Exp1 T11 #,u%,# i79[Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  23(23)  Pw 13(13)  AC-7 Exp1 T11 [Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  23(23)  Pw 13(13)  AC-7 Exp1 T12 #(u,, iJ h[Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  23(23)  Pw 13(13)  AC-7 Exp1 T12 #,u,,,# i!`#,u,,,## ida!You see here a conglomerate pick {32}.[Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  23(23)  Pw 13(13)  AC-7 Exp1 T13  i W[Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  23(23)  Pw 13(13)  AC-7 Exp1 T13 [Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  23(23)  Pw 13(13)  AC-7 Exp1 T14 ,(,,u## ir h[Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  23(23)  Pw 13(13)  AC-7 Exp1 T14 [Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  23(23)  Pw 13(13)  AC-7 Exp1 T15 #,,,u,# iP d[Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  23(23)  Pw 13(13)  AC-7 Exp1 T15 #,,u,, i [Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  23(23)  Pw 13(13)  AC-7 Exp1 T16 ,+,#u,,#,, iRc[Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  23(23)  Pw 13(13)  AC-7 Exp1 T16 [Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  23(23)  Pw 13(13)  AC-7 Exp1 T17 #,u,,## iS[Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  23(23)  Pw 13(13)  AC-7 Exp1 T17 [Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  23(23)  Pw 13(13)  AC-7 Exp1 T18 #,#u,, iHo[Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  23(23)  Pw 13(13)  AC-7 Exp1 T18 ,#u,,, ir [Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  23(23)  Pw 13(13)  AC-7 Exp1 T19 #,#,,u,,,,, i ~[Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  23(23)  Pw 13(13)  AC-7 Exp1 T19 [Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  23(23)  Pw 13(13)  AC-7 Exp1 T20 ,##,u+#,, i0[Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  23(23)  Pw 13(13)  AC-7 Exp1 T20 [Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  23(23)  Pw 13(13)  AC-7 Exp1 T21 ,#,,u,#,, i0N[Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  23(23)  Pw 13(13)  AC-7 Exp1 T21 #,u,, iZ9#,u,,#(0~(B(0~~(B(0x(B$(0x~(B(0x(BSomething is written here on the ground. iz\Use "r." to read it.[Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  23(23)  Pw 13(13)  AC-7 Exp1 T22  i[Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  23(23)  Pw 13(13)  AC-7 Exp1 T22 [Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  23(23)  Pw 13(13)  AC-7 Exp1 T23 ,u,,#(0~~(B(0~~(B[(0~~~(BJ(0~~~(B(0mqqqqq(B i. [Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  23(23)  Pw 13(13)  AC-7 Exp1 T23 [Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  23(23)  Pw 13(13)  AC-7 Exp1 T24 ,(0q(Bu(0q(B+(0~~(B(0~~(B(0~~x(B(0~x(B(0~x(B(0j(B i[Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  23(23)  Pw 13(13)  AC-7 Exp1 T24 ,,,,(0l(B(0~(B(0qk(Bu(0~x(B i \[Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  23(23)  Pw 13(13)  AC-7 Exp1 T25 ,,,,u(0~(B i [Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  23(23)  Pw 13(13)  AC-7 Exp1 T25 [Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  23(23)  Pw 13(13)  AC-7 Exp1 T26 u(0~(B ipGThere is a wall in the way![Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  23(23)  Pw 13(13)  AC-7 Exp1 T26  in[Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  23(23)  Pw 13(13)  AC-7 Exp1 T26 [Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  23(23)  Pw 13(13)  AC-7 Exp1 T27 #,,,u,,#(0~(B ib [Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  23(23)  Pw 13(13)  AC-7 Exp1 T27 ##,$u,,# ik[Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  23(23)  Pw 13(13)  AC-7 Exp1 T28 ##/u,,, i,i[Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  23(23)  Pw 13(13)  AC-7 Exp1 T28 [Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  23(23)  Pw 13(13)  AC-7 Exp1 T29 #,u,,,# iw#,u,,,,# i| You see here an ascended wand {0}.[Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  23(23)  Pw 13(13)  AC-7 Exp1 T29 [Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  23(23)  Pw 13(13)  AC-7 Exp1 T30  i@ [Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  23(23)  Pw 13(13)  AC-7 Exp1 T30 #,u/,,,# i~x[Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  23(23)  Pw 13(13)  AC-7 Exp1 T31 #,u,,,# ii[Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  23(23)  Pw 13(13)  AC-7 Exp1 T31 [Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  23(23)  Pw 13(13)  AC-7 Exp1 T32 #,u,,,# i {[Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  23(23)  Pw 13(13)  AC-7 Exp1 T32 [Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  23(23)  Pw 13(13)  AC-7 Exp1 T33 #,u,,,,, ifA [Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  23(23)  Pw 13(13)  AC-7 Exp1 T33 #,u,,,,, iJ[Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  23(23)  Pw 13(13)  AC-7 Exp1 T34 #,u,,,,(0~(B# i[Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  23(23)  Pw 13(13)  AC-7 Exp1 T34 [Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  23(23)  Pw 13(13)  AC-7 Exp1 T35 ,u,,,,#,(0~(B(0~(B%(0~(B!(0~(B(0mqqk(B iU E[Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  23(23)  Pw 13(13)  AC-7 Exp1 T35 [Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  23(23)  Pw 13(13)  AC-7 Exp1 T36 #,,#u,,,,,(0~(B(0~(B(0~(B(0~(B(0x~(B(0mq(B i[Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  23(23)  Pw 13(13)  AC-7 Exp1 T36 ,,u#%(0~(B$ i[Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  23(23)  Pw 13(13)  AC-7 Exp1 T37 ,,,,,,(0q(Bu(0q(B(0~(B(0~x(B(0~(B(0~x(B(0~(B(0~~x(B(0~~x(B(0~~x(B(0qqj(B iyr[Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  23(23)  Pw 13(13)  AC-7 Exp1 T37 ,,,,,,(0lqqq(B(0~(B(0k(B(0~~~(Bu(0x(B i{The drag mewlip touches the saddled pony.The saddled pony misses the drag mewlip.--More-- i#e[Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  23(23)  Pw 13(13)  AC-7 Exp1 T38  ir(The saddled pony just misses the drag mewlip.[Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  23(23)  Pw 13(13)  AC-7 Exp1 T38  i8b Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ia d[Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  23(23)  Pw 13(13)  AC-7 Exp1 T38  ijzAPick an object with the cursor and press the , key. i i/ % a piece of food (drag mewlip) (base level 1)  Accessing Pokedex entry for drag mewlip...  Base statistics of this monster type: Base level = 1, difficulty = 2, AC = 9, magic resistance = 0, alignment -5. Very slow (8). Normal generation, with frequency 4. No resistances. No conveyed resistances. Genocidable, breathless, amphibious, amorphous, carnivorous mindlessundead swimmer. Has infravision. Origin: Angband. Is a valid polymorph form.  Attacks: 1d2, touches - ordinary physical --More-- ifC @[Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  23(23)  Pw 13(13)  AC-7 Exp1 T38  i[Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  23(23)  Pw 13(13)  AC-7 Exp1 T38 [Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  23(23)  Pw 13(13)  AC-7 Exp1 T39 ,u(0~(B ic 2What do you want to use or apply? [b or ?*]  i) }Where do you want to hit?(Press , when at target location. For instructions type a ?) ii3 iۡ it  i PThe drag mewlip's amorphous body skillfully dodges the projectile! i DThe lance misses the drag mewlip.[Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  23(23)  Pw 13(13)  AC-7 Exp1 T39 %(0~(B i) Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) i d[Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  23(23)  Pw 13(13)  AC-7 Exp1 T39 !i<z Weapons a - an uncursed +1 long sword (alternate weapon; not wielded) {16} b - a blessed +0 lance (weapon in hand) {75} Armor c - an uncursed +0 plate mail (being worn) {200} d - a * uncursed greased +0 standard helmet (being worn) {20} e - an uncursed +0 large shield (being worn) {40} f - an uncursed +0 pair of regular gloves (being worn) {4} Comestibles g - 44 uncursed apples {0} h - 34 uncursed carrots {0} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} n - an uncursed scroll of heal other {0}(end) !i"O######,,/,,,######,#,,$,,,,,,,,,#####(0lq~q(B+(0qk(B,#+(0~~~~~x(B,############(0x(B$(0~~~~(B+,,,,,(,,,%,,#(0x~~~~~x(B,,,,,,###(0lq~qk(B(0x(B[(0~~~~x(B,######(0x~(B$(0~x(B[38!iP;5;7m(0~~~~~x(B,#(0x(B=(0~~x(B(0mqqqqqj(B(0x~~(B<(0x(B [Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  23(23)  Pw 13(13)  AC-7 Exp1 T39 !i" [Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  23(23)  Pw 13(13)  AC-7 Exp1 T40 u(0~(B!i62What do you want to use or apply? [b or ?*] !i }Where do you want to hit?(Press , when at target location. For instructions type a ?)!i!iu!i/!i;You destroy the drag mewlip!%!iQ[Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  28(28)  Pw 23(23)  AC-7 Exp2 T40 Welcome to experience level 2.[Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  28(28)  Pw 23(23)  AC-7 Exp2 T40 [Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  28(28)  Pw 23(23)  AC-7 Exp2 T41 !iK [Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  28(28)  Pw 23(23)  AC-7 Exp2 T41 [Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  28(28)  Pw 23(23)  AC-7 Exp2 T42 (0~(Bu!iC,(0~(Bu!iYou see here a drag mewlip corpse {200}.[Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  28(28)  Pw 23(23)  AC-7 Exp2 T42 [Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  28(28)  Pw 23(23)  AC-7 Exp2 T43 !i= -[Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  28(28)  Pw 23(23)  AC-7 Exp2 T43 ,u%!iq[Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  28(28)  Pw 23(23)  AC-7 Exp2 T44 u(0~(B!ic[Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  28(28)  Pw 23(23)  AC-7 Exp2 T44 [Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  28(28)  Pw 23(23)  AC-7 Exp2 T45 (0qqqq(B*(0~~~(B,u(0~(B(0~~~~(B(0x~(B+(0~~~(B8(0~(B(0mq(B(0qqqqq(B!ig[Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  28(28)  Pw 23(23)  AC-7 Exp2 T45 [Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  28(28)  Pw 23(23)  AC-7 Exp2 T46 ,,#u(0~(B,(0~(B,(0q(B!in][Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  28(28)  Pw 23(23)  AC-7 Exp2 T46 #u(0~(B##!i 1][Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  28(28)  Pw 23(23)  AC-7 Exp2 T47 ,(0lqqqq(B(0k(B,(0x~~~~~(Bu(0x~~~(B$(0~~~~x(B,+(0~~~~~(B,(0~(B!i [Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  28(28)  Pw 23(23)  AC-7 Exp2 T47 [Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  28(28)  Pw 23(23)  AC-7 Exp2 T48 ,,,u(0~(B,,(0x(B(0j(B!i [Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  28(28)  Pw 23(23)  AC-7 Exp2 T48 [Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  28(28)  Pw 23(23)  AC-7 Exp2 T49 u(0~(B, !il[Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  28(28)  Pw 23(23)  AC-7 Exp2 T49 (0~(Bu !i$m7You see a door open.Z !ipn[Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  28(28)  Pw 23(23)  AC-7 Exp2 T50 u(0~(B !i:h [Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  28(28)  Pw 23(23)  AC-7 Exp2 T50 [Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  28(28)  Pw 23(23)  AC-7 Exp2 T51 (0~(Bu !i>[Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  28(28)  Pw 23(23)  AC-7 Exp2 T51 [Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  28(28)  Pw 23(23)  AC-7 Exp2 T52 u(0~(B !i/\[Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  28(28)  Pw 23(23)  AC-7 Exp2 T52 (0a(BZu(0~(B8(0~(B !ia[Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  28(28)  Pw 23(23)  AC-7 Exp2 T53 (0~(Bu !iSc2What do you want to use or apply? [b or ?*]  !i}Where do you want to hit?(Press , when at target location. For instructions type a ?) !i V !i !in ZThe bu easily avoids the projectile due to being noncorporeal! !i!t The lance misses the bu.[Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  28(28)  Pw 23(23)  AC-7 Exp2 T53 [Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  28(28)  Pw 23(23)  AC-7 Exp2 T54 !i@What do you want to use or apply? [b or ?*] !i7N}Where do you want to hit?(Press , when at target location. For instructions type a ?)!id'!i.L!i!iYou destroy the rat zombie![Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  28(28)  Pw 23(23)  AC-7 Exp2 T54 [Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  28(28)  Pw 23(23)  AC-7 Exp2 T55 (0~(B!i?OPick an object with the cursor and press the , key.!i !ik !i^8 a ghost (bu) (base level 1) (male)  Accessing Pokedex entry for bu...  Base statistics of this monster type:  Base level = 1, difficulty = 2, AC = 6, magic resistance = 15, alignment -5. Almost immobile (1). Normal generation, with frequency 5. No resistances. Leaves no corpse. Genocidable, breathless, amphibious, phasing, noncorporeal, unsolid undead flyer. May be eaten by vegans. Has infravision. Is a valid polymorph form.  Attacks: 1d1, touches - ordinary physical --More--!i}@[Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  28(28)  Pw 23(23)  AC-7 Exp2 T55 !iP#,,#############,,#,,,,,,,,,/,,,######,#(0lqqqqqqqqk(B,,,,,,,,,,,,,,$,,,,,,,,,#(0x~~~~~(B*(0~~~(B,(0lqqqq~qk(B,,#######(0lq~q(B+(0qk(B,#(0x~~~(B$(0~~~~x(B,(0~~~~(B%(0~~x(B+(0~~~~~x(B,############(0a~~(Bu(0~(B8(0~~~~(B,!i(0x~~~(B$(0~~x(B(0x(B$(0~~~~(B+,,,,,(,,,%,,#(0x~(B+(0~~~~~~x(B,(0~~(B!(0~~~~x(B(0x~~~~~x(B,,,,,,###(0lq~qk(B(0mq~qqqqqqj(B(0mqqk~~~x(B(0x(B[(0~~~~x(B,######(0x~(B$(0~x(B(0x~~~x(B(0~~~~~x(B,#(0x(B=(0~~x(B#!i (0mqqqj(B(0mqqqqqj(B(0x~~(B<(0x(B(0qqqj(B!i?3[Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw Dlvl:1 $0 HP 28(28)  Pw 23(23)  AC-7 Exp2 T55 a - an uncursed +1 long sword (weapon in hand) {16}.--More--!iȵ #,,#############,,#,,,,,,,,,/,,,######,#(0lqqqqqqqqk(B,,,,,,,,,,,,,,$,,,,,,,,,#(0x~~~~~(B*(0~~~(B,(0lqqqq~qk(B,,#######(0lq~q(B+(0qk(B,#(0x~~~(B$(0~~~~x(B,(0~~~~(B%(0~~x(B+(0~~~~~x(B,############(0a~~(Bu(0~(B8(0~~~~(B,!i [m(0x~~~(B$(0~~x(B(0x(B$(0~~~~(B+,,,,,(,,,%,,#(0x~(B+(0~~~~~~x(B,(0~~(B!(0~~~~x(B(0x~~~~~x(B,,,,,,###(0lq~qk(B(0mq~qqqqqqj(B(0mqqk~~~x(B(0x(B[(0~~~~x(B,######(0x~(B$(0~x(B(0x~~~x(B(0~~~~~x(B,#(0x(B=(0~~x(B#[38;5;1!iL 3m(0mqqqj(B(0mqqqqqj(B(0x~~(B<(0x(B(0qqqj(B!i= [Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw Dlvl:1 $0 HP 28(28)  Pw 23(23)  AC-7 Exp2 T55 [Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw Dlvl:1 $0 HP 28(28)  Pw 23(23)  AC-7 Exp2 T55 [Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  28(28)  Pw 23(23)  AC-7 Exp2 T56 #,,#############,,#,,,,,,,,,/,,,######,#(0lqqqqqqqqk(B,,[!i C,,,,,,,,,,,,$,,,,,,,,,#(0x~~~~~(B*(0~~~(B,(0lqqqq~qk(B,,#######(0lq~q(B+(0qk(B,#(0x~~~(B$(0~~~~x(B,(0~~~~(B%(0~~x(B+(0~~~~~x(B,############(0a~~(Bu(0~(B8(0~~~~(B,(0x~~~(B$(0~~x(B(0x(B$(0~~~~(B+,,,,,(,,,%,,#(0x~(B+(0~!i f~~~~~x(B,(0~~(B!(0~~~~x(B(0x~~~~~x(B,,,,,,###(0lq~qk(B(0mq~qqqqqqj(B(0mqqk~~~x(B(0x(B[(0~~~~x(B,######(0x~(B$(0~x(B(0x~~~x(B(0~~~~~x(B,#(0x(B=(0~~x(B#(0mqqqj(B(0mqqqqqj(B(0x~~(B<(0x(B(0qqqj(B!ij[Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  28(28)  Pw 23(23)  AC-7 Exp2 T56 [Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  28(28)  Pw 23(23)  AC-7 Exp2 T57 (0~(Bu!iZ4 You destroy the bu![Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  28(28)  Pw 23(23)  AC-7 Exp2 T57 [Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  28(28)  Pw 23(23)  AC-7 Exp2 T58 (0~(B!i #,,#############,,#,,,,,,,,,/,,,######,#(0lqqqqqqqqk(B,,,,,,,,,,,,,,$,,,,,,,,,#(0x~~~~~(B*(0~~~(B,(0lqqqq~qk(B,,#######(0lq~q(B+(0qk(B,#(0x~~~(B$(0~~~~x(B,(0~~~~(B%(0~~x(B+(0~~~~~x(B,############(0a~~~(Bu(0~~~~~(B,!i (0x~~~(B$(0~~x(B(0x(B$(0~~~~(B+,,,,,(,,,%,,#(0x~(B+(0~~~~~~x(B,(0~~(B!(0~~~~x(B(0x~~~~~x(B,,,,,,###(0lq~qk(B(0mq~qqqqqqj(B(0mqqk~~~x(B(0x(B[(0~~~~x(B,######(0x~(B$(0~x(B(0x~~~x(B(0~~~~~x(B,#(0x(B=(0~~x(B#!i (0mqqqj(B(0mqqqqqj(B(0x~~(B<(0x(B(0qqqj(B!iX ,[Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw Dlvl:1 $0 HP 28(28)  Pw 23(23)  AC-7 Exp2 T58 b - a blessed +0 lance (weapon in hand) {75}.--More--!iT#,,#############,,#,,,,,,,,,/,,,######,#(0lqqqqqqqqk(B,,,,,,,,,,,,,,$,,,,,,,,,#(0x~~~~~(B*(0~~~(B,(0lqqqq~qk(B,,#######(0lq~q(B+(0qk(B,#(0x~~~(B$(0~~~~x(B,(0~~~~(B%(0~~x(B+(0~~~~~x(B,############(0a~~~(Bu(0~~~~~(B,[38!ilY;5;13m(0x~~~(B$(0~~x(B(0x(B$(0~~~~(B+,,,,,(,,,%,,#(0x~(B+(0~~~~~~x(B,(0~~(B!(0~~~~x(B(0x~~~~~x(B,,,,,,###(0lq~qk(B(0mq~qqqqqqj(B(0mqqk~~~x(B(0x(B[(0~~~~x(B,######(0x~(B$(0~x(B(0x~~~x(B(0~~~~~x(B,#(0x(B=(0~~x(B#(0m!iZqqqj(B(0mqqqqqj(B(0x~~(B<(0x(B(0qqqj(B!i`[Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw Dlvl:1 $0 HP 28(28)  Pw 23(23)  AC-7 Exp2 T58 [Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw Dlvl:1 $0 HP 28(28)  Pw 23(23)  AC-7 Exp2 T58 [Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw  28(28)  Pw 23(23)  AC-7 Exp2 T59 #,,#############,,#,,,,,,,,,/,,,######,#(0lqqqqqqqqk(B,,[!iFC,,,,,,,,,,,,$,,,,,,,,,#(0x~~~~~(B*(0~~~(B,(0lqqqq~qk(B,,#######(0lq~q(B+(0qk(B,#(0x~~~(B$(0~~~~x(B,(0~~~~(B%(0~~x(B+(0~~~~~x(B,############(0a~~~(Bu(0~~~~~(B,(0x~~~(B$(0~~x(B(0x(B$(0~~~~(B+,,,,,(,,,%,,#(0x~(B+(0~~~~~~!i`[mx(B,(0~~(B!(0~~~~x(B(0x~~~~~x(B,,,,,,###(0lq~qk(B(0mq~qqqqqqj(B(0mqqk~~~x(B(0x(B[(0~~~~x(B,######(0x~(B$(0~x(B(0x~~~x(B(0~~~~~x(B,#(0x(B=(0~~x(B#(0mqqqj(B(0mqqqqqj(B(0x~~(B<(0x(B(0qqqj(B!i3# !iyquit!iAuit!ia it!i( t!i4=[Really quit? WARNING: this will erase your game permanently! [yes/no]? !i^by!i|e!iX<s!iӬ[Readyplay the Gallant  28(28)  Pw 23(23) !iu#,,#############,,#,,,,,,,,,/,,,######,#(0lqqqqqqqqk(B,,,,,,,,,,,,,,$,,,,,,,,,#(0x~~~~~(B*(0~~~(B,(0lqqqq~qk(B,,#######(0lq~q(B+(0qk(B,#(0x~~~(B$(0~~~~x(B,(0~~~~(B%(0~~x(B+(0~~~~~x(B,############(0a~~~(Bu(0~~~~~(B,(0x!i~~~(B$(0~~x(B(0x(B$(0~~~~(B+,,,,,(,,,%,,#(0x~(B+(0~~~~~~x(B,(0~~(B!(0~~~~x(B(0x~~~~~x(B,,,,,,###(0lq~qk(B(0mq~qqqqqqj(B(0mqqk~~~x(B(0x(B[(0~~~~x(B,######(0x~(B$(0~x(B(0x~~~x(B(0~~~~~x(B,#(0x(B=(0~~x(B#(0mqqqj(B[38!i[;5;7m(0mqqqqqj(B(0x~~(B<(0x(B(0qqqj(B!i2[Readyplay the Gallant ] St9 Dx8 Co12 In17 Wi10 Ch9 KniAngMalLaw Dlvl:1 $0 HP 28(28)  Pw 23(23)  AC-7 Exp2 T59 Do you want your possessions identified? DYWYPI? [ynq] (n) !iq!i$ !i7 Since you quit, the score list will not be checked. !i/